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	<id>https://orcedinburgh.co.uk/wiki/index.php?action=history&amp;feed=atom&amp;title=New_World_Magic</id>
	<title>New World Magic - Revision history</title>
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	<updated>2026-04-22T21:26:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Bill: Created page with &#039;==Blood Magic== Blood Magic is exclusively used by LizardFolk, and is the cornerstone of the Illuminated’s belief system.  Although Sorcerors use a large number of lower-level …&#039;</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=New_World_Magic&amp;diff=963&amp;oldid=prev"/>
		<updated>2010-06-07T11:55:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==Blood Magic== Blood Magic is exclusively used by LizardFolk, and is the cornerstone of the Illuminated’s belief system.  Although Sorcerors use a large number of lower-level …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Blood Magic==&lt;br /&gt;
Blood Magic is exclusively used by LizardFolk, and is the cornerstone of the Illuminated’s belief system.&lt;br /&gt;
&lt;br /&gt;
Although Sorcerors use a large number of lower-level spells there are few spellcasters (mainly Illuminated) who wield more powerful magics: but there is a catch. Arcane spells of level 6 or above require a portion of the users life force, albeit temporarily (damage can be healed as normal). The exception is Necromantic spells - these can be cast normally without any penalty.&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
!Spell Level!!HP cost&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||costs 1d4 HP to cast&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||costs 1d6 HP to cast&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||costs 1d8 HP to cast&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||costs 1d10 HP to cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LizardFolk recharge their magic items using their blood and a number of items exist enabling them to channel their magic without life force cost.&lt;br /&gt;
&lt;br /&gt;
==Clerical Magic==&lt;br /&gt;
Note: The Illuminated (worshippers of the Serpent Gods) have no clerical magic as such, but the Unenlightened have shamans of Semuanya.&lt;br /&gt;
&lt;br /&gt;
=New spells=&lt;br /&gt;
==Beget Bogun==&lt;br /&gt;
&lt;br /&gt;
Conjuration (Creation)&lt;br /&gt;
&lt;br /&gt;
Level: Drd 1&lt;br /&gt;
&lt;br /&gt;
Components: V, S, M, XP&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
&lt;br /&gt;
Range: Touch&lt;br /&gt;
&lt;br /&gt;
Effect: Tiny construct&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Spell Resistance: No&lt;br /&gt;
&lt;br /&gt;
Beget bogun allows you to infuse living magic into a small mannequin that you have created from vegetable matter.&lt;br /&gt;
&lt;br /&gt;
This is the final spell in the process of creating a [[Bogun]]. See the bogun’s description for further details.&lt;br /&gt;
&lt;br /&gt;
Material Component: The mannequin from which the bogun is created.&lt;br /&gt;
&lt;br /&gt;
XP Cost: 25 XP.&lt;br /&gt;
&lt;br /&gt;
==Charge of the Triceratops==&lt;br /&gt;
Transmutation&lt;br /&gt;
&lt;br /&gt;
Level: Drd 4&lt;br /&gt;
&lt;br /&gt;
Components: V, S, DF&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 standard action&lt;br /&gt;
&lt;br /&gt;
Range: Touch&lt;br /&gt;
&lt;br /&gt;
Target: Living creature touched&lt;br /&gt;
&lt;br /&gt;
Duration: 1 round/level (D)&lt;br /&gt;
&lt;br /&gt;
Saving Throw: Will negates&lt;br /&gt;
&lt;br /&gt;
Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
The spell’s recipient grows large horns, a bony skull plate, and thickened hide similar to those possessed by a triceratops.&lt;br /&gt;
&lt;br /&gt;
This grants a natural gore attack that deals 1d8 damage (2d8 when used in a charge). The recipient also gains a +4 enhancement bonus to the creature’s existing natural armour bonus. The enhancement bonus provided by charge of the triceratops stacks with the target’s natural armour bonus, but not with other enhancement bonuses to natural armour.&lt;br /&gt;
&lt;br /&gt;
==Enrage Animal==&lt;br /&gt;
Enchantment (Compulsion)&lt;br /&gt;
&lt;br /&gt;
[Mind-affecting]&lt;br /&gt;
&lt;br /&gt;
Level: Drd 1, Rgr 2&lt;br /&gt;
&lt;br /&gt;
Components: V, S&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 standard action&lt;br /&gt;
&lt;br /&gt;
