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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category: Ebranch]][[Category: Call of Cthulhu]]&lt;br /&gt;
=WAMPHYRI=&lt;br /&gt;
The following notes result from Harry Keogh debriefs. Harry Keogh has been largely&lt;br /&gt;
responsible for the destruction of a number of the Wamphyri. This file should be&lt;br /&gt;
read in conjunction with 278, HARRY KEOGH, 279, NECROSCOPE.&lt;br /&gt;
&lt;br /&gt;
The Wamphyri are the original vampires of &amp;quot;myth&amp;quot; and legend. For the last two&lt;br /&gt;
thousand years vampires have been periodically &amp;quot;banished&amp;quot; from their own world&lt;br /&gt;
into ours. Prior to that time it seems possible that several of them found their&lt;br /&gt;
own way to Earth via a &amp;quot;wormhole&amp;quot; situated in Starside, having its exit in a subterranean&lt;br /&gt;
cave under the foothills of the Carpatii Meridionali, the Transylvanian&lt;br /&gt;
Alps. This is obviously the reason why, even to this day, that region is associated&lt;br /&gt;
with vampires and vampirism. It is the source of the so-called &amp;quot;myth”.&lt;br /&gt;
&lt;br /&gt;
But the Wamphyri are not a myth. They are the inhabitants of an Earth-type world&lt;br /&gt;
lying parallel to Earth in a &amp;quot;universe&amp;quot; on &amp;quot;the other side&amp;quot; of our familiar spacetime&lt;br /&gt;
continuum; and but for the fact that the wormhole enters our world deep underground&lt;br /&gt;
on a watercourse subject to flash flooding, it is quite feasible that by&lt;br /&gt;
now the human race would have been conquered, converted, and enslaved by vampires.&lt;br /&gt;
&lt;br /&gt;
=STAGES OF VAMPIRISM — the Vampire Life-Cycle (in large part speculative):=&lt;br /&gt;
In the east and west of Sunside/Starside lie swamps which are always gloomy under&lt;br /&gt;
rolling banks of fog. In a time immemorial to Sunside&amp;#039;s Szgany (nomadic humans),&lt;br /&gt;
the first vampires came out of these swamps.&lt;br /&gt;
&lt;br /&gt;
The morphology or evolution of the Wamphyri would make for a fascinating study in&lt;br /&gt;
its own right. (But we must consider any clinical, laboratory, or experimental&lt;br /&gt;
study of ANY PHASE of vampires and vampirism far too dangerous.) Cyclical, it frequently&lt;br /&gt;
involves forms other than human. Vampire DNA is unique in being mutative&lt;br /&gt;
within a single life-cycle without the benefit of generation. Like any disease,&lt;br /&gt;
but almost sentiently aggressive, it invades non-vampire tissues to infect them.&lt;br /&gt;
But instead of destroying the contaminated body it passes on its mutant DNA causing&lt;br /&gt;
the host to adapt— and indeed to mutate— within its own span. Since longevity&lt;br /&gt;
is invariably a result of vampirism, and barring accidental death or fatal diseases,&lt;br /&gt;
the lifespan of the victim, then a vampire in his own right, might easily&lt;br /&gt;
extend to many hundreds and perhaps even thousands of years.&lt;br /&gt;
&lt;br /&gt;
==First Phase:==&lt;br /&gt;
In the vampire swamps of Sunside/Starside, the first (or final) phase of the cycle&lt;br /&gt;
may be found. It is a black mushroom that ripens to give off red spores.&lt;br /&gt;
SPECULATIVE: The spores are the genesis of vampiric life and carry the as-yet&lt;br /&gt;
&amp;quot;blank&amp;quot; form of vampire DNA. Breathed in, the spores attach to animal lungs and&lt;br /&gt;
commence leaking their &amp;quot;poison&amp;quot; into the bloodstream along with oxygen. Then the&lt;br /&gt;
mutation quickens, the victim falls ill, and following a period of some three days&lt;br /&gt;
