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	<updated>2026-04-15T15:58:03Z</updated>
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		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Main_Page&amp;diff=5394</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Main_Page&amp;diff=5394"/>
		<updated>2026-01-29T11:28:23Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ORClogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the ORC Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: orcedinburgh.co.uk‘s website is being shuttered at the end of 2026: Lockdown and Discord pretty much killed forums and it’s barely used. It’s a pity but only a few folk turn up on the forum compared to the Discord at discord.gg/gJYJ7T32W9 which will stay. The Facebook page and attendant group will likely disappear soon! If you have anything you want to keep from the wiki, you may want to export it. It will become read-only and will have a different URL later this year.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the ORC wiki for ORC members, whether they are players or GMs. It is designed to be of use to all members of ORC and elsewhere. While the wiki itself can be Googled and viewed by the rest of the web, only registered ORC Members can edit the pages (and only administrators, like Bill, can modify this page or other &amp;quot;protected&amp;quot; pages). If you&#039;re not an ORC member already, visit the [http://www.orcedinburgh.co.uk/ ORC website] and register.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[New to ORC?]]&amp;quot; details what you can do to participate as a player or GM. Many of our members have never tried RPGs before they came to ORC Edinburgh!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a visitor to Edinburgh for the first time you may want to check [https://orcedinburgh.co.uk/edinburgh-gaming/ the Edinburgh Gaming page]&lt;br /&gt;
&lt;br /&gt;
*GMs can share their setting information such as background notes, maps, common knowledge, fiction, etc.&lt;br /&gt;
*Players can also use it to store their favourite characters, fictional exploits (no IC chat though, please), backgrounds etc.&lt;br /&gt;
*The site can also be used for other RPG or game-related projects.&lt;br /&gt;
*There&#039;s also links to a series of articles that ORC members have written for new GMs, or those preparing for a game.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a section for your own campaign, see [[How to request a namespace on the Wiki]]. Before using the wiki please make sure you read [[How to use the ORC Wiki]]. Consult the MediaWiki [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on how to use the wiki software (this will redirect your browser to a site outside ORC though). If you&#039;d like to run a game at ORC, there&#039;s some guidelines here: [[Running a game at ORC]]&lt;br /&gt;
&lt;br /&gt;
=RPG Campaigns=&lt;br /&gt;
Campaigns that are run by ORC members (on Saturday afternoons or otherwise).&lt;br /&gt;
&lt;br /&gt;
===Black Crusade===&lt;br /&gt;
The WH40k RPG where PCs are some of the forces of Chaos.&lt;br /&gt;
*[[Pillars of Society]] - Adams game&lt;br /&gt;
&lt;br /&gt;
===Call of Cthulhu===&lt;br /&gt;
*[[eBranch]] - Bill&#039;s occasional Call of Cthulhu game based on Brian Lumley&#039;s &#039;&#039;Necroscope&#039;&#039; series.&lt;br /&gt;
*[[The End of 1920&#039;s and Beyond]] - John&#039;s (Tolsarose v2) Call of Cthulhu game.&lt;br /&gt;
*[[A Scream Cast in Silver]] - killitwithdice&#039;s non-mythos game&lt;br /&gt;
*[[Auld Reekie]] - Fraser&#039;s (fraser30) CoC game set in the Edinburgh University Cryptozoology Dept.&lt;br /&gt;
*[[Zero_Point]] - Bill&#039;s Achtung! Cthulhu game.&lt;br /&gt;
&lt;br /&gt;
===Cthulhutech===&lt;br /&gt;
Games set in Wildfire&#039;s [http://www.cthulhutech.com Cthulhutech] universe.&lt;br /&gt;
*[[Through the Looking Glass]] - Bill&#039;s game set in Edinburgh in 2085 when the stars are right!&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D===&lt;br /&gt;
Games using the popular Dungeons and Dragons game system.&lt;br /&gt;
*[[Against the Odds]]. Bills campaign setting for D&amp;amp;D set in the Ashes of Freedom world.&lt;br /&gt;
*[[Ashes_of_Freedom]]. Bill&#039;s home-brew game set in Volkrania.&lt;br /&gt;
*[[Ashes of Freedom: Rebirth]]. Bills&#039;s redoing of classic AD&amp;amp;D adventures.&lt;br /&gt;
*[[Escape from UnderMountain]] Alex&#039;s (Jabbuk) 5th Ed. Forgotten Realms game&lt;br /&gt;
*[[Fledgling Empires]]. Adam&#039;s D&amp;amp;D game based on and old campaign.&lt;br /&gt;
*[[Ind&amp;amp;deed]]. Charkomangus&#039; D&amp;amp;D 5e campaign.&lt;br /&gt;
*[[Melestrua&#039;s Mystara]]. Melestrua&#039;s 5th Edition D&amp;amp;D game.&lt;br /&gt;
*[[Mists of Moray]]. Filip Eski&#039;s 5e game set in the Forgotten Realms.&lt;br /&gt;
*[[RDG&#039;s Original Dungeons &amp;amp; Dragons Game]]&lt;br /&gt;
*[[The New World setting]] created by Bill and others (the ORC Shared Campaign), and can be used by anyone. The New World is a high fantasy Dungeons &amp;amp; Dragons 3.5 setting, reminiscent of the time of the Conquistadors discovering the Americas. It&#039;s a jungle world of lost ruins, dinosaurs, strange civilisations (LizardFolk), and lurking evil. Originally designed to be part of a shared campaign, the New World setting was the work of various GMs: Benn Beaton, Bill Heron, Fraser Ramsay, Robert Stewart, Nick Layden, Alasdair Macleod, David Wright, and Chris Furness.&lt;br /&gt;
*[[Scales of War]]. Ernest&#039;s (Radonir&#039;s) 4e campaign.&lt;br /&gt;
*[[Shapes Of Grey]]. Nuno&#039;s D&amp;amp;D 3.G campaign setting.&lt;br /&gt;
*[[Tyranny of Dragons]]. Bill&#039;s D&amp;amp;D 5e campaign set in Forgotten Realms setting.&lt;br /&gt;
*[[Viewcraigians]]. Charkomangus&#039; 2nd D&amp;amp;D 5e campaign.&lt;br /&gt;
*[[War of the Burning Sky]]. Jill&#039;s D&amp;amp;D game.&lt;br /&gt;
*[[World of Enea]]. RDG&#039;s play-by-post D&amp;amp;D game set in his homebrew world.&lt;br /&gt;
&lt;br /&gt;
===Dark Heresy===&lt;br /&gt;
Games set in the Dark Heresy setting of the Warhammer 40000 (wh40k) universe.&lt;br /&gt;
*[[Highest Noon, Lowest Dawn]] - Craig&#039;s (Embracraig) campaign.&lt;br /&gt;
*[[Shadow on the Warp]] - Bill&#039;s game set on a world under attack by a [[Tyranid]] Hive fleet.&lt;br /&gt;
*[[The Triplet Cities]] - Gabriel&#039;s (Loki) Wednesday night game, focusing on a more gritty sci-fi theme.&lt;br /&gt;
&lt;br /&gt;
===DC Heroes===&lt;br /&gt;
*[[DC Heroes]] - Adam&#039;s DC Heroes game set in an alternate future during an alien invasion.&lt;br /&gt;
&lt;br /&gt;
===Deathwatch===&lt;br /&gt;
The Warhammer 40,000 (wh40k) RPG revolving around the Adeptus Astartes (Space Marines) in the grim war-torn 41st Millennium.&lt;br /&gt;
*[[The Doom of Jericho]] - The campaign run by Ross (Xarlaxas).&lt;br /&gt;
*[[The Emperor Protects]] - Grant&#039;s DW campaign.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Crawl Classics (DCC)===&lt;br /&gt;
*[[Peril on the Purple Planet]]&lt;br /&gt;
&lt;br /&gt;
===GURPS===&lt;br /&gt;
The Generic Universal RolePlaying System&lt;br /&gt;
*[[Vice_and_Virtue]] - Peter&#039;s (Peter the Sane&#039;s) Victoriana game.&lt;br /&gt;
&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
Also known as LOT5R, it is set in Rokugan. &amp;quot;Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the &amp;quot;featured campaign setting&amp;quot; of the Oriental Adventures expansion to the third edition of Dungeons &amp;amp; Dragons, though this book is now out of print.&amp;quot;&lt;br /&gt;
*[[Blood and Enlightment]] - Dean&#039;s (Wild_Cat&#039;s) game.&lt;br /&gt;
&lt;br /&gt;
===Marvel Super Heroes RPG===&lt;br /&gt;
RPGs set in the Marvel comic book universe&lt;br /&gt;
*[[Vegas, baby!]] - Bill&#039;s Marvel Superheroes game in the [[Nightmares of Futures Past]] setting using the FASERIP (MSH) system.&lt;br /&gt;
&lt;br /&gt;
===Only War===&lt;br /&gt;
The new wh40k RPG of brotherhood and honour within the Imperial Guard of the wh40k Universe.&lt;br /&gt;
*[[Task Force Adamantium]] Adam&#039;s game&lt;br /&gt;
*[[Fires of Perdition]] - Bill&#039;s Dark Heresy/Only War mashup game of Adeptus Arbites in the Hive city of Perdition.&lt;br /&gt;
*[[Operation Brass Harvest]] - Rod&#039;s forthcoming Only War game..&lt;br /&gt;
&lt;br /&gt;
===Other Games===&lt;br /&gt;
Games created by ORC members that use their own rule system.&lt;br /&gt;
*[[Adam&#039;s Games]] - Adam&#039;s other games that use his own rule system.&lt;br /&gt;
*[[Pantheon]] - Playtest information for Ross Pearson&#039;s (Rossatdi) game.&lt;br /&gt;
*[[After London]] - Ross (Rossatdi) Pearson&#039;s post-apocalyptic game using his own system.&lt;br /&gt;
*[[Nihon]] - Vince (VinceF1) Fitzpatrick&#039;s ruleset.&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
Games using Paizo&#039;s Pathfinder system based on the OGL.&lt;br /&gt;
*[[City of Nodea]] - Evgeni&#039;s Pathfinder game.&lt;br /&gt;
*[[The Lost Province]] - Gavin&#039;s Pathfinder hexcrawl in a homebrew setting.&lt;br /&gt;
*[[The Ninth Kingdom]] -  Markish&#039;s homebrew setting.&lt;br /&gt;
*[[Sands of Time]] - Bill&#039;s PF game set in Hykaria for beginning Pathfinder players.&lt;br /&gt;
