New World Races

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There are a number of races available for players to create PCs from. The section below details any changes to existing races. These are "canon" - none can be added without the approval of other DMs.

Currently, players can choose from one of these races: Human, Dwarf, Half-Elf, Half-Orc or LizardFolk. This differs from the PHB - the reasons for this are given below.

Humans

Humans are the dominant species in the Old World. Recovering from several decades of war with goblinoid nations, they have begun to actively explore the world as the pressures upon living spaces and resources grow. The technological level resembles that of the early Renaissance. They otherwise remain unchanged from the Player’s Handbook.

Dwarves

Dwarves are well-acquainted with humanity and can be found wherever humans are, mainly within mining communities or larger cities where their engineering and stone-working skills are much in demand. A large number of them have accompanied Humans to the New World. They remain unchanged from the Players Handbook.

Elves

Elves have not been seen in large numbers for many years. Their cities have effectively been abandoned, and most Humans have not seen an Elf in many years. The destruction of their forests during the wars with the orcs has contributed to their decline. They are very rare even in the Old World. Players cannot choose an Elf race as a starting race, including Drow.

Gnomes

Gnomes are little more than savages in the New World setting. They inhabit a number of coastal islands and are hostile to visitors. Their primitive culture is very much an isolationist one, and they resent any intrusion into their domain. Players cannot choose a gnome as a starting race.

Half-Elves

With the decline of the Elves, Half-elves have become increasingly uncommon. They are rarely encountered in the cities, preferring a life outside of human influence.

They often form their own communities within wooded areas, although a few individuals choose to exist alongside humans.

Half-Orcs

The wars with the goblinoids have left a large number of Half-Orcs (or Halvorcs as they are sometimes known) dwelling in cities and more remote areas. They tend to inhabit the city slums and are often the subject of abuse or revenge by those who have lost loved ones in the wars. Like Half-elves, they often form communities located away from humanity to avoid persecution.

They remain largely unchanged from the PHB with one exception: their favoured class becomes Fighter (replacing Barbarian).

Halflings

Halflings are only found in a few tropical regions, often in the same environs as Gnomes, whom they hate. They are savage cannibals and have little contact with the remainder of the world. Players cannot choose a Halfling as a starting race.

LizardFolk

LizardFolk are the predominant species in the New World. Although their culture is simplistic, they are mainly civilised and their relationship with humans is cordial.