emerges as a vampire in his own right. In Transylvania, the illness would occasionally&lt;br /&gt;
appear fatal and the victim dead. Hence the legend of the vampire rising&lt;br /&gt;
from his grave after three days in the earth.&lt;br /&gt;
&lt;br /&gt;
The spores do not discriminate; they infect who or whatever breathes them in. An&lt;br /&gt;
infected fox or dog would have vampire instincts. But the true vampire has instincts&lt;br /&gt;
of its own.&lt;br /&gt;
&lt;br /&gt;
==Second Phase (in part, speculative):==&lt;br /&gt;
Within an infected host, certain special strands join up to take on a separate,&lt;br /&gt;
parasitic identity. This may take a few years, decades, or even centuries; the&lt;br /&gt;
reason for these variations are as yet undetermined. But the symbiotic creature&lt;br /&gt;
that results is the true vampire: a semi-protoplasmic leech clinging to the spine&lt;br /&gt;
of the host and extending its own nervous and sensory systems into his brain, literally&lt;br /&gt;
possessing his mind. It is him, and he is it. And the parasite or symbiont&amp;#039;s&lt;br /&gt;
appetite is for blood. It feeds on the source of life itself: the blood of&lt;br /&gt;
its host&amp;#039;s future victims. Indeed, &amp;quot;the blood is the life.”&lt;br /&gt;
&lt;br /&gt;
The symbiont is not necessarily &amp;quot;faithful&amp;quot; to an original host; in Sunside, should&lt;br /&gt;
a dog or fox host come in contact with a human being, a wholesale transfer of&lt;br /&gt;
leech from the animal to the human is possible, especially if the animal is&lt;br /&gt;
stricken and dying. In other words the leech will seek a continued existence— or&lt;br /&gt;
even better, a higher life-form— in its new host. Among the Szgany of Sunside, the&lt;br /&gt;
tenacity of the leech is a legend in its own right.&lt;br /&gt;
&lt;br /&gt;
==Third Phase - Wamphyri:==&lt;br /&gt;
Not only has the symbiont become an integral part of its host&amp;#039;s body, but the&lt;br /&gt;
host&amp;#039;s being— even his thought processes, his personality, and of course his DNA—&lt;br /&gt;
have been altered forever. Just as strands of that DNA have mutated into the&lt;br /&gt;
leech, so the host&amp;#039;s flesh has become in itself mutative. His flesh is now metamorphic:&lt;br /&gt;
he can within certain limits bring about physical alterations in his&lt;br /&gt;
shape and form. He is Wamphyri.&lt;br /&gt;
&lt;br /&gt;
==Fourth Phase - Back to the Origin (speculative):==&lt;br /&gt;
In the event of death the symbiont leech (and even the host&amp;#039;s &amp;quot;dead&amp;quot; flesh) may&lt;br /&gt;
attempt a secondary existence by way of reconstitution. Essential fats and amino&lt;br /&gt;
acids— the building blocks of life— may seek to escape into the earth, there to&lt;br /&gt;
develop into mushroom spawn that lies dormant until a time of maximum opportunity.&lt;br /&gt;
How the &amp;quot;vampire essence&amp;quot; or mushroom germs recognize this one opportune moment&lt;br /&gt;
remains unknown. In Transylvanian legends as in those of Sunside, certain vampire&lt;br /&gt;
Lords store native soil and sleep upon it— clear evidence of the instinct for survival.&lt;br /&gt;
And once again, immemorial Sunside myths have it that the Drakuls— an especially&lt;br /&gt;
infamous line of Lords— kept loam from Starside&amp;#039;s swamps for the same purpose,&lt;br /&gt;
against just such an eventuality.&lt;br /&gt;
&lt;br /&gt;
==Final Phase - The True Death:==&lt;br /&gt;
Decapitated, a vampire dies. (There is no brain for the leech to control to its&lt;br /&gt;
own ends— but the symbiont itself may still attempt to escape its host&amp;#039;s termination).&lt;br /&gt;