Range: Medium (100 ft. + 10 ft./level)&lt;br /&gt;
&lt;br /&gt;
Targets: One animal per 3 levels, no two of which may be more than 30 ft. apart&lt;br /&gt;
&lt;br /&gt;
Duration: Concentration +1 round/level&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enrage animal affects only creatures of the animal type and bestows a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. This effect is otherwise identical to a barbarian’s rage (see page 25 in the Players Handbook) except that the animal is not fatigued at the end of the rage.&lt;br /&gt;
==Sink==&lt;br /&gt;
Transmutation&lt;br /&gt;
&lt;br /&gt;
Level: Clr 4, Drd 4&lt;br /&gt;
&lt;br /&gt;
Components: V, S, DF&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 standard action&lt;br /&gt;
&lt;br /&gt;
Range: Close (25 ft. + 5 ft./2 levels)&lt;br /&gt;
&lt;br /&gt;
Targets: One creature per 3 levels, no two of which may be more than 30 feet apart&lt;br /&gt;
&lt;br /&gt;
Duration: 1 round/level (D)&lt;br /&gt;
&lt;br /&gt;
Saving Throw: Will negates&lt;br /&gt;
&lt;br /&gt;
Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
When this spell is cast it causes 1 creature per 3 caster levels that is currently in water or another liquid to sink. Each round, each affected creature must make a DC 25 Swim check. If this check is successful, then the creatures can swim at a normal rate. If the check fails by 4 or less, the creature stays in place, balanced against the pull of the spell. If the creature fails by 5 or more, it sinks 30 feet or until it hits bottom. Once on the bottom, the creature must still make a Swim check to move.&lt;br /&gt;
==Swamp Lung==&lt;br /&gt;
Conjuration (Creation)&lt;br /&gt;
&lt;br /&gt;
Level: Drd 5&lt;br /&gt;
&lt;br /&gt;
Components: V, S, DF&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 standard action&lt;br /&gt;
&lt;br /&gt;
Range: Medium (100 ft. + 10 ft./level)&lt;br /&gt;
&lt;br /&gt;
Target: One living creature with a respiratory system&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Saving Throw: Fortitude negates&lt;br /&gt;
&lt;br /&gt;
Spell Resistance: No&lt;br /&gt;
&lt;br /&gt;
This spell causes stagnant swamp water to flood the target’s lungs. If the target is unable to breathe water, it must cough it out. If it makes the save, then this expulsion is done with little effort. If it fails, then the creature drops to the ground in a fit of coughing for 1d6 rounds and is helpless during that time. Furthermore, on a failed save, the target contracts filth fever (see page 292 in the &amp;#039;&amp;#039;&amp;#039;Dungeon Master’s Guide&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
Creatures able to breathe water must make the Fortitude save in order to avoid the disease, but are otherwise unaffected.&lt;br /&gt;
==Swamp Stride==&lt;br /&gt;
Conjuration (Teleportation)&lt;br /&gt;
&lt;br /&gt;
Level: Drd 5, Rgr 4&lt;br /&gt;
&lt;br /&gt;
Components: V, S, DF&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 standard action&lt;br /&gt;
&lt;br /&gt;
Range: Personal&lt;br /&gt;
&lt;br /&gt;
Target: You&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour/level or until expended; see text.&lt;br /&gt;
&lt;br /&gt;
This spell functions as tree stride, but is performed by diving into swamp water and puddles rather than trees. Each pool must be at least 1 foot deep, and the exit pool of water must be similar in depth to the entry pool (within 1 foot). Unlike tree stride, each jump has a maximum range of 500 feet. All other effects and limitations are the same.&lt;br /&gt;
==Swim==&lt;br /&gt;
Transmutation&lt;br /&gt;
&lt;br /&gt;
Level: Drd 3, Rgr 3&lt;br /&gt;
&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
&lt;br /&gt;
Casing Time: 1 standard action&lt;br /&gt;
&lt;br /&gt;
Range: Touch&lt;br /&gt;
&lt;br /&gt;
Target: Creature touched&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour/level&lt;br /&gt;
&lt;br /&gt;
Saving Throw: Will negates (harmless)&lt;br /&gt;
&lt;br /&gt;
Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
The subject gains a swim speed equal to its land speed and can move at that speed without making Swim checks. The subject also gains a +8 bonus on any Swim checks made to perform special actions or to avoid hazards. The subject can choose to take 10 on Swim checks, use the run action while swimming, provided it swims in a straight line.&lt;br /&gt;
&lt;br /&gt;