*[[Shadows of Thassilon]] - Gavin&#039;s Rise of the Runelords: Anniversary Edition game.&lt;br /&gt;
&lt;br /&gt;
===Pendragon===&lt;br /&gt;
An Arthurian role-playing game where you play Knights completing quests and meeting people like Merlin, Uther, and eventually Arthur and the knights of the Round Table.&lt;br /&gt;
*[[The Great Pendragon Campaign]] - Ross&#039; (Xarlaxas) game.&lt;br /&gt;
&lt;br /&gt;
===Rogue Trader===&lt;br /&gt;
*[[Conflicts of Interest]] - Stephen&#039;s (El Kapitan) Rogue Trader game running on Thursday nights.&lt;br /&gt;
*[[Shadow of the Abyss]] - Adam&#039;s game of Rogue Trader set in the war-torn Warhammer 40,000 setting.&lt;br /&gt;
*[[The Laughing Emperor]] Ross&#039; (Xarlaxas) new Rogue Trader game: a &amp;quot;tapestry of history and intrigue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Savage Worlds===&lt;br /&gt;
*[[Champions of Tomorrow]] - Markish&#039;s pulp game.&lt;br /&gt;
*[[The Four Colours of Azoth]] - Peter&#039;s game set in the world of Robert E Howard&#039;s Solomon Kane.&lt;br /&gt;
&lt;br /&gt;
===Scion===&lt;br /&gt;
The Scion RPG from White Wolf.&lt;br /&gt;
*[[Shadowed Dreams]] - Rafael&#039;s (Rafotron) Scion game.&lt;br /&gt;
*[[Hammer of the Gods]] - McFaolan&#039;s Aesir game.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
*[[Out in the Black]] - Euan&#039;s Serenity mini-campaign running on Tuesday nights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Star Trek Adventures===&lt;br /&gt;
The best-selling 2d20 version of Star Trek (and one Bill did some work on)&lt;br /&gt;
*[[USS Resolute]] - Resources for Grant&#039;s Star Trek Adventures Campaign.&lt;br /&gt;
&lt;br /&gt;
===Traveller===&lt;br /&gt;
[[Traveller SD2018]] - PB66&#039;s Traveller game&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
[http://www.white-wolf.com White Wolf&#039;s] Vampire RPG (both old and new) and World of Darkness.&lt;br /&gt;
&lt;br /&gt;
*[[Vampire Summer]] - Ross (Xarlaxas) MacKenzie&#039;s Original World of Darkness game.&lt;br /&gt;
&lt;br /&gt;
===Warhammer Fantasy RolePlay (WFRP)===&lt;br /&gt;
Games set in the Warhammer World of Games Workshop and Fantasy Flight Games.&lt;br /&gt;
*[[The Enemy Within]] - Bill&#039;s WFRP 1e game.&lt;br /&gt;
*[[Kingdom Under Siege]] -  Matt&#039;s 2nd Edition game set in the Border Princes.&lt;br /&gt;
&lt;br /&gt;
=The ORC Website=&lt;br /&gt;
*[[ORC Forum]]&lt;br /&gt;
*[[Site Maintenance]]&lt;br /&gt;
*[[Quotes]]&lt;br /&gt;
*[[ORC Edinburgh&#039;s History]]&lt;br /&gt;
*[[ORC_FAQ]] - Frequently Asked Questions about ORC.&lt;br /&gt;
&lt;br /&gt;
=Articles=&lt;br /&gt;
Articles created by ORC members that may be of use to starting GMs.&lt;br /&gt;
*[http://www.themandragora.com/the-world-is-not-enough/ The world is not enough] - how to create a decent setting.&lt;br /&gt;
*[http://www.themandragora.com/how-to-gm/ How to GM without going insane] - how to prepare and run games.&lt;br /&gt;
*[http://www.themandragora.com/rpging-on-a-budget/ RPGing on a budget] - how to run an RPG if your finances are tight!&lt;br /&gt;
*[http://www.themandragora.com/designing-a-fantasy-city/ Building a city] - building a fantasy city.&lt;br /&gt;
*[http://www.themandragora.com/pc-groups/ PC groups] - how a group of PCs might get together.&lt;br /&gt;
*[http://www.themandragora.com/joining-the-dark-side/ Joining the Dark Side] - how to play bad guys.&lt;br /&gt;
*[http://www.themandragora.com/narrative-games/ Narrative Games] - how to make your games run smoothly.&lt;br /&gt;
*[http://www.themandragora.com/gm-burnout/ GM Burnout] - what GM burnout is.&lt;br /&gt;
*[http://www.themandragora.com/winging-it/ The Art of Winging It] - how to improvise.&lt;br /&gt;
&lt;br /&gt;
=The ORC Wiki=&lt;br /&gt;
*[[How to use the ORC Wiki]]&lt;br /&gt;
*[[How to request a namespace on the Wiki]]&lt;br /&gt;
*[[Reporting a problem]]&lt;br /&gt;
*[[User Pages]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=New_to_ORC&amp;diff=5392</id>
		<title>New to ORC</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=New_to_ORC&amp;diff=5392"/>
		<updated>2025-09-22T13:24:57Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;ve never played an RPG before it can be quite daunting. However, if you&#039;ve played a computer RPG like Neverwinter Nights, Baldur&#039;s Gate or even World of Warcraft then you&#039;re well on your way! Even so, most folk pick up RPGs in the first session. Shows like Critical Role etc show a very stylized - and occasionally unrealistic - views of RPG sessions.&lt;br /&gt;
It&#039;s also worth check out the [[ORC FAQ]].&lt;br /&gt;
=Getting involved=&lt;br /&gt;
&lt;br /&gt;
The best way to get involved is to do the following:&lt;br /&gt;
&lt;br /&gt;
*Introduce yourself in the [https://orcedinburgh.co.uk/forum] forum.&lt;br /&gt;
*Regularly check the site - games fill up extremely quickly, so the [https://orcedinburgh.co.uk/forum/looking-to-run-a-game Looking to run a game area] is a good place to check often.&lt;br /&gt;
*Ask questions. Seriously. It helps.&lt;br /&gt;
*Send a PM (Personal Message) to a GM if you&#039;re interested in their game.&lt;br /&gt;
*If there&#039;s a particular game you&#039;d like to play ask in the [https://orcedinburgh.co.uk/forum/looking-to-run-a-game] area - you may be surprised!&lt;br /&gt;
*Try some of of the single session games (one-shots) and see how you get on.&lt;br /&gt;
=Places to Play=&lt;br /&gt;
There&#039;s a number of venues outside ORC, running games like D&amp;amp;D - see [https://orcedinburgh.co.uk/edinburgh-gaming/ Edinburgh Gaming]&lt;br /&gt;
&lt;br /&gt;
=Playing the Game=&lt;br /&gt;
Just some basic things that probably don&#039;t need saying, but sometimes do. This holds true for players and GMs!&lt;br /&gt;
*Turn up on time: if you are running late or can&#039;t make it, let the GM or another of the players know (via ORC Messaging) in good time. Or Whatsapp, etc.&lt;br /&gt;
*Check you know where the venue is (the Events calendar has Google map links to most frequented venues).&lt;br /&gt;
*Where venues serve food or drink DON&#039;T bring your own.. These places could kick you out - and the other players - as a result. They&#039;re well within their rights to do so.&lt;br /&gt;
*It&#039;s a social activity but don&#039;t forget that others are there to have fun - no one wants to be sworn at, yelled at, or even hit. It&#039;s a game.&lt;br /&gt;
*Don&#039;t be overly critical of other players or the GM. No one likes a smartypants.&lt;br /&gt;
*Let everyone have their turn, but make sure you get your own go.&lt;br /&gt;
*Have fun.&lt;br /&gt;
&lt;br /&gt;
For details on actually GMing a game at ORC, see [[Running a game at ORC]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Main_Page&amp;diff=5383</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Main_Page&amp;diff=5383"/>
		<updated>2023-08-17T19:47:49Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ORClogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the ORC Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the ORC wiki for ORC members, whether they are players or GMs. It is designed to be of use to all members of ORC and elsewhere. While the wiki itself can be Googled and viewed by the rest of the web, only registered ORC Members can edit the pages (and only administrators, like Bill, can modify this page or other &amp;quot;protected&amp;quot; pages). If you&#039;re not an ORC member already, visit the [http://www.orcedinburgh.co.uk/ ORC website] and register.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[New to ORC?]]&amp;quot; details what you can do to participate as a player or GM. Many of our members have never tried RPGs before they came to ORC Edinburgh!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a visitor to Edinburgh for the first time you may want to check [https://orcedinburgh.co.uk/edinburgh-gaming/ the Edinburgh Gaming page]&lt;br /&gt;
&lt;br /&gt;
*GMs can share their setting information such as background notes, maps, common knowledge, fiction, etc.&lt;br /&gt;
*Players can also use it to store their favourite characters, fictional exploits (no IC chat though, please), backgrounds etc.&lt;br /&gt;
*The site can also be used for other RPG or game-related projects.&lt;br /&gt;
*There&#039;s also links to a series of articles that ORC members have written for new GMs, or those preparing for a game.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a section for your own campaign, see [[How to request a namespace on the Wiki]]. Before using the wiki please make sure you read [[How to use the ORC Wiki]]. Consult the MediaWiki [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on how to use the wiki software (this will redirect your browser to a site outside ORC though). If you&#039;d like to run a game at ORC, there&#039;s some guidelines here: [[Running a game at ORC]]&lt;br /&gt;
&lt;br /&gt;
=RPG Campaigns=&lt;br /&gt;
Campaigns that are run by ORC members (on Saturday afternoons or otherwise).&lt;br /&gt;
&lt;br /&gt;
===Black Crusade===&lt;br /&gt;
The WH40k RPG where PCs are some of the forces of Chaos.&lt;br /&gt;
*[[Pillars of Society]] - Adams game&lt;br /&gt;