However, the bulk of a symbiont is located mainly on the left or heart side&lt;br /&gt;
of its host&amp;#039;s spine, and a stake driven through the heart will usually suffice to&lt;br /&gt;
pin the creature there for a time at least. A stake soaked in garlic will certainly&lt;br /&gt;
do the job, for garlic like silver is a quick-acting poison to vampire&lt;br /&gt;
flesh. But the only sure way to kill a vampire is to burn it to ashes. Sunside&amp;#039;s&lt;br /&gt;
Szgany stake, decapitate, and burn all vampire manifestations wherever possible.&lt;br /&gt;
Only then can they be certain that the vampire has died the &amp;quot;True Death.&amp;quot;&lt;br /&gt;
There exists one other phase in the vampire life-cycle (see &amp;quot;Egg-son&amp;quot; or &amp;quot;-&lt;br /&gt;
daughter&amp;quot; in the next section following).&lt;br /&gt;
&lt;br /&gt;
=VAMPIRISM: Infection, Deliberate and Accidental.=&lt;br /&gt;
By a bite. The virulence of a vampire&amp;#039;s bite, which is usually delivered in the&lt;br /&gt;
act of feeding, would seem to differ from vampire to vampire. But a Lord of the&lt;br /&gt;
Wamphyri&amp;#039;s bite is especially infectious. It can cause delirium and death, though&lt;br /&gt;
not necessarily the True Death. When a Lord (or Lady) seeks to &amp;quot;recruit&amp;quot; a vampire&lt;br /&gt;
thrall or servitor, the bite isn&amp;#039;t usually deep and little blood is taken. In this&lt;br /&gt;
case the bite has been used to transmit vampire DNA, but only in an amount sufficient&lt;br /&gt;
to bring about the first phase of the change. It may then take years for a&lt;br /&gt;
leech to develop and the servitor— or, later, the &amp;quot;lieutenant&amp;quot; —to &amp;quot;ascend&amp;quot; and&lt;br /&gt;
become Wamphyri.&lt;br /&gt;
&lt;br /&gt;
But when a Lord or Lady&amp;#039;s bite is excessive and too much plasma is taken— and a&lt;br /&gt;
commensurate amount of vampire essence transfused— then the result may be &amp;quot;death&amp;quot;&lt;br /&gt;
of a sort, lasting the specified three days. Then, too, when the victim ascends it&lt;br /&gt;
will be with the germ of a leech established and growing within him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Accidental&amp;quot; infection may occur when an infected animal (such as a dog, fox, or&lt;br /&gt;
wolf), fighting to avoid entrapment and/or execution, bites a human being. In such&lt;br /&gt;
a case it is possible for a person bitten in this manner to develop the characteristics&lt;br /&gt;
of the original host beast. This is the proven source of the werewolf legend;&lt;br /&gt;
it seems feasible that in Earth&amp;#039;s past there were even (&amp;quot;genuine&amp;quot;) vampire&lt;br /&gt;
bats other than Desmodus and Diphylla.&lt;br /&gt;
&lt;br /&gt;
Accidental infection may also occur when vampire blood is spilled, such as in Sunside&lt;br /&gt;
executions of suspect vampires by the Szgany. In common with AIDS and similar&lt;br /&gt;
contagious diseases, open wounds and mucous membranes are especially susceptible.&lt;br /&gt;
Even healthy, whole skin splashed with a vampire&amp;#039;s blood or urine should be&lt;br /&gt;
treated immediately. (Oil of garlic applied with a silver scraper is the best remedy,&lt;br /&gt;
though no guarantees may be given.)&lt;br /&gt;
&lt;br /&gt;
The most definite, and definitely the most effective form of vampiric infection is&lt;br /&gt;
obtained when a Lord or Lady wishes to create an &amp;quot;egg-son&amp;quot; or &amp;quot;-daughter.&amp;quot; Apart&lt;br /&gt;
from one rare exception (see &amp;quot;Mother,&amp;quot; below) a symbiont leech is capable of producing&lt;br /&gt;