Material Component: The scale or fin of a fish or other aquatic animal.&lt;br /&gt;
==Swim, Mass==&lt;br /&gt;
Transmutation&lt;br /&gt;
&lt;br /&gt;
Level: Drd 6&lt;br /&gt;
&lt;br /&gt;
Range: Close (25 ft. + 5 ft/2 levels)&lt;br /&gt;
&lt;br /&gt;
Targets: One creature per level, no two of which can be more than 30 ft. apart &lt;br /&gt;
&lt;br /&gt;
The spell functions like &amp;#039;&amp;#039;&amp;#039;swim&amp;#039;&amp;#039;&amp;#039;, except as noted above.&lt;br /&gt;
&lt;br /&gt;
=Existing spells=&lt;br /&gt;
A number of spells function in odd ways in the New World considering the nature of the area, especially ones relating Death and Necromancy. These differences are noted below. Unless noted below, spells have their normal effect otherwise.&lt;br /&gt;
&lt;br /&gt;
==Animate Dead==&lt;br /&gt;
The caster controls 5HD per level, rather than the usual 4HD.&lt;br /&gt;
==Circle of Death==&lt;br /&gt;
Slays 1d4+1 HD per caster level, rather than 1d4.&lt;br /&gt;
==Command Undead==&lt;br /&gt;
Undead receive a +2 bonus to the opposed Charisma roll.&lt;br /&gt;
==Create Undead==&lt;br /&gt;
The casters level is counted as being two levels higher for purposes of the number of the Undead created i.e. a 12th level caster casting this spell is counted as being at 14th level.&lt;br /&gt;
==Create Greater Undead==&lt;br /&gt;
The casters level is counted as being two levels higher for purposes of the number of the Undead created i.e. a 12th level caster casting this spell is counted as being at 14th level.&lt;br /&gt;
==Detect Evil/Good==&lt;br /&gt;
This spell fails - the caster only picks up the residual energy of evil and cannot detect any aura.&lt;br /&gt;
==Dispel Evil==&lt;br /&gt;
Evil creatures get a +2 bonus to their saving throws.&lt;br /&gt;
==Energy Drain==&lt;br /&gt;
Target gains 2d4+1 negative levels, rather than 2d4. The effects on Undead last a number of hours equal to the caster level.&lt;br /&gt;
==Enervation==&lt;br /&gt;
Target gains 1d4+1 negative levels, rather than 1d4. The effects on Undead last a number of hours equal to the caster level.&lt;br /&gt;
==Hallow==&lt;br /&gt;
Casting time is one week, not 24 hours.&lt;br /&gt;
==Planar Ally==&lt;br /&gt;
Likely to be Couatl, or reptile of some description.&lt;br /&gt;
==Reincarnate==&lt;br /&gt;
Most likely to be LizardFolk, or some reptile.&lt;br /&gt;
==Summon Monster==&lt;br /&gt;
Summons a non-planar creature - a reptile in all likelihood.&lt;br /&gt;
{|&lt;br /&gt;
! !! !!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;1st Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Celestial Giant Fire Beetle	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Monkey	CG&lt;br /&gt;
&lt;br /&gt;
Corollax	NG&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Medium	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Small	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Hawk	 CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Small CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Octopus &amp;amp;dagger; 	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Small Viper	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Eagle	LE&lt;br /&gt;
&lt;br /&gt;
Stirge	CN&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2nd Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ash Rat	NE&lt;br /&gt;
&lt;br /&gt;
Celestial Giant Bee LG&lt;br /&gt;
&lt;br /&gt;
Celestial Giant Bombardier Beetle NG&lt;br /&gt;
&lt;br /&gt;
Celestial Eagle CG&lt;br /&gt;
&lt;br /&gt;
Celestial Ant, Giant (Worker)	N&lt;br /&gt;
&lt;br /&gt;
Darkmantle	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Squid &amp;amp;dagger; 	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Large	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Medium	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Shark, Medium &amp;amp;dagger;	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Medium	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Medium Viper CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Ant, Giant (Worker)	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Large	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Medium	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Medium	CE&lt;br /&gt;
&lt;br /&gt;
Lemure (Devil) 	LE&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3rd Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Abyssal Maw (Demon)	CE&lt;br /&gt;
&lt;br /&gt;
