Bogun
Tiny Construct

Hit Dice: 2d10 (11 hp)
Initiative: +3
Speed: 20 ft., fly 50 ft.
AC: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Attacks: Nettles +1 melee
Damage: Nettles 1d4-2 plus poison
Face/Reach: 2 1/2 ft. by 2 1/2 ft. /0 ft.
Special Attacks: Poison
Special Qualities: Construct traits
Saves: Fort +0, Ref +3, Will +1
Abilities: Str 7, Dex 16, Con —, Int 8, Wis 13, Cha 11
Climate/Terrain: Any land (typically forest)
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral (same as the creator)
Advancement: 3-6 HD (Tiny)
Level Adjustment: -
A bogun is a small nature servant created by a druid. Like a homunculus, it is an extension of its creator. Thus, it has the same alignment and link to nature that its master has.
A bogun looks like a vaguely humanoid mound of compost. The creator determines its precise features, but the typical version stands about 18 inches tall and has a wingspan of about 2 feet. Its skin is covered with nettles and branches. Insect carapaces, feathers, scales, and other forest detritus may also be part of its form.
A bogun does not fight particularly well, but it can perform any simple action, such as attacking, carrying a message, or opening a door or window.
For the most part, the creature simply carries out its creator’s instructions. Because it is self-aware and somewhat wilful, however, its behaviour is not entirely predictable. On rare occasions (5% of the time), a bogun may refuse to perform a particular task. In that case, the creator must make a Diplomacy check (DC 11) to convince the creature to cooperate. Success means the bogun performs the task as requested; failure indicates that it either does exactly the opposite or refuses to do anything at all for 24 hours (DM’s option).
A bogun cannot speak, but the process of creating one links it telepathically with its creator. It knows what its creator knows and can convey to him or her everything it sees and hears, up to a range of 1,500 feet. A bogun never travels beyond this range willingly, though it can be removed forcibly. In such a case, it does everything in its power to regain contact with its creator. Any attack that destroys a bogun deals its creator 2d10 points of damage. If the creator is slain, the bogun also dies, and its body collapses into a heap of rotting vegetation. COMBAT A bogun has very little offensive capability, since its primary purpose is to carry out small tasks. Nevertheless, it is capable of attacking, either on the command of its creator or in self-defence. A bogun usually tries to flee from combat. If it is prevented from escaping, it attacks by raking opponents with its poisonous nettles.
Poison (Ex): A bogun’s nettles deliver an irritating poison (Fortitude save DC 11) with each successful attack. The initial and secondary damage is the same (1d6 points of Dexterity damage). The creator of a bogun is immune to its poison.
Construct Traits: A bogun is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires Fortitude save unless it also works on objects. The creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. Although it is made of vegetable matter, a bogun is not a plant and is therefore not subject to spells that affect only plants or plant creatures. It cannot heal itself but can be healed through repair. It cannot be raised or resurrected. A bogun has darkvision (60-foot range).
CONSTRUCTION
Unlike a homunculus, a bogun is created from natural materials available in any forest. Thus, there is no gold piece cost for its creation. All materials used become permanent parts of the bogun. The creator must be at least 4th level and possess the Craft Construct or Craft Wondrous Item feat to make a bogun. Before casting any spells, the creator must weave a physical form out of living (or once-living) vegetable matter to hold the magical energy. A bit of the creator’s own body, such as a few strands of hair or a drop of blood, must also be incorporated into this crude mannequin. The creator may assemble the body personally or hire someone else to do it. Creating the mannequin requires a Craft (basketweaving) or Craft (weaving) check (DC 12).
Once the body is finished, the creator must animate it through an extended magical ritual that requires a week to complete. He or she must labour for at least 8 hours each day in complete solitude in a forest grove; any interruption from another sentient creature undoes the magic. If the creator is personally weaving the creature’s body, that process and the ritual can be performed together.
When not actively working on the ritual, the creator must rest and can perform no other activities except eating, sleeping, or talking. Missing even one day causes the process to fail. At that point, the ritual must be started anew, though the previously crafted body and the grove can be reused. On the final day of the ritual, the creator must personally cast control plants, wood shape, and beget bogun. These spells can come from outside sources, such as scrolls, rather than being prepared, if the creator prefers.