only one cryptogenetic &amp;quot;egg&amp;quot; during its lifespan. In this the parasite relies&lt;br /&gt;
on the judgement of its usually human host to provide a superior vessel for&lt;br /&gt;
habitation. The egg— a flexible ciliolate spheroid half an inch in diameter— is&lt;br /&gt;
&amp;quot;willed&amp;quot; into being by the vampire host and passed on mouth to mouth, or by sexual&lt;br /&gt;
intercourse, or by simple spillage when it must find its own way.&lt;br /&gt;
&lt;br /&gt;
A spilled egg, being protoplasmic, will seep through the skin of a designated host&lt;br /&gt;
or other acceptable vessel, interacting with him to cause speedy infection and&lt;br /&gt;
transformation. Any such changeling is considered to have ascended and is Wamphyri.&lt;br /&gt;
Not all exchanges of bodily fluids between vampires (the Wamphyri) and human beings&lt;br /&gt;
are necessarily infectious. The vampire has a degree of control over his&lt;br /&gt;
parasite, and also over his blood and other plasma fluids. A Lady of the Wamphyri&lt;br /&gt;
may consort with a human lover without converting him. She simply avoids taking&lt;br /&gt;
his blood, and following intercourse &amp;quot;wills&amp;quot; her vampire essence to destroy his&lt;br /&gt;
sperm. Likewise a Lord may will his sperm free of vampiric influence to keep a&lt;br /&gt;
concubine pristine.&lt;br /&gt;
&lt;br /&gt;
This cannot in any way be taken as indicative of love or even affection; it is&lt;br /&gt;
simply that the Wamphyri do not casually &amp;quot;create&amp;quot; other Wamphyri. Egg-and bloodsons&lt;br /&gt;
and daughters are chosen with infinite care, and among the reasons are these:&lt;br /&gt;
A powerful egg-son may one day usurp the father; knowing and even accepting this,&lt;br /&gt;
the nature of the man, the prospective host, must first be explored to the full.&lt;br /&gt;
And egg-daughters— as all Wamphyri Ladies— are treated with great care not only by&lt;br /&gt;
their sires but also other Lords, because while the occurrence is rare, nevertheless&lt;br /&gt;
the occasional Lady will prove to be a &amp;quot;Mother&amp;quot; or breeder of vampires. The&lt;br /&gt;
exception that disproves the general rule, a Mother&amp;#039;s parasite has the ability to&lt;br /&gt;
spawn a great many more than the usual single egg.&lt;br /&gt;
&lt;br /&gt;
=THE NATURE OF VAMPIRES — A Possible Explanation of the Wamphyri Lifestyle:=&lt;br /&gt;
The Wamphyri are aggressive, tenacious, territorial, egotistical, ruthless, and&lt;br /&gt;
proceed in each mode or mood with passions exaggerated to a degree quite beyond&lt;br /&gt;
human understanding.&lt;br /&gt;
&lt;br /&gt;
It appears that the symbiont leeches are directly responsible for their hosts&amp;#039; invariably&lt;br /&gt;
antagonistic natures: unless the host is made strong, the parasite cannot&lt;br /&gt;
be certain of its own longevity. Lacking aggression the host would be seen to be&lt;br /&gt;
weak, easy prey to his contemporaries. And without tenacity or the will to survive,&lt;br /&gt;
he must fail. If territory exists for the taking, a vampire will take it;&lt;br /&gt;
extending his boundaries makes a Lord safer within his own sphere of jurisdiction.&lt;br /&gt;
And as for ruthlessness: since the driving instinct of the leech is survival, the&lt;br /&gt;
question of law and order— and especially justice— never arises. Might is the only&lt;br /&gt;
right. The &amp;quot;evil&amp;quot; of the Great Vampire springs naturally from all of his other&lt;br /&gt;
vices.&lt;br /&gt;
&lt;br /&gt;
As for the vampire&amp;#039;s ego: that becomes glaringly evident in the pride he takes in&lt;br /&gt;
