New Deity: Trithereon
Trithereon (the Summoner)
Trithereon is the Power of individuality and the right to self-protection. His symbol, a pursuit rune, indicates the need to strive for liberty and to seek to bring an end to those bent on abridging life or freedom.
Trithereon is depicted as a tall, well-built young man with red-gold hair and gray eyes. He wears pale blue garb with golden chain mail, and carries a broad-bladed spear, a broadsword, and a scepter. It is said that Trithereon is able to summon many creatures to aid him in battle.
Trithereon's aspect as a Power of protection and revenge on wrongs appeals greatly to many people. In borderlands such as the Highfolk, Sunndi, and northern Furyondy, and especially to those seeking to regain lost homes (Geoff folk, Sterish, Ulek, Shield Land exiles), he has a burgeoning following. Even in a well-ordered land such as the Yeomanry, this chaotic, freedom-fighting deity finds many passionate converts. This is the strongest-growing cult in the Flanaess, together with that of St. Cuthbert. Services to Trithereon include ceremonial flames, bell-ringing, displays of weaponry, and the triumphal procession of new converts to the faith.
Trithereon's Priests
In rural areas, the priests are spies and border skirmishers (where appropriate), and they work with woodsmen and demihumans to keep vigilant watch against despots and evil humanoids. In ur-ban areas, the priesthood gives training in self-protection and weapon use, regularly practices battle tactics, and recruits rangers and thieves to teach priests the skills of covert conflict.
Requirements:
AB Std;
AL CG;
WP any (spear 1st, broadsword 2nd); AR chain; RA blue robes; SP Astral, Chaos*, Charm', Combat, Guardian, Healing, Necromantic*, Protection, Summoning, Sun*, Travelers*;
SPL none;
PW
3) can backstab with an edged weapon for double damage;
5) may use monster summoning spells from the wizard list as if priest spells of the same level;
8) animal summoning I;
TU nil.
Spells for Trithereon
Track Teleport
(Divination)
Sphere: Divination
Level: 4
Range: special
Components: V, S
Duration: 1 round
Casting Time: 4
Area of Effect:1 individual
Saving Throw: Neg.
Casting this spell allows the priest to be aware of the destination of any teleport or dimension door spell used in the previous round. The information is gained in the form of a mental picture good enough for small details to be made out. The caster must witness the spell to be tracked to be able to effectively cast this spell, otherwise there is only a 5% chance per caster level of the right location being divined. A roll of 96-00 always indicates failure, showing the priest an erroneous location. If the target creature makes its saving throw no information about its location can be gained. The saving throw is made at -1 for every 3 levels of the caster.
Trithereon’s Mark
(Charm)
Sphere: Charm
Level: 2
Range : Touch
Components: V, S, M
Duration: 2rds/lvl
Casting Time: 4
Area of Effect: Individual
Saving Throw: Neg.
Priests casting this spell must touch the recipient on the forehead with his right hand. The spell brings into being a pursuit rune centred between the recipients eyes which lasts for 2rounds per level and fades at the expiration of the spell. The rune confers +3 to all saving throws against mind altering magic including such affects as a vampires gaze. If cast on a creature that is already charmed the spell allows that individual to make another saving throw vs. the charm affect at +3. If the saving throw fails no further attempt can be made to break the spell until sunrise on the next day. To cast this spell the priest needs only his holy symbol.
Trithereon’s Retribution
(Necromancy)
Sphere: Necromantic
Level: 5
Range : touch
Components: V, S
Duration: 1 day/caster lvl.
Casting Time: 6
Area of Effect: 1 individual
Saving Throw: Neg.
This spell is only used on those considered to be wrongdoers when measured against the precepts of the faith. Those eligible include slave holders, dictators, brutal army officers and those who oppress others. It can also be cast on those who have perpetrated some terrible wrong. To cast this spell the priest must physically touch the recipient.
This spell has two effects:
- First, it places a pursuit rune on the recipient’s forehead that cannot be removed.
- Second, when the target commits an act of violence aimed at the oppressed the target suffers a like amount of damage. This damage occurs in exactly the same place as it does on the original recipient i.e. if a slave is struck in the face then the target will exhibit a similar bruise and take the same amount of physical damage.
If this spell is used improperly on a creature the priest must atone for his sin or lose all spell casting abilities and be ejected from the priesthood. Priests will normally be required to undertake a mission consummate to their abilities. If the target creature makes its saving throw vs. spells then the spell has no effect. This saving throw is made at -1 per 4 caster levels.