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	<title>DeathBot Chainsaw - Revision history</title>
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	<updated>2026-05-01T16:45:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://orcedinburgh.co.uk/wiki/index.php?title=DeathBot_Chainsaw&amp;diff=4840&amp;oldid=prev</id>
		<title>Skippy at 22:29, 1 February 2017</title>
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		<updated>2017-02-01T22:29:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a spare part for one of [[S&amp;#039;lissakk]]&amp;#039;s DeathBots, recovered from the wreck of his spacecraft. It requires power to function properly, but was not designed to be connected directly to a power source. Some crude but effective adapter cables were commissioned from a smith in Lankhmar.&lt;br /&gt;
&lt;br /&gt;
Two-handed weapon (d16 initiative die). Does d8 damage when unpowered. Does 2d6+1 when powered. Has no on/off switch; if a power cell is attached, the motor runs (and is very loud). Attaching a power cell requires an Intelligence check, with DCs as follows:&lt;br /&gt;
&lt;br /&gt;
10 – get the motor running for careful (i.e. non-combat) use; cell will disconnect if moved suddenly.&lt;br /&gt;
&lt;br /&gt;
15 – get the motor running for more robust use (i.e. combat)&lt;br /&gt;
&lt;br /&gt;
20 – a character that makes a DC20 Intelligence check when interacting with the chainsaw gains an understanding of its workings and no longer needs to roll to get it powered.&lt;/div&gt;</summary>
		<author><name>Skippy</name></author>
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