his violence. According to Szgany legends the first of the Wamphyri was Shaitan,&lt;br /&gt;
in our world Satan. And pride (or ego, as we understand it) was his downfall, too.&lt;br /&gt;
It will have been noticed that the above vices are identical with Man&amp;#039;s, forming&lt;br /&gt;
in the main our definition of &amp;quot;evil.&amp;quot; In that respect it should also be pointed&lt;br /&gt;
out that the vampire has no recognition of evil. Regret, shame and guilt are in&lt;br /&gt;
all probability words that he does not accept, or emotions which— if experienced&lt;br /&gt;
at all— are held in abeyance by his parasite.&lt;br /&gt;
&lt;br /&gt;
As for any comparison with Man&amp;#039;s &amp;quot;evil&amp;quot;: the scale of difference— the enormity of&lt;br /&gt;
the gap between ours and the vampire&amp;#039;s capacity for evil— simply does not allow&lt;br /&gt;
for comparison.&lt;br /&gt;
&lt;br /&gt;
=DISEASES AND VULNERABILITIES:=&lt;br /&gt;
The Wamphyri shrug off most diseases common to man; their leeches produce antibodies&lt;br /&gt;
to order. There is one ailment, however, whose morbid encroachment may only&lt;br /&gt;
be delayed by the symbiont&amp;#039;s healing powers and the host&amp;#039;s protoplasmic DNA. Leprosy,&lt;br /&gt;
&amp;quot;the bane of vampires,&amp;quot; disfigures and kills them no less than it kills&lt;br /&gt;
wholly human beings, but the disease&amp;#039;s progression is usually far slower in the&lt;br /&gt;
Wamphyri. The symbiont is itself susceptible to the disease, and once the infection&lt;br /&gt;
breaks through a vampire&amp;#039;s resistance and reaches the leech the process becomes&lt;br /&gt;
irreversible and the True Death results.&lt;br /&gt;
&lt;br /&gt;
Silver is a poison to the Wamphyri. The mythical &amp;quot;silver cross&amp;quot; may well turn&lt;br /&gt;
aside or stay a vampire&amp;#039;s hand, but not by virtue of any mysterious religious&lt;br /&gt;
power in the cross. The silver itself is the deterrent and may not be considered a&lt;br /&gt;
&amp;quot;supernatural&amp;quot; element in this regard but simply a poison to the Wamphyri, much as&lt;br /&gt;
mercury, lead, and plutonium are poisons to humans. But it does more nearly compare&lt;br /&gt;
with plutonium in this respect, as it is quite deadly when used correctly.&lt;br /&gt;
(NOTE: In E-Branch, while the supernatural is never scorned, neither is it accepted&lt;br /&gt;
until scientific explanations have been ruled out).&lt;br /&gt;
&lt;br /&gt;
Silver will sear the vampire&amp;#039;s flesh. Wounded with a silver knife, the wound will&lt;br /&gt;
take longer to heal and leave a permanent scar. Injected internally, as by a shotgun&lt;br /&gt;
using silver shot, or a gun firing silver bullets, it will cripple and even&lt;br /&gt;
kill. Vampire flesh damaged by silver in this way must be shed and new flesh manufactured&lt;br /&gt;
by a protoplasmic process.&lt;br /&gt;
&lt;br /&gt;
Garlic is also a poison. And once again, no supernatural reason is attached; garlic&lt;br /&gt;
is simply poisonous to the vampire, even as various fungi, poison ivy, and&lt;br /&gt;
many fruits and vegetables are poisonous to man. The smell of garlic, offensive to&lt;br /&gt;
many humans, is emetic to the vampire; its oil will sting him, causing his flesh&lt;br /&gt;
to slough; taken internally, if it does not kill him it will certainly damage organs&lt;br /&gt;
and make it difficult for the symbiont to effect repairs. The Szgany of Sunside&lt;br /&gt;
make extensive use of garlic, not only in their cooking but also as a poison&lt;br /&gt;
with which to daub their crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
Nevertheless— and despite the fact that silver is by no means rare and garlic is&lt;br /&gt;