&lt;br /&gt;
===Call of Cthulhu===&lt;br /&gt;
*[[eBranch]] - Bill&#039;s occasional Call of Cthulhu game based on Brian Lumley&#039;s &#039;&#039;Necroscope&#039;&#039; series.&lt;br /&gt;
*[[The End of 1920&#039;s and Beyond]] - John&#039;s (Tolsarose v2) Call of Cthulhu game.&lt;br /&gt;
*[[A Scream Cast in Silver]] - killitwithdice&#039;s non-mythos game&lt;br /&gt;
*[[Auld Reekie]] - Fraser&#039;s (fraser30) CoC game set in the Edinburgh University Cryptozoology Dept.&lt;br /&gt;
*[[Zero_Point]] - Bill&#039;s Achtung! Cthulhu game.&lt;br /&gt;
&lt;br /&gt;
===Cthulhutech===&lt;br /&gt;
Games set in Wildfire&#039;s [http://www.cthulhutech.com Cthulhutech] universe.&lt;br /&gt;
*[[Through the Looking Glass]] - Bill&#039;s game set in Edinburgh in 2085 when the stars are right!&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D===&lt;br /&gt;
Games using the popular Dungeons and Dragons game system.&lt;br /&gt;
*[[Against the Odds]]. Bills campaign setting for D&amp;amp;D set in the Ashes of Freedom world.&lt;br /&gt;
*[[Ashes_of_Freedom]]. Bill&#039;s home-brew game set in Volkrania.&lt;br /&gt;
*[[Ashes of Freedom: Rebirth]]. Bills&#039;s redoing of classic AD&amp;amp;D adventures.&lt;br /&gt;
*[[Escape from UnderMountain]] Alex&#039;s (Jabbuk) 5th Ed. Forgotten Realms game&lt;br /&gt;
*[[Fledgling Empires]]. Adam&#039;s D&amp;amp;D game based on and old campaign.&lt;br /&gt;
*[[Ind&amp;amp;deed]]. Charkomangus&#039; D&amp;amp;D 5e campaign.&lt;br /&gt;
*[[Melestrua&#039;s Mystara]]. Melestrua&#039;s 5th Edition D&amp;amp;D game.&lt;br /&gt;
*[[Mists of Moray]]. Filip Eski&#039;s 5e game set in the Forgotten Realms.&lt;br /&gt;
*[[RDG&#039;s Original Dungeons &amp;amp; Dragons Game]]&lt;br /&gt;
*[[The New World setting]] created by Bill and others (the ORC Shared Campaign), and can be used by anyone. The New World is a high fantasy Dungeons &amp;amp; Dragons 3.5 setting, reminiscent of the time of the Conquistadors discovering the Americas. It&#039;s a jungle world of lost ruins, dinosaurs, strange civilisations (LizardFolk), and lurking evil. Originally designed to be part of a shared campaign, the New World setting was the work of various GMs: Benn Beaton, Bill Heron, Fraser Ramsay, Robert Stewart, Nick Layden, Alasdair Macleod, David Wright, and Chris Furness.&lt;br /&gt;
*[[Scales of War]]. Ernest&#039;s (Radonir&#039;s) 4e campaign.&lt;br /&gt;
*[[Shapes Of Grey]]. Nuno&#039;s D&amp;amp;D 3.G campaign setting.&lt;br /&gt;
*[[Tyranny of Dragons]]. Bill&#039;s D&amp;amp;D 5e campaign set in Forgotten Realms setting.&lt;br /&gt;
*[[Viewcraigians]]. Charkomangus&#039; 2nd D&amp;amp;D 5e campaign.&lt;br /&gt;
*[[War of the Burning Sky]]. Jill&#039;s D&amp;amp;D game.&lt;br /&gt;
*[[World of Enea]]. RDG&#039;s play-by-post D&amp;amp;D game set in his homebrew world.&lt;br /&gt;
&lt;br /&gt;
===Dark Heresy===&lt;br /&gt;
Games set in the Dark Heresy setting of the Warhammer 40000 (wh40k) universe.&lt;br /&gt;
*[[Highest Noon, Lowest Dawn]] - Craig&#039;s (Embracraig) campaign.&lt;br /&gt;
*[[Shadow on the Warp]] - Bill&#039;s game set on a world under attack by a [[Tyranid]] Hive fleet.&lt;br /&gt;
*[[The Triplet Cities]] - Gabriel&#039;s (Loki) Wednesday night game, focusing on a more gritty sci-fi theme.&lt;br /&gt;
&lt;br /&gt;
===DC Heroes===&lt;br /&gt;
*[[DC Heroes]] - Adam&#039;s DC Heroes game set in an alternate future during an alien invasion.&lt;br /&gt;
&lt;br /&gt;
===Deathwatch===&lt;br /&gt;
The Warhammer 40,000 (wh40k) RPG revolving around the Adeptus Astartes (Space Marines) in the grim war-torn 41st Millennium.&lt;br /&gt;
*[[The Doom of Jericho]] - The campaign run by Ross (Xarlaxas).&lt;br /&gt;
*[[The Emperor Protects]] - Grant&#039;s DW campaign.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Crawl Classics (DCC)===&lt;br /&gt;
*[[Peril on the Purple Planet]]&lt;br /&gt;
&lt;br /&gt;
===GURPS===&lt;br /&gt;
The Generic Universal RolePlaying System&lt;br /&gt;
*[[Vice_and_Virtue]] - Peter&#039;s (Peter the Sane&#039;s) Victoriana game.&lt;br /&gt;
&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
Also known as LOT5R, it is set in Rokugan. &amp;quot;Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the &amp;quot;featured campaign setting&amp;quot; of the Oriental Adventures expansion to the third edition of Dungeons &amp;amp; Dragons, though this book is now out of print.&amp;quot;&lt;br /&gt;
*[[Blood and Enlightment]] - Dean&#039;s (Wild_Cat&#039;s) game.&lt;br /&gt;
&lt;br /&gt;
===Marvel Super Heroes RPG===&lt;br /&gt;
RPGs set in the Marvel comic book universe&lt;br /&gt;
*[[Vegas, baby!]] - Bill&#039;s Marvel Superheroes game in the [[Nightmares of Futures Past]] setting using the FASERIP (MSH) system.&lt;br /&gt;
&lt;br /&gt;
===Only War===&lt;br /&gt;
The new wh40k RPG of brotherhood and honour within the Imperial Guard of the wh40k Universe.&lt;br /&gt;
*[[Task Force Adamantium]] Adam&#039;s game&lt;br /&gt;
*[[Fires of Perdition]] - Bill&#039;s Dark Heresy/Only War mashup game of Adeptus Arbites in the Hive city of Perdition.&lt;br /&gt;
*[[Operation Brass Harvest]] - Rod&#039;s forthcoming Only War game..&lt;br /&gt;
&lt;br /&gt;
===Other Games===&lt;br /&gt;
Games created by ORC members that use their own rule system.&lt;br /&gt;
*[[Adam&#039;s Games]] - Adam&#039;s other games that use his own rule system.&lt;br /&gt;
*[[Pantheon]] - Playtest information for Ross Pearson&#039;s (Rossatdi) game.&lt;br /&gt;
*[[After London]] - Ross (Rossatdi) Pearson&#039;s post-apocalyptic game using his own system.&lt;br /&gt;
*[[Nihon]] - Vince (VinceF1) Fitzpatrick&#039;s ruleset.&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
Games using Paizo&#039;s Pathfinder system based on the OGL.&lt;br /&gt;
*[[City of Nodea]] - Evgeni&#039;s Pathfinder game.&lt;br /&gt;
*[[The Lost Province]] - Gavin&#039;s Pathfinder hexcrawl in a homebrew setting.&lt;br /&gt;
*[[The Ninth Kingdom]] -  Markish&#039;s homebrew setting.&lt;br /&gt;
*[[Sands of Time]] - Bill&#039;s PF game set in Hykaria for beginning Pathfinder players.&lt;br /&gt;
*[[Shadows of Thassilon]] - Gavin&#039;s Rise of the Runelords: Anniversary Edition game.&lt;br /&gt;
&lt;br /&gt;
===Pendragon===&lt;br /&gt;
An Arthurian role-playing game where you play Knights completing quests and meeting people like Merlin, Uther, and eventually Arthur and the knights of the Round Table.&lt;br /&gt;
*[[The Great Pendragon Campaign]] - Ross&#039; (Xarlaxas) game.&lt;br /&gt;
&lt;br /&gt;
===Rogue Trader===&lt;br /&gt;
*[[Conflicts of Interest]] - Stephen&#039;s (El Kapitan) Rogue Trader game running on Thursday nights.&lt;br /&gt;
*[[Shadow of the Abyss]] - Adam&#039;s game of Rogue Trader set in the war-torn Warhammer 40,000 setting.&lt;br /&gt;
*[[The Laughing Emperor]] Ross&#039; (Xarlaxas) new Rogue Trader game: a &amp;quot;tapestry of history and intrigue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Savage Worlds===&lt;br /&gt;
*[[Champions of Tomorrow]] - Markish&#039;s pulp game.&lt;br /&gt;
*[[The Four Colours of Azoth]] - Peter&#039;s game set in the world of Robert E Howard&#039;s Solomon Kane.&lt;br /&gt;
&lt;br /&gt;
===Scion===&lt;br /&gt;
The Scion RPG from White Wolf.&lt;br /&gt;
*[[Shadowed Dreams]] - Rafael&#039;s (Rafotron) Scion game.&lt;br /&gt;
*[[Hammer of the Gods]] - McFaolan&#039;s Aesir game.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
*[[Out in the Black]] - Euan&#039;s Serenity mini-campaign running on Tuesday nights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Star Trek Adventures===&lt;br /&gt;
The best-selling 2d20 version of Star Trek (and one Bill did some work on)&lt;br /&gt;
*[[USS Resolute]] - Resources for Grant&#039;s Star Trek Adventures Campaign.&lt;br /&gt;
&lt;br /&gt;
===Traveller===&lt;br /&gt;
[[Traveller SD2018]] - PB66&#039;s Traveller game&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
[http://www.white-wolf.com White Wolf&#039;s] Vampire RPG (both old and new) and World of Darkness.&lt;br /&gt;
&lt;br /&gt;
*[[Vampire Summer]] - Ross (Xarlaxas) MacKenzie&#039;s Original World of Darkness game.&lt;br /&gt;
&lt;br /&gt;
===Warhammer Fantasy RolePlay (WFRP)===&lt;br /&gt;
Games set in the Warhammer World of Games Workshop and Fantasy Flight Games.&lt;br /&gt;
*[[The Enemy Within]] - Bill&#039;s WFRP 1e game.&lt;br /&gt;
*[[Kingdom Under Siege]] -  Matt&#039;s 2nd Edition game set in the Border Princes.&lt;br /&gt;
&lt;br /&gt;
=The ORC Website=&lt;br /&gt;
*[[ORC Forum]]&lt;br /&gt;
*[[Site Maintenance]]&lt;br /&gt;
*[[Quotes]]&lt;br /&gt;
*[[ORC Edinburgh&#039;s History]]&lt;br /&gt;
*[[ORC_FAQ]] - Frequently Asked Questions about ORC.&lt;br /&gt;
&lt;br /&gt;
=Articles=&lt;br /&gt;
Articles created by ORC members that may be of use to starting GMs.&lt;br /&gt;
*[http://www.themandragora.com/the-world-is-not-enough/ The world is not enough] - how to create a decent setting.&lt;br /&gt;
*[http://www.themandragora.com/how-to-gm/ How to GM without going insane] - how to prepare and run games.&lt;br /&gt;
*[http://www.themandragora.com/rpging-on-a-budget/ RPGing on a budget] - how to run an RPG if your finances are tight!&lt;br /&gt;
*[http://www.themandragora.com/designing-a-fantasy-city/ Building a city] - building a fantasy city.&lt;br /&gt;
