Dinosaur, Edmontosaurus

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Huge Animal


Hit Dice: 19d8+205 (295 hp)

Initiative: +0

Speed: 30 ft. (0 squares)

AC: 18 (-2 size, +10 natural), touch 8, flat-footed 18

Attacks: Slam +20 melee

Damage: Slam (1d8+12)

Face/Reach: 15 ft./10 ft.

Special Attacks: Trample 1d12+12

Special Qualities: Low-light, scent

Saves: Fort +11, Ref +6, Will +9

Abilities: Str 27, Dex 10, Con 31, Int 1, Wis 12, Cha 10

Skills: Listen +16, Spot +16

Feats: Iron Will, Improved Natural Attack (Slam), Toughness (5)

Climate/Terrain: Temperate plains

Organization: Solitary, pair, or herd (20-40)

Challenge Rating: 10

Treasure: None

Alignment: Always neutral

Advancement: 20-26 HD (Huge)

Level Adjustment: -

Closely related to the saurolophus, these duck-billed herbivores stand about 16 feet tall, measure 43 feet long, and weigh approximately 3 tons.


Trample (Ex): Reflex half DC 26. The save DC is Strength-based.

Skills: A edmontosaurus has a +4 racial bonus on Listen and Spot checks.