Hit Dice: 6d10+30 (63 hp)
Speed: 30 ft. (6 squares)
AC: 26 (-1 size, -1 Dex, +18 natural), touch 8, flat-footed 26
Attacks: Slam +11 melee (2d6+8)
Damage: 2 slams +11 melee (2d6+8)
Face/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Construct traits, DR 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 27, Dex 9, Con -, Int -, Wis 11, Cha 1
Organization: Solitary or gang (2-4)
Challenge Rating: 5
Alignment: Always neutral
Advancement: 7-9 HD (Large), 10-18 HD (Huge)
Level Adjustment: -
Before you stands an 8-feet tall sharp-featured humanoid, whose body has been carved from some sort of shiny black glass.
Golems are magically created constructs of great power. Constructing one involves the use of mighty magic and elemental forces. The animating force for a golem is a spirit from the Elemental Plane of Earth. The process of creation binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator.
Golems have no language of their own, but they can understand simple instructions from their creators.
Golems are tenacious in combat. Since they are mindless, they can do nothing in the absence of orders from their creators. They always follow instructions explicitly and are incapable of any strategy or tactics. They are emotionless in Combat and cannot be provoked.
If a golem’s creator is within 60 feet of it and both visible and audible to it, he or she can command the creature directly. An uncommanded golem usually follows its last instruction to the best of its ability, though it returns any attacks made against it. The creator can give the golem a simple program (such as "Remain in an area and attack all creatures [or creatures of a specific type] that enter," or "Ring a gong and attack," or the like) to govern its actions in his or her absence.
Since golems do not need to breathe and are immune to most forms of energy, they can press an attack against an opponent almost anywhere, from the bottom of the sea to the frigid top of the tallest mountain.
The cost given for each golem includes the price of the physical body, plus all the materials and spell components that are consumed during the process or become a permanent part of the golem.
The first task is carving or assembling the golem’s physical body. The creator can do this personally or hire someone else to do the job. The builder must have the requisite skill, which varies with the golem. The real work of creation involves extended magical rituals requiring two months to complete. Understanding the rituals requires a character of the appropriate level with the Craft Magic Arms and Armour and Craft Wondrous Item feats. The creator must labour for at least 8 hours each day in a specially prepared laboratory or workroom. This chamber is similar to an alchemist’s laboratory and costs 500 gp to establish.
When not working on the rituals, the creator must rest and can perform no other activities except eating, sleeping, or talking. If personally constructing the golem’s body, the creator can perform the building and the rituals together. Missing a day of rituals means the process fails and must be started again. Any money spent is lost, but XP are not. The golem’s body can be reused, as can the laboratory.
Completing the ritual drains the appropriate XP from the creator and requires casting any spells on the final day. The creator must cast the spells personally, but they can come from outside sources, such as scrolls.
Obsidian golems are carved from a large, single piece of obsidian, a glass-like volcanic stone. They resemble massive statues, standing 8 feet tall and weighing about 750 pounds. They move fairly well, and in a strong determined manner.
Obsidian golems are capable of intelligible speech, but speak only when commanded to do so by their creator, and never on their own. Their master must therefore command them exactly what to say and when.
Obsidian golems charge into combat striking with their two powerful fists. If they are destroyed, their bodies shatter into worthless rubble.
Immunity to magic (Ex): The obsidian golem is immune to all effect and spells that allows a spell resistance. Besides, certain spells and effects function differently on this creature, as noted below.
A shatter spell affects the obsidian golem as a crystalline creature, but doing only 1 point of damage per caster level (6 point maximum). An obsidian golem gets no save against this effect.
A stone shape spell causes 3d6 points of damage to the obsidian golem, and allows no save.
The body of an obsidian golem must be carved from a large single piece of volcanic obsidian. The rare oils and mixtures consumed in the process costs an additional 500 gp. The carving of the golem’s body requires a DC 15 Craft (stoneworking) or Craft (sculpting) check.
CL 9th; Craft Construct, bull’s strength, geas/quest, fist of stone, tongues, caster must be at least 9th level; Price 10,000 gp; Cost 5,250 + 380 XP.