*[http://www.themandragora.com/pc-groups/ PC groups] - how a group of PCs might get together.&lt;br /&gt;
*[http://www.themandragora.com/joining-the-dark-side/ Joining the Dark Side] - how to play bad guys.&lt;br /&gt;
*[http://www.themandragora.com/narrative-games/ Narrative Games] - how to make your games run smoothly.&lt;br /&gt;
*[http://www.themandragora.com/gm-burnout/ GM Burnout] - what GM burnout is.&lt;br /&gt;
*[http://www.themandragora.com/winging-it/ The Art of Winging It] - how to improvise.&lt;br /&gt;
&lt;br /&gt;
=The ORC Wiki=&lt;br /&gt;
*[[How to use the ORC Wiki]]&lt;br /&gt;
*[[How to request a namespace on the Wiki]]&lt;br /&gt;
*[[Reporting a problem]]&lt;br /&gt;
*[[User Pages]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Running_a_game_at_ORC&amp;diff=5373</id>
		<title>Running a game at ORC</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Running_a_game_at_ORC&amp;diff=5373"/>
		<updated>2023-01-13T14:45:32Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following could be considered a &amp;quot;best practice&amp;quot; guide - not just for games running at ORC but in general. There&#039;s also a useful thread on the forum: https://orcedinburgh.co.uk/forum/ORC-Chat/14130-gm-tips-suggestions-and-advice-from-gms&lt;br /&gt;
&lt;br /&gt;
=Choosing a System=&lt;br /&gt;
Here&#039;s where you need to self-promote. By far the most popular systems at ORC are D&amp;amp;D, Pathfinder, and Call of Cthulhu. These games are always popular, although GMs may need to be strict as to what particular ruleset mods or PC types are allowed (e.g. PHB only, core rulebook only, etc.). If your game is little known, try promoting it on the forums - talk about it: the setting, the PCs, ruleset, etc. Beginning GMs often find that some players know the rules extremely well, so they can let these players help provide advice to those less sure of themselves (including the GM). See if there is anyone interested among your friends or societies you are already a member of - even online forums for the games themselves.&lt;br /&gt;
&lt;br /&gt;
=Finding Players=&lt;br /&gt;
Aim for six players. Most games have 3-6 at ORC. That way GMs can cover the occasional absence, without the game becoming overcrowded. Bill estimates that in any game you&#039;ll likely lose 1/3rd of any players in the first few sessions as well. You can use the &#039;&#039;&#039;Looking to Run A Game&#039;&#039;&#039; area of the forum https://orcedinburgh.co.uk/index.php?option=com_kunena&amp;amp;view=category&amp;amp;catid=82&amp;amp;Itemid=2240.&lt;br /&gt;
&lt;br /&gt;
Choose and day and venue for you to run as a GM. &lt;br /&gt;
&lt;br /&gt;
It&#039;s best to talk about the game in the forum and give yourself about a month or so to run up to this. Smaller and lesser known system you may have to go into depth about the settings and rules! Put an event in the [http://orcedinburgh.co.uk/orc-events Calendar] when you&#039;re ready. Folk can register for it at that point. The event is also published on the ORC Facebook [http://facebook.com/orcedinburgh page]. There&#039;s also an ORC [https://www.facebook.com/groups/605318762823146/ Facebook group], but that&#039;s barely used now..&lt;br /&gt;
&lt;br /&gt;
Talk to folk in other games, or at the occasional pub meets or games, but don&#039;t set out to &amp;quot;steal&amp;quot; players from established games. You can also contact players directly - check the [http://orcedinburgh.co.uk/forum/Introductions Introductions] section of the Forum for new players and send them a PM. Also spread the word outside ORC and get other folk onto the site if they are interested.&lt;br /&gt;
&lt;br /&gt;
=Session 0 and Social Contracts=&lt;br /&gt;
Social Contracts allow GMs and players to work out what is acceptable in a game and what the group as a whole looks for. In can be as simple as kick-in-the-door-dungeoneering or a high-end political shenanigans. Everybody gets to start from the same page. &#039;&#039;&#039;Session 0&#039;&#039;&#039; is when this happens, often along with character creation.&lt;br /&gt;
There&#039;s absolutely no problem with running a session 0 at Roleplay Haven nights. They often do games pitches the week before each quarter although tchnically you can begin any time. Aim for 4-6 players, and give yourself two weeks or so to allow  RolePlay Haven  and ORC to get the message out there on social media (Facebook, Discords etc). A Session 0 at the Mercat or any venue is best. D&amp;amp;D games will fill up fast - others require a bit more talking up by the GM (think marketing), &lt;br /&gt;
&lt;br /&gt;
Give yourself a few sessions to get to know the players before commiting yourself to a long campaign. It&#039;s better to do that and come back later with a different group if things aren&#039;t working out.&lt;br /&gt;
&lt;br /&gt;
Create your characters in Session 0, make sure the players know the starting level etc. If you need extra PHB etc. just ask me - I have two I can lend out&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about party balance - contrary to popular belief it&#039;s not necessary to have a healer or rogue etc. &lt;br /&gt;
&lt;br /&gt;
Also, it&#039;s OK for PCs to run away - old-school D&amp;amp;D could be lethal and &amp;quot;Challenge Rating&amp;quot; is a guideline for GMs, not a hard rule. If low-level PCs encounter a dragon, they&#039;re wise to run!&lt;br /&gt;
&lt;br /&gt;
At Session 0, layout some basic expectations - e.g. No evil alignments, possible content (grimdark etc.), dungeon bash or poltical etc. Also, what rulebooks and any optional rules are OK - some D&amp;amp;D races an be problematic in certain settings.  Monte Cook&#039;s checklist might be of use -  see https://mcpl.info/sites/default/files/images/consent-in-gaming-form-fillable-checklist-2019-09-13.pdf - it gives some basic themes that might be triggers.&lt;br /&gt;
&lt;br /&gt;
If you do want to go ahead let Bill know what the blurb is for the game - around 250 words with an introductory hook. Give a little background about the setting and campaign. Enough to get players hooked and interested - the RPH as a venue is sorted (or others such as Red Dice etc., and you can also post here in https://orcedinburgh.co.uk/forum/looking-to-run-a-game and on the RolePlayHaven (https://discord.gg/Tyz2pQS) and ORC (https://discord.gg/tUHcSeP) Discords.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready, put the game on the RolePlay Haven website - you&#039;ll need to let Bill know the email when you&#039;re signed up with so he can arrange GM-level access to submit your game.&lt;br /&gt;
&lt;br /&gt;
=When to Run= &lt;br /&gt;
Pick a date that works for you as a GM, not just the players. Weekly or fortnightly works best (e.g. Wednesday nights at the RolePlay Haven) . Too often, and a GM will likely &amp;quot;burn out&amp;quot;, and players will often have scheduling conflicts. Too long between games, and players may lose interest or the game drops its drive and energy (not to mention folks remembering what happened!). If you&#039;re gaming on a week-night allow time for people to get to the venue, especially from work, and try and finish at a reasonable hour. If you&#039;re playing on a weekend, try and keep the game to 4-6 hours. Stop at a cliff-hanger moment! &lt;br /&gt;
&lt;br /&gt;
=How to run/Be a GM or DM=&lt;br /&gt;
There&#039;s whole podcasts dedicated to being a GM/DM. Most say you need to do x or y, otherwise you&#039;re doomed. That&#039;s nonsense. As a GM, it&#039;s your story. Never forget its about having fun. As a new GM you&#039;ll forget stuff, have to look it up, make mistakes and &#039;fess up to them when you do.&lt;br /&gt;
&lt;br /&gt;
=Finding a Venue=&lt;br /&gt;
Always a tricky point to bring up. A lot of ORC games happen at peoples homes, but there&#039;s a number of venues to use as well. It&#039;s a good idea to check with the owners of these venues regarding bookings, and remember: if they sell food or drink, they expect you to buy stuff there. DON&#039;T bring your own. Bill&#039;s web page lists some of these places at https://www.themandragora.com/edinburgh-gaming/ Make sure everyone feels safe in the environment you&#039;re playing in - be considerate of boundaries and common courtesy.&lt;br /&gt;
&lt;br /&gt;
=Safety=&lt;br /&gt;
Let&#039;s be honest here - gaming does not always have a good rep regarding safe spaces and harassment. If you see anything untoward happening, speak out - whether your are the subject of it or not. As a new GM, make sure your players - and venue - are comfortable with certain topics, especially in horror games. Some games may prefer their players (or GM) to have a card they can hold up if a subject is making them uncomfortable. Use the X card if necessary.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a forum thread for GM suggestions here: https://orcedinburgh.co.uk/kunena/Community-Specific/14130-gm-tips-suggestions-and-advice-from-gms&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=ORC_FAQ&amp;diff=5355</id>
		<title>ORC FAQ</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=ORC_FAQ&amp;diff=5355"/>
