Dinosaur, Compsognathus

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Tiny Animal


Hit Dice: 1d8 (4 hp)

Initiative: +4

Speed: 30 ft.

AC: 16 (+2 size, +4 Dex), touch 16, flatfooted 12

Attacks: Bite +6 melee

Damage: Bite 1d3-3 plus infection

Face/Reach: 2 1/2 ft. /0 ft.

Special Attacks: Infection

Special Qualities: Low-light vision, resistant to disease, scent

Saves: Fort +2, Ref +6, Will +2

Abilities: Str 4, Dex 19, Con 10, Int 2, Wis 14, Cha 11

Skills: Hide +14, Listen +4, Move Silently +6, Spot +4

Feats: Stealthy, Weapon FinesseB

Climate/Terrain: Warm forests

Organization: Solitary, pair, pack (3-6), or swarm (7-12)

Challenge Rating: 1/2

Treasure: None

Alignment: Always neutral

Advancement: 2-3 HD (Tiny)

Level Adjustment: -

The compsognathus is a quick and surprisingly small dinosaur; one of the smallest, in fact. These dinosaurs are quite vocal, and their chirps and twitters grow very rapid and excited when they sense a nearby source of food or danger. Their speed and tiny size make them popular familiars with wizards and sorcerers who dwell in areas populated by these and other dinosaurs.

A compsognathus rarely grows to a length of more than 3 feet, and even then, nearly half its length is composed of its tail and long neck.


A compsognathus never attacks creatures larger than itself unless it is part of a swarm that grossly outnumbers the enemy. The jaws of a compsognathus contain dozens of tiny pockets that collect virulent bits of infected food. When they bite, this infected material is transferred into the victim’s wound. They prefer to dart in and bite at their prey, then run a safe distance away and watch as their infectious bite takes effect before moving back in for the kill.

Infection (Ex): When a creature is bitten by a compsognathus, it must succeed at a DC 10 Fortitude save or take 1 point of Strength damage. This saving throw must be repeated once per minute for 1d6 minutes to avoid taking additional Strength damage. The effects of multiple bites are cumulative. Although this effect is similar to poison, it is in fact more closely related to a disease. Neutralize poison and poison immunity have no effect on this Strength damage, but remove disease immediately stops the effects of all such wounds. Creatures that are immune to disease are also immune to this infection. The save DC is Constitution-based.

Resistant to Disease (Ex): A compsognathus is immune to the infectious material produced by its bite and to the bites of other compsognathi. Against other diseases, it gains a +4 racial bonus on all saving throws.