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created using Medieval Fantasy City Generator https://watabou.itch.io/medieval-fantasy-city-generator

Marcktdam

Marcktdam is a small walled market town in the southeast of Frisjen, where is borders with the lands of the Shortswords.

The town runs right to the north bank of the Nackarbrunn river, and the towns walls form a semi-circle, with the river completing the wall. There are three gates, in the North, East, and West sides of the walls. There is a large central Market Square, and a smaller square on the east side of the town, where the Church of the Morninglord is.

1. The Town walls are original an original feature, built when the town was founded shortly after Frisjen became part of the Freefolk empire. At this time, Marcktdam was considered an outpost for expansion of Frisjen into Shortsword territory. This expansion never materialized, and Marcktdam remains the head of a phalanx into dubious and hostile territory. The walls, however, have not been necessary for defence for over a century, as the Shortswords have been preoccupied with fighting the Freefolk. This has left Marcktdam freel to concentrate on trade and agriculture.

2. The West Tor (West Gate) is the most used of the three town gates. It is also the safest, granting access to the main road to through Southern Frisjen, to the west coast of Enea. Several towns and villages are on this road, including Witchcraig, Triboar, and Fandlingen. There are usually two townspeople stationed at the gate, but they are charged with little more than monitoring traffic in and out.

3. The Nord Tor (North Gate) is the only gate that requires a measure of "security", meaning that the unarmed townspeople who stand "guard" are charged with asking the name and business of any strangers attempting to enter there. This is because the North road out of the city forks, with one road leading through Frisjen to the regional capital of Weserhelm, and the other leading through the western part of the Neigental, part of the Shortsword territories. The "guards" are still unarmed, however, as the main traffic in an out of this gate are Weserhelm soldiers.

4 The Ost Tor (East Gate) is the least used of all the three gates, the only traffic being the few farmers whose holdings lie east of the town, and those who make their living from the marshes. Very few people from further east arrive by foot, and the east gate is usually unstaffed.

5 The Ljochtskirck (Church of the Morninglord) is the newer of the town's religious buildings, as when the town was founded, Frisjen had not yet converted to worship of the Morninglord. It is not a large church, with only one belltower and a modest churchyard adjoined to the back, for well-to-do families (town patrons are given sarcophagi in the church proper). Ordinary townspeople are buried in a consecrated graveyard outwith the town walls. The town priest is Culbright Ragnarson, and though his faith is strong, he is not able to perform any divine magic. There is a rumour that the basement of the church stores large numbers of powerful magical items sacred to other deities. The Kirkplaz (Church Square) contains a statue of St Cuthbert, patron saint of Frisjen.

6 The Churchyard is for the wealthier families of Marcktdam and is surrounded by a dry stone wall about five feet high. The only (official) way in or out is through a concealed (but not secret) door in the rear of the church.

7 The Marcktplaz (Market Square) is busy on Wednesdays and Saturdays, with local farmers, artisans and merchants arriving by river setting up stalls. On other days it is still a community hub, and home to the upmarket shops.

8 The Radhuis (Town Hall) is on the Marcktplaz. It is a large, ornate wooden building. The Rad (Town Council) is a 12 member body consisting of representatives of the richest families of Marcktdam, almost all of whom are large farmholders. They are presided over by the Borgmaester (Mayor), who is chosen annually by the Rad from among the same social class. His duties are largely administrative, though he also casts the tie-breaking vote at meetings of the Rad. The current Borgmaeaster is Guthmund Reginson, the first Borgomaester who isn't a landed farmholder. His father, Reginn Torvaldson, was a cobbler who expanded his small business into a small factory, and today Marcktdam is actually famous for its shoes.

9 The Radskeller is the upmarket inn/tavern, next to the Radhuis on the Marcktplaz. It is owned and run by Griselda Arnorsdottir. She's a savvy enough businesswoman to be obliging to patrons, but is tough enough that you cross her at your peril. She is a pragmatist, so will put aside the usual squeamishness about magic and non-humans if it suits her interests (that is, if there's money to be had, and no risk to her own reputation).

10 Heartsworth was the town's original religious building. Built as a shrine to Heimdallr, a god of protection, it was abandoned when the town converted to the Morninglord, and lay derelict for a generation, as most townspeople were too scared to go near it, believing it haunted by evil spirits. It was recently purchased by an adventuring company, who have restored it and converted it to their base of operation. Ordinarily the town would look harshly on such goings on within their own walls, but the town has no militia, and the adventurers are proven warriors, providing more effective security than the usual method of sending a rider North to Weserhelm to ask for aide. Also, the adventurers spend their wealth freely, which has caused most townspeople (including the Borgmaester) to turn a blind eye to the fact that not all of them are human.