		<updated>2020-01-04T14:45:33Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;=What is ORC Edinburgh?=  The Edinburgh-based Open Roleplaying Community is a group of like-minded people who meet regularly to play roleplaying games (RPGs). We play a variet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is ORC Edinburgh?=&lt;br /&gt;
&lt;br /&gt;
The Edinburgh-based Open Roleplaying Community is a group of like-minded people who meet regularly to play roleplaying games (RPGs). We play a variety of games: the ever-popular Dungeons and Dragons, Call of Cthulhu, Pathfinder,  More on our history can be found at ORC Edinburgh&#039;s History.&lt;br /&gt;
&lt;br /&gt;
=Where is ORC?=&lt;br /&gt;
We&#039;re based in Edinburgh, in Scotland, UK. More specifically, we meet every Saturday at various venues throughout Edinburgh (see the [https://orcedinburgh.co.uk/forum Forum] for details!).&lt;br /&gt;
&lt;br /&gt;
=Where can I buy RPGs and dice?=&lt;br /&gt;
Ooh, all over the place. We heartily recommend supporting your local games retailers, which, if you&#039;re based in Edinburgh, can be found [https://orcedinburgh.co.uk/links-to-edinburgh-games-shops here ] although there are many online retailers such as Amazon.&lt;br /&gt;
&lt;br /&gt;
=Can I join ORC?=&lt;br /&gt;
Yes you can. In fact, consider yourself a member, effective immediately. It doesn&#039;t cost anything. Now that you&#039;ve passed our rigorous selection process, why not pop along next weekend? Most of ORC are in their 20s-40s, although we do have both younger and older members - we welcome anybody looking to run or play in a game. Games run to about 5.00pm. New faces are always welcome!&lt;br /&gt;
&lt;br /&gt;
=When is ORC?=&lt;br /&gt;
We usually meet every Saturday for most games (although others do run on different days). Most people start to arrive between 12.15pm and 13:00pm with games starting at 1pm and run until 5pm. However, other members of ORC also run games outside the Saturday afternoons.&lt;br /&gt;
&lt;br /&gt;
=OK, where do I start?=&lt;br /&gt;
Check [[New_to_ORC]].&lt;br /&gt;
&lt;br /&gt;
=How do I contact other site members?=&lt;br /&gt;
You can send and receive Personal Messages (PMs) via the ORC Messaging [https://orcedinburgh.co.uk/orc-messaging link], or by clicking the hyperlink under ORC Info. Please do not use it to share illegal PDFs.&lt;br /&gt;
&lt;br /&gt;
=How do I contact the Site Administrator/Webmaster?=&lt;br /&gt;
You can either send a PM to Bill or use the [https://orcedinburgh.co.uk/contact-orc Contact ORC] form.&lt;br /&gt;
&lt;br /&gt;
=How do I go about submitting an Event or Venue?=&lt;br /&gt;
The Events calendar contains all events that we know of. Submit an event by choosing &amp;quot;Submit an Event,&amp;quot; clicking the icon in the right-hand corner, or clicking the [https://orcedinburgh.co.uk/events/submit-event Submit an Event link] or [https://orcedinburgh.co.uk/events/Categories/submit-venue Submit Venue] in the main menu. For venues, provide as much information as possible - especially how to get there! Note that you can set a recurring event by choosing Daily, Weekly etc. and set the recurrence there, e.g. &#039;&#039;&#039;Weekly 2&#039;&#039;&#039; for fortnightly like most ORC games.&lt;br /&gt;
&lt;br /&gt;
=How do I sign up for a game?=&lt;br /&gt;
Each game has an entry in the ORC Events Calendar. Click on the link and you should see an &amp;quot;I will go this event&amp;quot;. Tick the box, and that&#039;s it. You can also cancel your registration for it in the same way. Most games are usually full so check the description or with the GM first. Some games may also have a waiting list.&lt;br /&gt;
&lt;br /&gt;
=How do I change my password for the site?=&lt;br /&gt;
You must login to do this first. Click on ORC Forum. Click on My Profile, then upon Edit Your Details. Enter your new password, and then enter it again in the &amp;quot;Verify Password&amp;quot; box. You can also use this to change your email address or name as well.&lt;br /&gt;
&lt;br /&gt;
=How can I get space/logins for the ORC wiki?=&lt;br /&gt;
Either contact the site administrator via Contact ORC, or send a PM to Bill, stating who you are and what the link is to be called. You&#039;ll need to register to use it.&lt;br /&gt;
&lt;br /&gt;
=Why do I need to login again to the wiki?=&lt;br /&gt;
Mediawiki and Joomla (the site backend) are separate software - they don&#039;t work together. They used to, but now require separate logins &lt;br /&gt;
&lt;br /&gt;
=What&#039;s on at ORC?=&lt;br /&gt;
The ORC Events calendar details a number of games coming up. You can either submit your own event or join an existing one. Gaming Conventions and other events can also be listed.&lt;br /&gt;
&lt;br /&gt;
=How often do games run at ORC?=&lt;br /&gt;
Games usually run fortnightly, but there&#039;s usually a game every week.&lt;br /&gt;
&lt;br /&gt;
=How do I join a game at ORC?=&lt;br /&gt;
It doesn&#039;t take long (note that you will need to be a registered user and signed in on the site to do so):&lt;br /&gt;
&lt;br /&gt;
# Click on the Event.&lt;br /&gt;
# Tick the box next to &amp;quot;I will go to this Event.&amp;quot;&lt;br /&gt;
# Click on Register.&lt;br /&gt;
# Or just turn up on the day before 1pm.&lt;br /&gt;
&lt;br /&gt;
=Can anyone run at ORC?=&lt;br /&gt;
Yes, but do try and publicise your game first - submit an event, and post in the [https://orcedinburgh.co.uk/forum/looking-to-run-a-game Looking to run a game] area. That way you&#039;ll be able to gauge interest too.&lt;br /&gt;
&lt;br /&gt;
=Does anyone run Game X at ORC?=&lt;br /&gt;
You can find out if anyone GMs a particular game by asking in the Looking for a game area. If enough people are interested then someone will likely step up!&lt;br /&gt;
&lt;br /&gt;
=What are &amp;quot;one-shots&amp;quot;?=&lt;br /&gt;
One shots are single game run on a day by a GM. They can be to test a scenario, playtest a game or simply be a one-time only game. They&#039;re useful for introducing players to a setting or system without committing to a campaign.&lt;br /&gt;
&lt;br /&gt;
=What services does the ORC website provide?=&lt;br /&gt;
The Open Roleplaying Community Edinburgh website offers a number of services to gamers in Edinburgh. It is free to register and your contact details are kept private.&lt;br /&gt;
&lt;br /&gt;
* Downloads. This part of the site allows you to download materials from the ORC website. Although you can download the items without registering, you need to be registered to add new materials.&lt;br /&gt;
* Events. This provide an events calendar for Edinburgh gamers, and lists conventions, games that are running, and other items that may be of interest to Edinburgh gamers. You must be registered to submit events.&lt;br /&gt;
* FAQ provides a list of Frequently Asked Questions as they relate to the ORC site and gaming in general. That&#039;s where you are now!&lt;br /&gt;
* The Forum is the most active part of the site and is used to discuss RPGs and other geek-chic stuff. The Introductions and Games/Players Wanted forum areas are the only parts of the forum readable to non-registered visitors - you can only post to these and the other areas if you&#039;re registered.&lt;br /&gt;
* Links. contains links to websites of interest to gamers, including gaming shops, RPG utilities, other clubs and other sites of interest.&lt;br /&gt;
* ORC Messaging provide a private Personal Messaging (PM) system among other ORC site members. You can create distribution lists and also send attachments. Your email is kept private.&lt;br /&gt;
* ORC Wiki. This allows GMs and players to publish information for their games. You need to be registered to create/edit pages on the wiki, but can be viewed normally.&lt;br /&gt;
* RSS Feeds are provided for the Events, Latest Forum posts, and recent Wiki changes.&lt;br /&gt;
&lt;br /&gt;
=What was the ORC Shared Campaign/New World?=&lt;br /&gt;
The shared campaign setting of the New World came into being in late 2007. It was the result of several months work by a number of GMs. Unfortunately, the amount of work proved too much and the project fell by the wayside. It is still available for use as a shared setting.&lt;br /&gt;
&lt;br /&gt;
The system used in the New World campaign was Dungeons &amp;amp;amp; Dragons 3.5, although there are some custom rules. These are incorporated into the Explorer&#039;s Guide to the New World which you can access through the ORC Downloads section. Information on the setting is also available on the ORC Wiki which also features some updated rules.&lt;br /&gt;
&lt;br /&gt;
The setting is similar to that of the arrival of the the Conquistadors in South America, although the native inhabitants are the Reptilian Lizardfolk.&lt;br /&gt;
&lt;br /&gt;
=What do these acronyms mean?=&lt;br /&gt;
So RPGs and other gaming tend to have a selection of acronyms that need explaining.&lt;br /&gt;
&lt;br /&gt;
We hope that the following is a help in guiding you through the ones we&#039;ll use on the website and in general.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dice Info !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
|d4||A 4 sided dice.&lt;br /&gt;