Celestial Ant, Giant (Soldier)	N&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Ornithomimus	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Giant Beetle, Bombardier	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Lizard, Monitor	N&lt;br /&gt;
&lt;br /&gt;
Cloaked Ape	LN&lt;br /&gt;
&lt;br /&gt;
Dretch (Demon) 	CE&lt;br /&gt;
&lt;br /&gt;
Elemental, Small (Any)	N&lt;br /&gt;
&lt;br /&gt;
Fiendish Ape LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Constrictor LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Huge NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Crocodile CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Large Viper CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Ant, Giant (Soldier)	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Crocodile	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Giant Beetle, Bombardier	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Lizard, Monitor	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Constrictor	NE&lt;br /&gt;
&lt;br /&gt;
Phase Wasp	LN&lt;br /&gt;
&lt;br /&gt;
Shocker Lizard	NG&lt;br /&gt;
&lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;4th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Abyssal Skulker (Demon)	CE&lt;br /&gt;
&lt;br /&gt;
Ankheg	LN&lt;br /&gt;
&lt;br /&gt;
Celestial Ape	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Bellusaurus	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Cryptoclidus &amp;amp;dagger;	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Dilophosaurus	NE&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Dimetrodon	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Oviraptor	CG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Placerias	N&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Protoceratops	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Pteranodon LG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Teleosaurus &amp;amp;dagger;	CE&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Titanosuchus	LE&lt;br /&gt;
&lt;br /&gt;
Celestial Giant Eagle CG&lt;br /&gt;
&lt;br /&gt;
Celestial Wasp, Giant	LG&lt;br /&gt;
&lt;br /&gt;
Displacer Beast	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Cryptoclidus &amp;amp;dagger; LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Dimetrodon	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Oviraptor	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dire Hawk	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Giant Praying Mantis	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Giant Wasp	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Huge		NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Large CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Shark, Large &amp;amp;dagger; NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Huge Viper CE&lt;br /&gt;
&lt;br /&gt;
Mephit (Any) N&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Celestial Crocodile, Giant	CG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Huayangosaurus		LG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Zuniceratops	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Giant Stag Beetle 	NG&lt;br /&gt;
&lt;br /&gt;
Devil, Bearded 	LE&lt;br /&gt;
&lt;br /&gt;
Elemental, Medium (Any) 	N&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Deinonychus 	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dire Ape 	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Giant Crocodile 	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Large 	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Shark, Huge &amp;amp;dagger;	NE&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Abyssal Ravager (Demon)	CE&lt;br /&gt;
&lt;br /&gt;
Basilisk	N&lt;br /&gt;
&lt;br /&gt;
Celestial Ape	LG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Bellusaurus	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Pteranodon LG&lt;br /&gt;
&lt;br /&gt;
Celestial Dire Ape	LG&lt;br /&gt;
&lt;br /&gt;
Celestial Dire Toad	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Wasp, Giant		LG&lt;br /&gt;
&lt;br /&gt;
Chaos Beast 		CN&lt;br /&gt;
&lt;br /&gt;
Devil, Chain 		LE&lt;br /&gt;
&lt;br /&gt;
Displacer Beast	NE&lt;br /&gt;
&lt;br /&gt;
