Dinosaur, Bellusaurus

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Large Animal

Bellusaurus.gif

Hit Dice: 4d8+19 (37 hp)

Initiative: +1

Speed: 30 ft. (6 squares)

AC: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17

Attacks: Tail slam +7 melee

Damage: Tail slam (2d6+7)

Face/Reach: 10 ft./5 ft.

Special Attacks: -

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +2, Will +3

Abilities: Str 20, Dex 12, Con 18, Int 1, Wis 14, Cha 10

Skills: Listen +5, Spot +6

Feats: Power Attack, Toughness

Climate/Terrain: Warm forests, plains and hills

Organization: Solitary, pair, or herd (20-40)

Challenge Rating: 3

Treasure: None

Alignment: Always neutral

Advancement: -

Level Adjustment: -

Bellosaurus only stands 5 feet tall, but measures 16 feet long, and weighs half of a ton.

COMBAT

When forced into combat, a bellusaurus will attempt to knock down its foe, and run as fast as possible in the other direction.

TRAINING A BELLUSAURUS

Although intelligent, a bellusaurus requires training before it can bear a rider in combat. To be trained, a bellusaurus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly bellusaurus requires six weeks of work and a DC 25 Handle Animal check. Riding a bellusaurus requires an exotic saddle. A bellusaurus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.