|-&lt;br /&gt;
|d6||A 6 sided dice.&lt;br /&gt;
|-&lt;br /&gt;
|d8||An 8 sided dice.&lt;br /&gt;
|-&lt;br /&gt;
|d10||A 10 sided dice.&lt;br /&gt;
|-&lt;br /&gt;
|d12||A 12 sided dice.&lt;br /&gt;
|-&lt;br /&gt;
|d20||A 20 sided dice.&lt;br /&gt;
|-&lt;br /&gt;
|d% or d100||A percentile roll normally produced by rolling 2 d10s with acting as the tens number and the other as the units number. A result of 00 on the dice is 100.&lt;br /&gt;
|-&lt;br /&gt;
|xdy+z||The x infront of the d refers to the number of dice rolled, the y after the d refers to the type of dice rolled and the z refers to the bonus or penalty applied to the result.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Acronym&lt;br /&gt;
! Explanation&lt;br /&gt;
|-&lt;br /&gt;
|2d20||&#039;&#039;&#039;Modiphius Entertainment&#039;s&#039;&#039;&#039; proprietary system used in Conan: Adventures in a age undreamed of, Mutant Chronicles, John Carter on Mars, the Infinity RPG, [[Category:Achtung! Cthulhu|Achtung! Cthulhu]], and Devils Run.&lt;br /&gt;
|-&lt;br /&gt;
|CoC||Call Of Cthulhu. A RPG based on the works of HP Lovecraft. Published by Chaosium - http://www.chaosium.com/&lt;br /&gt;
|-&lt;br /&gt;
|d20||This is the system used to power &#039;&#039;&#039;Dungeons &amp;amp;amp; Dragons&#039;&#039;&#039; which has been made &#039;free&#039; to use by other manufacturers and of course Wizards Of The Coast themselves.&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;amp;D or DND||Dungeons &amp;amp;amp; Dragons - The worlds most popular RPG and classed as the one that started it all. Published by Wizards Of The Coast - http://www.wizards.com/&lt;br /&gt;
|-&lt;br /&gt;
|GM / DM||Game Master or Dungeon Master. This is the person who facilitates the game, sets the scene and controls all the &#039;&#039;&#039;NPC&#039;&#039;&#039;s/Monsters etc. DM tends to be used exclusively for D&amp;amp;amp;D. For WoD games this is normally referred to as Storyteller but in essence it&#039;s the same job. may also be called a Story Guide, Referee or Facilitator.&lt;br /&gt;
|-&lt;br /&gt;
|GURPS||Generic Universal Role Playing System - One of the first game systems explicitly designed to be able to be used in ANY genre.&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Points used by a GM in the &#039;&#039;&#039;2d20&#039;&#039;&#039; system to add challenges to the game. Players can buy extra &#039;&#039;&#039;d20s&#039;&#039;&#039; to roll with Heat.&lt;br /&gt;
|-&lt;br /&gt;
|ICC||In Character Chat - A forum or chat environment where players are acting in character.&lt;br /&gt;
|-&lt;br /&gt;
|IP||Intellectual Property. Intellectual Property refers to a setting (e.g. Dragonlance or Ravenloft) or a rules system (e.g D&amp;amp;amp;D or &#039;&#039;&#039;GURPS&#039;&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|LARP||Live Action Role Play - An RPG where people dress up and act out their role sometimes with rules, and sometimes without.&lt;br /&gt;
|-|Modiphius Entertainment|| British company with a number of licensed Intellectual Properties (&#039;&#039;&#039;IP&#039;&#039;&#039;).&lt;br /&gt;
|-|Momentum||Points used by characters in the &#039;&#039;&#039;2d20 system&#039;&#039;&#039;. Players can buy extra &#039;&#039;&#039;d20s&#039;&#039;&#039; to roll, with Momentum or add to a group pool. Momentum is earned by gaining more successes than is needed.&lt;br /&gt;
|-&lt;br /&gt;
|NPC||Non Player Character. A character used by the &#039;&#039;&#039;GM/DM&#039;&#039;&#039; during the game.&lt;br /&gt;
|-&lt;br /&gt;
|OGL||Open Gaming License. Used by gaming manufacturers to make their basic rule set free, pioneered by &#039;&#039;&#039;Wizards of the Coast&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|One shot||A game that only lasts a single session, often a playtest or a filler game for folk to play. Sometimes called one-offs too.&lt;br /&gt;
|-&lt;br /&gt;
|PC||Player Character. The character used by a &#039;&#039;&#039;Player&#039;&#039;&#039; during the game.&lt;br /&gt;
|-&lt;br /&gt;
|Player||The real-life person playing the game, NOT their character&lt;br /&gt;
|-&lt;br /&gt;
|RPG||Roleplaying Game - Yes I know it looks odd but be assured that it&#039;s Roleplaying Game and NOT Role Playing Game or Role-playing Game.&lt;br /&gt;
|-&lt;br /&gt;
|SJG||Steve Jackson Games - Not the same Steve Jackson behind Fighting Fantasy books, but another Steve Jackson altogether. Responsible for GURPS, Munchkin and many many other games (including Toon!).&lt;br /&gt;
|-&lt;br /&gt;
|WoD||Sometimes shown as &#039;&#039;&#039;O&#039;&#039;&#039;WoD or &#039;&#039;&#039;N&#039;&#039;&#039;WoD (Orginal and New). This refers to the World Of Darkness series of games produced by White Wolf - http://www.white-wolf.com/ The O or N in front of the acronym refers to Old or New. White Wolf did a re-launch of their World Of Darkness setting and wiped the slate clean leading to a New World Of Darkness. The relaunch led to a bit of a split in the fanbase with many people sticking to the OWoD content refusing to move over to the NWoD.&lt;br /&gt;
|-&lt;br /&gt;
|WotC||Wizards Of The Coast - Publishers of D&amp;amp;amp;D and Magic The Gathering and all round gaming company. They bought the original publishers of D&amp;amp;amp;D (TSR) when that company went into financial difficulties and brought D&amp;amp;amp;D 3rd Edition to our doorstep along with the d20 system.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Ashes_of_Freedom:_Rebirth&amp;diff=5342</id>
		<title>Ashes of Freedom: Rebirth</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Ashes_of_Freedom:_Rebirth&amp;diff=5342"/>
		<updated>2019-09-24T20:07:53Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Bill&#039;s reruns of classic AD&amp;amp;D adventures&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
Ashes of Freedom: Rebirth is a (A)D&amp;amp;D campaign that sees Volkrania 60 years after the [[Purge of Fire]], a sequel to my popular [[Ashes of Freedom]] campaigns. The original campaign was created for AD&amp;amp;D (Advanced Dungeons &amp;amp; Dragons) 2nd edition, so I returned there, and will hopefully open up new lands (or even old lands) for the PCs to explore, with some classic adventures. The first was the Temple of Elemental Evil. &lt;br /&gt;
&lt;br /&gt;
==Ruleset==&lt;br /&gt;
&lt;br /&gt;
*AD&amp;amp;D uses the core rulebooks - Players Handbook (PHB), Dungeon Masters Guide (DMG), Tome of Magic (ToM) and the various Monstrous Compendiums. I managed the PCs using the core rules CD-ROM.&lt;br /&gt;
*5e rules uses the Player Handbook (PHB) - other books are at DMs discretion. &lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
&lt;br /&gt;
The fall of Danil Eggar&#039;s plans and thwarting of Demogorgon&#039;s invasion of the the Prime Material Plane caused caused significant upheaval beyond Volkrania itself, possibly even to the fabric of time and space. The Sacrifice of Pyrrhus meant that a terrible artefact had been activated, but its presence has yet to be felt. The Elven Gods reopened the Ways to their people, although the Elves that returned in [[The Homecoming]] are apparently colder and far less willing to co-exist with humanity and the other races. It began with [[The Temple of Elemental Evil]].&lt;br /&gt;
&lt;br /&gt;
==AD&amp;amp;D House Rules==&lt;br /&gt;
* [[New Deity: Trithereon]]&lt;br /&gt;
* [[New Deity: Sharindlar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Ashes_of_Freedom]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Ashes_of_Freedom&amp;diff=5341</id>
		<title>Ashes of Freedom</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Ashes_of_Freedom&amp;diff=5341"/>
		<updated>2019-09-24T20:03:45Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Tabletop rpg information for the Ashes of Freedom Campaign Dungeons and Dragons setting: detailing the country, politics, and a number of house rules. It is run every fortnight at ORC in Edinburgh&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volkrania. A land of towering mountains, deep forests, ice-cold lakes, and windswept coasts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s plenty of excitement to be found here. Ancient ruins beckon. The Remnant plot and scheme. Orcs and their kin harry civilisation from the Eastlands. Winds whisper of treasures to be found within icy mountains. In the subterranean darkness of the DeepEarth, ancient secrets lie forgotten.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From deep mines where dwarves toil in the darkness to the icy heights of Tarad&#039;s Teeth, Volkrania is a land of adventure. It&#039;s a beautiful country. It&#039;s a dangerous country. But to you, it&#039;s home...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ashes of Freedom&#039;&#039;&#039; was initially a campaign setting for the 3.5/4th edition of the popular &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; roleplaying game (RPG). However, I&#039;ve found that there are a number of issues with the systems. Originally set in my AD&amp;amp;D world, I modified it to fit into the D&amp;amp;D 4th edition system. When I became disillusioned with the 4th edition system, I began developing D&amp;amp;D 3.6. These pages contain &#039;House&#039; rules as such, as well as a guide to the actual campaign. As of June 2012, I&#039;ve made a return to the setting - this time time focussing on a number of classic scenarios, which may lead the group far from Volkrania... I&#039;m calling it [[Ashes of Freedom: Rebirth]]&lt;br /&gt;