Elemental, Large (Any) 	N&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Pteranodon NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Teleosaurus &amp;amp;dagger;	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Titanosuchus	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dire Toad	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Elasmosaurus &amp;amp;dagger; 	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Gargantuan NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Large	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Huge CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Rhinoceros 	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Snake, Giant Constrictor 	CE&lt;br /&gt;
&lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;7th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Babau (Demon) CE&lt;br /&gt;
&lt;br /&gt;
Blood Ape	NG&lt;br /&gt;
&lt;br /&gt;
Bulette		LE&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Meiolania		N&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Pachycephalosaurus	LG&lt;br /&gt;
&lt;br /&gt;
Devil, Bone	LE&lt;br /&gt;
&lt;br /&gt;
Elemental, Huge (Any)	N&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Helicoprion&amp;amp;dagger;	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Pachycephalosaurus LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dire Ape	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dire Snake	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Giant Octopus &amp;amp;dagger; 	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Girallon 	CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Megaraptor 	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Huge 	NE&lt;br /&gt;
&lt;br /&gt;
Invisible Stalker 	N&lt;br /&gt;
&lt;br /&gt;
Slaad, Red 	CN&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Behir	NE&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Ankylosaurus LG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Iguanadon	NG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Parasaurolophus	CG&lt;br /&gt;
&lt;br /&gt;
Celestial Dinosaur, Styracosaurus	CG&lt;br /&gt;
&lt;br /&gt;
Celestial Triceratops 	NG&lt;br /&gt;
&lt;br /&gt;
Elemental, Greater (Any) 	N&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Allosaurus NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Dinosaur, Elasmosaurus &amp;amp;dagger; CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Giant Squid &amp;amp;dagger; 	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Gargantuan	NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Huge	LE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Gargantuan CE&lt;br /&gt;
&lt;br /&gt;
Fiendish Tyrannosaurus	CE&lt;br /&gt;
&lt;br /&gt;
Slaad, Blue CN&lt;br /&gt;
&lt;br /&gt;
Vrock (Demon) CE&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bebilith (Demon) CE&lt;br /&gt;
&lt;br /&gt;
Couatl LG&lt;br /&gt;
&lt;br /&gt;
Devil, Barbed LE&lt;br /&gt;
&lt;br /&gt;
Elemental, Elder (Any) N&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Centipede, Colossal NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Scorpion, Gargantuan NE&lt;br /&gt;
&lt;br /&gt;
Fiendish Monstrous Spider, Colossal CE&lt;br /&gt;
&lt;br /&gt;
Hezrou (Demon) CE&lt;br /&gt;
&lt;br /&gt;
Leonal (Guardinal) NG&lt;br /&gt;
&lt;br /&gt;
Slaad, Green CN&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; May be summoned only into an aquatic or watery environment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Summon Natures Ally==&lt;br /&gt;
A large number of creatures can respond to the call of this spell, usually a reptile of some sort will respond.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1st Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Baboon (Animal)&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Archaeopteryx&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Compsognathus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Micropachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Trodon&lt;br /&gt;
&lt;br /&gt;
Eagle&lt;br /&gt;
&lt;br /&gt;
Manta Ray&lt;br /&gt;
&lt;br /&gt;
Monkey &lt;br /&gt;
&lt;br /&gt;
Octopus &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Snake, Small Viper (Animal)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2nd Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Crocodile&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Dimetrodon&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Ornithomimus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Pteranodon&lt;br /&gt;
&lt;br /&gt;
Dire Hawk&lt;br /&gt;
&lt;br /&gt;