plentiful on Sunside— still the Wamphyri have been a scourge among the Szgany from&lt;br /&gt;
time immemorial to the most recent of times.&lt;br /&gt;
&lt;br /&gt;
=THE SZGANY— How They Relate to the Vampire:=&lt;br /&gt;
The Szgany (Travellers, Romers, or Romany) are so called because they are kept on&lt;br /&gt;
the move by Wamphyri raiders who come nightly into Sunside to hunt. The Szgany are&lt;br /&gt;
their prey, their livelihood, their sole means of survival and continuity. Without&lt;br /&gt;
the Szgany there would be no Wamphyri, for the leech would never have had access&lt;br /&gt;
to humanity and the means to rise above the intelligence level of, say, a dog or&lt;br /&gt;
wolf.&lt;br /&gt;
&lt;br /&gt;
The Szgany provide sport, women for the Lords of the Wamphyri, and men for their&lt;br /&gt;
Ladies. Szgany blood is the staple diet of Starside&amp;#039;s vampires; their flesh feeds&lt;br /&gt;
vampire beasts; even their skin, bones, and hair are fashioned into furniture or&lt;br /&gt;
decorations for the manses of their persecutors. The Szgany are to the Wamphyri of&lt;br /&gt;
Starside as the coconut to the twentieth-century South Sea Islanders: useful in&lt;br /&gt;
every part, with little or nothing going to waste.&lt;br /&gt;
&lt;br /&gt;
But when the Szgany are no longer of use as lieutenants, concubines, or thralls,&lt;br /&gt;
then they are drained of their blood and butchered, and all unappetizing parts&lt;br /&gt;
ground down for &amp;quot;the provisioning,&amp;quot; as meal for the flying creatures and warrior&lt;br /&gt;
beasts of their masters.&lt;br /&gt;
&lt;br /&gt;
=Wamphyri ESP, And Other &amp;quot;Supernatural&amp;quot; Skills:=&lt;br /&gt;
Most Lords and Ladies of the Wamphyri are to some extent telepathic. In addition&lt;br /&gt;
to being physically stronger than entirely human beings (in an approximate ratio&lt;br /&gt;
of four or more to one) their sensory skills have also been enhanced— including&lt;br /&gt;
several &amp;quot;sixth&amp;quot; or higher senses as defined by E-Branch. It is therefore fortunate&lt;br /&gt;
that their intelligence has not been enhanced; their symbionts can only make use&lt;br /&gt;
of what native intelligence was there to begin with, and ruthlessness and deviousness&lt;br /&gt;
must compensate for the untutored peasant mind, a lack of learning which,&lt;br /&gt;
ironically, has come about as a direct result of centuries of Wamphyri predation.&lt;br /&gt;
On the other hand, in response to Wamphyri ESP— and apparently as a process of&lt;br /&gt;
natural selection— the Szgany are adept at disguising their thoughts; mentally&lt;br /&gt;
they are equipped to &amp;quot;hide&amp;quot; from the telepathic probes of their hunters. But the&lt;br /&gt;
&amp;quot;supernatural&amp;quot; abilities of the Wamphyri almost always tip the balance their way,&lt;br /&gt;
and our science is hard-pressed to find an answer to certain of the Great Vampire&amp;#039;s&lt;br /&gt;
skills.&lt;br /&gt;
&lt;br /&gt;
=Metamorphosis:=&lt;br /&gt;
The entire life-cycle of the Wamphyri could be said to be a series of metamorphoses;&lt;br /&gt;
a constant ongoing mutation is apparent even in the individual specimen.&lt;br /&gt;
But in certain circumstances the vampire&amp;#039;s spontaneous metamorphosis is theoretically&lt;br /&gt;
improbable, scientifically baffling, and physically awesome. It is, too, a&lt;br /&gt;
reality. In battle, the &amp;quot;normal&amp;quot; or &amp;quot;usual&amp;quot; morphology of a Lord of the Wamphyri&lt;br /&gt;
(the basic structure of his anthropological form) becomes something else entirely&lt;br /&gt;
