Shadows of Thassilon Campaign Basics
Introduction and basic information for the Shadows of Thassilon campaign.
The story of Rise of the Runelords begins in the town of Sandpoint, called by some the Light of the Lost Coast, in south-western Varisia. The campaign timeline begins on Sunday the 23rd of Rova, in the year 4718 of Absalom Reckoning, the day of the Autumnal Equinox and the Swallowtail Festival. The player characters may have their own reasons for being in Sandpoint at this particular time, but they will all be attending the Swallowtail Festival, a sacred celebration in the faith of Desna to mark the equinox, which is an especially grand affair this year as it coincides with the completion and consecration of Sandpoint's new cathedral.
Is this Rise of the Runelords, then?
Yes, the Anniversary Edition from 2012 to be specific.
So why is it called Shadows of Thassilon?
Because there are already two existing threads for Rise of the Runelords campaigns on the ORC Forum, and as well as differentiating this campaign from earlier campaigns, I'm taking a different name as cover to adjust and rewrite portions of the adventure path.
Material in Use
The Pathfinder Core Rulebook, Advanced Player's Guide, and Inner Sea World Guide are in full use, with exceptions as noted under the House Rules and Character Creation pages. Both versions of the Rise of the Runelords Player's Guide (original and Anniversary Edition) are also in use; note that the original version of the Player's Guide was written for Dungeons and Dragons 3.5 Edition and so it's worth checking to see if any rules information included therein (deities, feats, items, etc.) has been updated and superseded in either the Pathfinder Core Rulebook or the Inner Sea World Guide.
The Player's Guides can be downloaded from the Paizo website here:
Both of the above are free downloads, but if you don't have a Paizo account and don't wish to register one, please let me know via PM and I'll see about getting a copy to you. I generally prefer not to open up “every book, every option,” as Pathfinder already offers a wide variety of character options within the limited set of material above. On the other hand, I appreciate that there's a significant volume of material available and that many fun, colourful, and entertaining character types are best expressed through character options from sources not listed above. If there's something you'd like to use that's not mentioned above, please ask!