Shark, Medium &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Snake, Medium Viper&lt;br /&gt;
&lt;br /&gt;
Squid &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3rd Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ape&lt;br /&gt;
&lt;br /&gt;
Eagle, Giant&lt;br /&gt;
&lt;br /&gt;
Elemental (Small), Any&lt;br /&gt;
&lt;br /&gt;
Lizard, Monitor&lt;br /&gt;
&lt;br /&gt;
Shark, Large &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Snake, Large Constrictor&lt;br /&gt;
&lt;br /&gt;
Snake, Large Viper&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Arrowhawk, Juvenile&lt;br /&gt;
&lt;br /&gt;
Crocodile, Giant&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Bellusaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Cryptoclidus &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Deinonychus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Dilophosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Oviraptor&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Placerias&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Protoceratops&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Zuniceratops&lt;br /&gt;
&lt;br /&gt;
Dire Ape&lt;br /&gt;
&lt;br /&gt;
Dire Toad&lt;br /&gt;
&lt;br /&gt;
Elemental, Medium (Any)&lt;br /&gt;
&lt;br /&gt;
Shark, Huge&amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Xorn, Minor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Arrowhawk, Adult&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Helicoprion &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Huayangosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Meiolania&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Teleosaurus &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Titanosuchus&lt;br /&gt;
&lt;br /&gt;
Dire Snake&lt;br /&gt;
&lt;br /&gt;
Elemental, Large (Any)&lt;br /&gt;
&lt;br /&gt;
Snake, Constrictor, Giant&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Elasmosaurus &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Iguanadon&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Megaraptor&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Parasaurolophus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Styracosaurus&lt;br /&gt;
&lt;br /&gt;
Legendary Ape&lt;br /&gt;
&lt;br /&gt;
Legendary Eagle&lt;br /&gt;
&lt;br /&gt;
Octopus, Giant&lt;br /&gt;
&lt;br /&gt;
Xorn, Average&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;#039;&amp;#039;&amp;#039;7th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Arrowhawk, Elder&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Allosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Ankylosaurus &lt;br /&gt;
&lt;br /&gt;
Dinosaur, Triceratops&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Tyrannosaurus&lt;br /&gt;
&lt;br /&gt;
Elemental, Greater (Any)&lt;br /&gt;
&lt;br /&gt;
Invisible Stalker&lt;br /&gt;
&lt;br /&gt;
Squid, Giant (Animal) &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
Xorn, Elder&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Baryonyx&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Edmontosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Parasaurolophus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Quetzalcoatus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Stegosaurus&lt;br /&gt;
&lt;br /&gt;
Dire Shark &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9th Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Carcharodontosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Charonosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Kronosaurus&lt;br /&gt;
&lt;br /&gt;
Dinosaur, Seismosaurus &lt;br /&gt;
&lt;br /&gt;
Elemental, Elder&lt;br /&gt;
&lt;br /&gt;
Forest Sloth&lt;br /&gt;
&lt;br /&gt;
Megalodon &amp;amp;dagger;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; May be summoned only into an aquatic or watery environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undeath to Death==&lt;br /&gt;
Undead receive a +2 bonus to their saving throw.&lt;br /&gt;
&lt;br /&gt;
=Spell components (House rule)=&lt;br /&gt;
Material components have been seen as an impediment to game flow. They are not required to cast spells, although this is at the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:New_World]]&lt;br /&gt;
[[Category:New_World_Explorers_Guide]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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