when whatever aspect he has assumed is put aside in favour of his parasite&amp;#039;s best&lt;br /&gt;
protective armour and weaponry.&lt;br /&gt;
&lt;br /&gt;
His flesh stretches, tears, and refashions itself; hands become talons, while jaws&lt;br /&gt;
elongate fantastically to accommodate teeth or tusks worthy of a sabre-tooth or&lt;br /&gt;
wild boar. His usually pale aspect turns grey to leaden as his skin thickens to&lt;br /&gt;
hide; the wild, feral yellow of his eyes turns from flame to red (as in infrared&lt;br /&gt;
perhaps?) especially at night, possibly enhancing his already incredible nightsightedness.&lt;br /&gt;
And in the fullness of his change, the very sight of him is as a&lt;br /&gt;
weapon in itself. The closest approximation in Man would be the rage of the berserker—&lt;br /&gt;
without the berserker&amp;#039;s disregard for his own safety. For over and above&lt;br /&gt;
all else, survival is uppermost in the vampire&amp;#039;s symbiont-controlled mind.&lt;br /&gt;
Survival: the basic instinct that quite literally lends a vampire wings. For in&lt;br /&gt;
certain extremes many of the Wamphyri can so change their shape as to flatten&lt;br /&gt;
their bodies, lengthen their arms, sprout webbing like the membranes of a bat or&lt;br /&gt;
flying squirrel, and form aerofoils to support their weight or at least allow for&lt;br /&gt;
gliding. And the most adept of all are capable of controlled flight and aerial manoeuvers.&lt;br /&gt;
In this respect it seems reasonable to suspect that there is something&lt;br /&gt;
of the bat about them. There are giant bats in Starside— they are often the watchdogs&lt;br /&gt;
of the Wamphyri— and if an infected bat with a spore grown to a leech were to&lt;br /&gt;
bite and pass on its characteristics to a man…?&lt;br /&gt;
&lt;br /&gt;
This theory might well account for the sensitive, convolute snout to be found in a&lt;br /&gt;
great many Lords and Ladies of the Wamphyri; also their night vision and of course&lt;br /&gt;
their tendency to flight. But what theory or accident of evolution could possibly&lt;br /&gt;
account for their mist-making? Or is this &amp;quot;simply&amp;quot; another facet of the vampire&amp;#039;s&lt;br /&gt;
powers of metamorphosis?&lt;br /&gt;
&lt;br /&gt;
For when the Great Vampire is in danger— or conversely, when he sets out to creep&lt;br /&gt;
up on prey or a foe— he can &amp;quot;create&amp;quot; or &amp;quot;call up&amp;quot; a mist to cover his movements.&lt;br /&gt;
And vampire mist is not the often humid and softly lapping vapour we know but&lt;br /&gt;
slimy and cold as a cold sweat. And the vampire Lord&amp;#039;s enhanced senses— the normal&lt;br /&gt;
five along with his telepathic probes— are carried in his mist like electricity in&lt;br /&gt;
a wire but faster than the speed of light, at the speed of thought.&lt;br /&gt;
&lt;br /&gt;
As for the mist itself:&lt;br /&gt;
&lt;br /&gt;
It issues from the vampire&amp;#039;s pores, as sweat issues from ours. But the process is&lt;br /&gt;
brought about through his will. There is a theory, however fanciful, concerning&lt;br /&gt;
the way in which the earth itself is caused to release its moisture: that the vampire&lt;br /&gt;
mist is some kind of catalyst, as when dry ice is released over a cloud to&lt;br /&gt;
excite precipitation. But this scarcely explains the volume of such mists as are&lt;br /&gt;
generated by the Wamphyri.&lt;br /&gt;
&lt;br /&gt;
For HYPNOSIS, ONEIROMANCY, AND OTHER POWERS OF THE WAMPHYRI, see also the Appended&lt;br /&gt;
Notes to 176, E-BRANCH AND OTHER TALENTS.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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