Thundercallers possess the gift of magic, click here for details of sorceror spellcasting.
They can develop on their own any spell with the electricity descriptor, or thematically linked to storms; alternatively they may choose to forgo spellcasting to focus only on mastering storms and lightning via spell-like and supernatural abilities. Any storm-related spell is cast at +1 caster level.
Thunderhead (2 skill points) Conjures small thundercloud at short range that follows target, deals 1 electricity damage each round, Ref save to avoid. Spell-like ability, at will, standard action, Concentration DC18.
Storm Burst (6 skill points) Prerequisite: Thunderhead. Target within 30ft is buffeted by winds, rain and hit with a thunderous boom. Target is dealt 1d6 points nonlethal damage (+ 1 point for every two character levels) and takes –2 penalty on attack rolls for 1 round. Spell-like ability at will, standard action, Concentration DC18, requires ranged touch attack.
Shocking Grasp (6 skill points) Prerequisite: Thunderhead. Touched target is dealt 1d6 electricity damage/level (max 5d6). Spell-like ability at will, standard action, Concentration DC18.