&lt;br /&gt;
The campaign is set in [[Volkrania]], the northern-most country of the continent of [[Erilya]]. Cut off from much of the land by the goblinoid-held territories of the Wildlands to the East, [[Volkrania]] is fiercely independent and ruled over by King Thrommel I. The [[Orcgate War]] has been over for some time and the country has been rebuilt, although many of the scars remain.&lt;br /&gt;
&lt;br /&gt;
When I ran the original campaign, it dealt with the Mandragora invading [[Volkrania]] and the lead-up to the invasion and [[Purge of Fire]]. The [[Attack on Kratishold]] was one of the best sessions I&#039;ve ever run. The campaign I previously ran is set 5 years after the [[Purge of Fire]] took place. The [[Ashes of Freedom: Rebirth]] campaign latest campaign is 60 years later, after the Purge, revisited for 5e.&lt;br /&gt;
&lt;br /&gt;
=The Campaign Setting=&lt;br /&gt;
&lt;br /&gt;
*[[The country of Volkrania]] - a guide to the places of the campaign area.&lt;br /&gt;
&lt;br /&gt;
*[[Dramatis Personae]] - listing the PCs and other major characters, as well as the various factions in the Ashes of Freedom campaign.&lt;br /&gt;
&lt;br /&gt;
*[[The History of Volkrania]] - details the history of Volkrania up to the present campaign year (based upon the [[The_Erilyan_Calendar]]).&lt;br /&gt;
&lt;br /&gt;
*[[Religions of Volkrania]] - how the D&amp;amp;D pantheon is seen in Ashes of Freedom.&lt;br /&gt;
&lt;br /&gt;
=Ashes of Freedom House Rules=&lt;br /&gt;
*[[Ashes_of_Freedom_Character_Generation]]&lt;br /&gt;
*[[Ashes_of_Freedom_PC_Races ]]&lt;br /&gt;
*[[Ashes of Freedom Classes]]&lt;br /&gt;
*[[Ashes of Freedom Skills]]&lt;br /&gt;
*[[Ashes_of_Freedom Feats]]&lt;br /&gt;
*[[Fumbles and Criticals]]&lt;br /&gt;
*[[3.6_Combat]]&lt;br /&gt;
*[[Powers,_Spells_and_Rituals]] - New spells.&lt;br /&gt;
*[[Hero_Points_and_Destiny_Points]]&lt;br /&gt;
*[[New Magic Items]]&lt;br /&gt;
&lt;br /&gt;
=Adventure Summaries=&lt;br /&gt;
These summarise the various adventures I&#039;ve run at ORC Edinburgh.&lt;br /&gt;
*Game 1 ORC [[07-NOV-2009]]&lt;br /&gt;
*Game 2 ORC [[05-DEC-2009]]&lt;br /&gt;
*Game 3 ORC [[19-DEC-2009]]&lt;br /&gt;
*Game 4 ORC [[16-JAN-2010]]&lt;br /&gt;
*Game 5 ORC [[30-JAN-2010]]&lt;br /&gt;
*Game 6 ORC [[27-FEB-2010]]&lt;br /&gt;
*Game 7 ORC [[20-MAR-2010]]&lt;br /&gt;
*Game 8 ORC [[03-APR-2010]]&lt;br /&gt;
*Game 9 ORC [[17-APR-2010]]&lt;br /&gt;
*[[The Curse of Arkhaven]]&lt;br /&gt;
*[[The Storm of Ages]]&lt;br /&gt;
*[[City Life Pt.1]]&lt;br /&gt;
*[[City Life Pt.2]]&lt;br /&gt;
*[[City Life Pt.3]]&lt;br /&gt;
*[[O&#039;er the hills and Faerie Way]]&lt;br /&gt;
==Downloads==&lt;br /&gt;
A number of files are also available for download in PDF format.&lt;br /&gt;
&lt;br /&gt;
*[https://www.themandragora.com/download/DND/ashes_of_freedom_campaign/mapPDFVolkrania.zip Map of Volkrania] - a full-colour A4 map of the campaign area.&lt;br /&gt;
*[https://www.themandragora.com/download/DND/ashes_of_freedom_campaign/docPDFVolkraniaSites.zip Guide to Volkrania] - describing the various areas of Volkrania.&lt;br /&gt;
*[https://www.themandragora.com/download/DND/ashes_of_freedom_campaign/rpgAOFpcs.zip Ashes of Freedom Player Characters], 4th edition PCs from the first season.&lt;br /&gt;
*[https://www.themandragora.com/download/DND/ashes_of_freedom_campaign/rpgAOFsheet.zip 3.6 Character sheet], the 3.6 character sheet for use in my game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Ashes_of_Freedom]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Mike_Smithson&amp;diff=5315</id>
		<title>Mike Smithson</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Mike_Smithson&amp;diff=5315"/>
		<updated>2019-06-28T13:38:26Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Mike Smithson, level 5 Fighter in the Ashes of Freedom D&amp;amp;D Campaign&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Age 23, Half Orc Fighter Level 5&lt;br /&gt;
Str 19 Con 14 Dex 13 Int 12 Wis 10 Cha 10&lt;br /&gt;
=Combat=&lt;br /&gt;
Saves: Fort +7 Reflex +3 Will +2&lt;br /&gt;
&lt;br /&gt;
Speed 20 Initiative +1&lt;br /&gt;
&lt;br /&gt;
AC 20 (Full &#039;&#039;plate +1&#039;&#039;, Flatfooted 19/Touch 11)&lt;br /&gt;
&lt;br /&gt;
HP 51 Second Wind 3&lt;br /&gt;
&lt;br /&gt;
Base Attack +5&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
*&#039;&#039;Glaive of Throwing&#039;&#039; +2 13 (Dmg 1d10+9)&lt;br /&gt;
*Flail +9 (Dmg 1d8+4)&lt;br /&gt;
*Longbow, masterwork +8 (Dmg 1d8+4)&lt;br /&gt;
&lt;br /&gt;
Feats:Simple and martial weapons, Shield Proficiency, Armour Proficiency (Light, Medium, Heavy), Weapon Focus: Glaive, Power Attack, Cleave, Point Blank shot, Precise shot, Weapon Specialisation: Glaive.&lt;br /&gt;
&lt;br /&gt;
Hero Points 5 Destiny Points 1 (Rescue)&lt;br /&gt;
&lt;br /&gt;
Class Skills: Acrobatics (Dex) -3, Arcana (Int) +3, Athletics (Str) +5, Bluff (Cha) +2, Concentration (Con) +4, Diplomacy (Cha) +2, Dungeoneering (Wis) +2, Endurance (Con) +3, Heal (Wis) +2, History (Int) +3, Insight (Wis) +2, Intimidate (Cha) +2, Martial Lore (Int) +3, Nature (Wis) +2, Perception (Wis) +2, Religion (Int) +3, Stealth (Dex) -3,&lt;br /&gt;
Streetwise (Cha) +7, Thievery (Dex) -3&lt;br /&gt;
&lt;br /&gt;
Secondary Skills: Appraise +3, Climb +4,Craft +3, Decipher Script +3, Disguise +4, Escape Artist +1, Forgery +3,&lt;br /&gt;
Handle Animal +2, Knowledge +3, Perform +2, Profession +2, Ride +4, Search +3, Sleight of Hand -3, Swim +7, Use Rope -3&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;Glaive of Throwing +2&#039;&#039;, Flail, Composite Longbow (Masterwork), Quiver with 40 arrows, &#039;&#039;Full plate +1&#039;&#039;, backpack, chalk, flint and steel, 10 days rations, spade, signal whistle, tent, winter blanket, waterskin, &#039;&#039;perpetual light amulet&#039;&#039;, &#039;&#039;cloak of resistance&#039;&#039;, Hammerfall Pass Deputy badge.&lt;br /&gt;
&lt;br /&gt;
Wealth: 50pp, 117gp, 6sp, 9cp&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Ashes_of_Freedom]]&lt;br /&gt;
[[Category:Player_Character]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Talk:Main_Page&amp;diff=5310</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Talk:Main_Page&amp;diff=5310"/>
		<updated>2019-06-25T11:01:16Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;This is the discussion for the ORC wiki contents page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the discussion for the ORC wiki contents page.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=MediaWiki:Common.css&amp;diff=5309</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=MediaWiki:Common.css&amp;diff=5309"/>
		<updated>2019-06-25T10:58:09Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=User:Bill&amp;diff=5308</id>
		<title>User:Bill</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=User:Bill&amp;diff=5308"/>
		<updated>2019-06-25T10:50:19Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Profile&lt;br /&gt;
| Name                = Bill Heron&lt;br /&gt;
| Born                = In the last century!&lt;br /&gt;
| Location            = Edinburgh&lt;br /&gt;
| Alignment           = Probably Neutral Evil!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m the webmaster of ORC. I&#039;ve played a wide variety of games, but largely focus on horror games and FRPG.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=User_talk:Bill&amp;diff=5307</id>
		<title>User talk:Bill</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=User_talk:Bill&amp;diff=5307"/>
		<updated>2019-06-25T08:49:51Z</updated>

		<summary type="html">&lt;p&gt;Bill: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=3.G_Character_Creation&amp;diff=5279</id>
		<title>3.G Character Creation</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=3.G_Character_Creation&amp;diff=5279"/>
		<updated>2019-05-06T09:30:06Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Grim and gritty D&amp;amp;D campaign with tones of dark fantasy. Uses alternative D&amp;amp;D 3.G rules for free-form character creation.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every character begins the game as an average person in terms of actual combat training: an inexperienced youth, of whichever race they so choose, with base skills reflecting their relatively mundane occupation. They also possess a set of traits, that flesh out the fine details of some of their skill abilities, their mindset and strong points, and also their shortcomings.&lt;br /&gt;
&lt;br /&gt;
You can get a 3.G character sheet [http://www.orcedinburgh.co.uk/orc-downloads/func-startdown/20/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;At 1st level:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;===&lt;br /&gt;
These represent your raw physical and mental potential. A value of 10-11 in a given score is the human average. See [http://www.d20srd.org/srd/theBasics.htm#abilityScores here] for a detailed explanation. There is a modifier associated with the ability score value: if you have it higher than 10-11, the modifier is positive and works as a bonus; if it is lower then it is negative and works as a penalty.&lt;br /&gt;
To assign your ability score values, use the 25 point-buy system, or consult [[25pointBuyChart| this chart]] with pre-generated values to assign.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength (Str)&#039;&#039;&#039;= Adds to melee combat rolls, and to melee, thrown and composite bow weapon damage. Important for physical endurance skills. If reduced to 0, you become paralyzed.&lt;br /&gt;
*&#039;&#039;&#039;Dexterity (Dex)&#039;&#039;&#039;= Adds to AC, to ranged and thrown combat rolls, and to Reflex defense. Important for agility and coordination skills. If reduced to 0, you become paralyzed.&lt;br /&gt;
*&#039;&#039;&#039;Constitution (Con)&#039;&#039;&#039;= Adds to HP, to the Staggered buffer zone, and to Fortitude defense. If reduced to 0, you die.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence (Int)&#039;&#039;&#039;= Increases skill points gained. Important for various Knowledge skills. If reduced to 0, you become comatose.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom (Wis)&#039;&#039;&#039;= Adds to Will defense. Important for concentrating and being alert. If reduced to 5, you become insane. If reduced to 0, you become comatose.&lt;br /&gt;
*&#039;&#039;&#039;Charisma (Cha)&#039;&#039;&#039;= Important for almost all of the social skills. If reduced to 0, you become comatose. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Races|Race]]&#039;&#039;&#039;===&lt;br /&gt;
Choose your race, from among humans, elves, gnomes or dwarves.&lt;br /&gt;
Click [[Races|here]] for a breakdown of racial abilities, history and general outlook of each.&lt;br /&gt;
You can further customize your race&#039;s abilities via traits and flaws, or give it supernatural abilities by choosing to be a &#039;special case&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Hit Points(HP)&#039;&#039;&#039;=== &lt;br /&gt;
These represent the amount of physical punishment you can withstand.&lt;br /&gt;
Your Hit point total is equal to:&lt;br /&gt;
 6 + Con mod.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Disabled&amp;quot; buffer zone:&#039;&#039;&#039;&lt;br /&gt;
Once you exhaust your HP, you start burning down this buffer zone of additional HP. While in this buffer zone, your character is stumbling around, staggered, and needs to put himself together or escape. If he exhausts the buffer, he goes into negative HP and becomes unconscious.&lt;br /&gt;
 Disabled zone HP = Con score&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defenses&#039;&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Fort&#039;&#039;&#039;= Con modifier + (bonuses gained by training)       &lt;br /&gt;
*&#039;&#039;&#039;Ref&#039;&#039;&#039;= Dex modifier + (bonuses gained by training)      &lt;br /&gt;
*&#039;&#039;&#039;Will&#039;&#039;&#039;= Wis modifier + (bonuses gained by training) &lt;br /&gt;
*&#039;&#039;&#039;Armor Class (AC)&#039;&#039;&#039; = Dex modifier  + (any armor or shield bonuses) + Dodge modifiers&lt;br /&gt;
&#039;&#039;These are what you roll to defend yourself against opponents’ attack rolls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traits &amp;amp; Flaws&#039;&#039;&#039; ===&lt;br /&gt;
Your character has 10 trait points to spend at character creation (humans have more). All of these must be invested. You can get extra trait points to spend at the cost of acquiring Flaws, up to a maximum of 10 extra trait points. &lt;br /&gt;
&lt;br /&gt;
All of these points must be invested at character creation (unlike skill points), but your character may gain some new traits throughout his life (at the DMs discretion). One of the things you can invest your points in is to be a ‘special case’.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;&#039;&#039;[[Special Cases|Special Case]]&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
Your character has something special about him: a mystical heritage, a powerful gift or a twisted curse. Click [[Special Cases|here]] to see a list of ‘cases’ to pick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Download [http://www.orcedinburgh.co.uk/orc-downloads/func-startdown/21/ List of Traits].&lt;br /&gt;
&lt;br /&gt;
Download [http://www.orcedinburgh.co.uk/orc-downloads/func-startdown/22/ List of Flaws].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;===&lt;br /&gt;
You have a number of skill points equal to (12+Int modifier) x4 at first level. If your Int modifier is negative, then exclude it from the calculation. Invest one point in a skill you have unlocked to raise 1 rank in it.&lt;br /&gt;
You must invest at least half of your skill points in the skills you have available at the beginning of the campaign. You may leave the rest of the points unspent, which represents your ‘latent potential’, and use them to learn abilities from sources you find along your way. The full list of skills is [[Skills#Skill list|here]].&lt;br /&gt;
&lt;br /&gt;
When using a skill, you roll a Skill check: &lt;br /&gt;
 1d20 + ranks in skill + relevant Ability Score modifier + other bonuses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Skills unlocked at first level:&#039;&#039; &lt;br /&gt;
    Linguistics&lt;br /&gt;
    Perception&lt;br /&gt;
    Swim&lt;br /&gt;
*&#039;&#039;Plus extra skills from one of the background packages:&#039;&#039;&lt;br /&gt;
{| border=1&lt;br /&gt;
!Farmer!!Hunter!!Merchant!!Performer!!Rascal!!Aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
   Handle Animal&lt;br /&gt;
   Knowledge(nature) &lt;br /&gt;
   Knowledge(religion) &lt;br /&gt;
   Profession(farmer) &lt;br /&gt;
   Ride&lt;br /&gt;
   Craft(woodworking)&lt;br /&gt;
|| &lt;br /&gt;
   Climb&lt;br /&gt;
   Knowledge(nature)&lt;br /&gt;
   Ride&lt;br /&gt;
   Stealth&lt;br /&gt;
   Survival&lt;br /&gt;
|| &lt;br /&gt;
   Appraise&lt;br /&gt;
   Bluff&lt;br /&gt;
   Diplomacy&lt;br /&gt;
   Profession(any)&lt;br /&gt;
   Sense Motive&lt;br /&gt;
||&lt;br /&gt;
   Acrobatics&lt;br /&gt;
   Perform(any)&lt;br /&gt;
   Sleight of Hand&lt;br /&gt;
   Sense Motive&lt;br /&gt;
|| &lt;br /&gt;
   Bluff&lt;br /&gt;
   Intimidate&lt;br /&gt;
   Sleight of Hand&lt;br /&gt;
   Sense Motive&lt;br /&gt;
||&lt;br /&gt;
   Diplomacy&lt;br /&gt;
   Knowledge(history)&lt;br /&gt;
   Perform&lt;br /&gt;
   Sense Motive&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;(you can invent your own set of skills, as long as you can come up with a plausible background for the character)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many traits can help expand your character&#039;s skill repertoire, reflecting his particular talents and inclinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
Your character is not proficient with armor or shields of any kind at the start of the campaign. Your character is proficient with his own fists (and any weapon that covers the hand, such as a gauntlet, brass knuckles, etc), and possibly with one or two simple weapons, according to his background:&lt;br /&gt;
{| border=1&lt;br /&gt;
!Farmer!!Hunter!!Merchant!!Performer!!Rascal!!Aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
   Sickle&lt;br /&gt;
   Scythe&lt;br /&gt;
|| &lt;br /&gt;
   Shortbow&lt;br /&gt;
   Sling&lt;br /&gt;
|| &lt;br /&gt;
   -&lt;br /&gt;
||&lt;br /&gt;
   -&lt;br /&gt;
|| &lt;br /&gt;
   Dagger&lt;br /&gt;
   Club&lt;br /&gt;
||&lt;br /&gt;
   Rapier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Languages&#039;&#039;&#039;===&lt;br /&gt;
Your character starts play knowing his native language, plus a number of extra languages equal to his Int modifier.&lt;br /&gt;
Languages available (at character creation) are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gunssab&#039;&#039;&#039; (human, The Fringe in Ivernia)&lt;br /&gt;
*&#039;&#039;&#039;Sabellic&#039;&#039;&#039; (human, Mil in Ivernia)&lt;br /&gt;
*&#039;&#039;&#039;Old Gutnish&#039;&#039;&#039; (human, northern tribes in Ivernia and Hyperborea)&lt;br /&gt;
*&#039;&#039;&#039;Erisse&#039;&#039;&#039; (Elf, Ivernia)&lt;br /&gt;
*&#039;&#039;&#039;Goiodon&#039;&#039;&#039; (gnome, Ivernia)&lt;br /&gt;
*&#039;&#039;&#039;Kolkub&#039;&#039;&#039; (dwarf, Ivernia)&lt;br /&gt;
*&#039;&#039;&#039;Epic Achaean&#039;&#039;&#039; (human, mostly all of Archipelago)&lt;br /&gt;
*&#039;&#039;&#039;Kallikan&#039;&#039;&#039; (gnome, Archipelago)&lt;br /&gt;
*&#039;&#039;&#039;Novgor&#039;&#039;&#039; (human, The Khaganate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dialects within each exist, but these are the major groups. People living in the Fringe generally pick up on other languages even from other races. &lt;br /&gt;
&lt;br /&gt;
For every 2 ranks in Linguistics, your character learns yet another language, provided he has been exposed to it or has someone to teach him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Nuno|Nuno]] 01:31, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Post-Myth_-_Shapes_of_Grey]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Itochi&amp;diff=5278</id>
		<title>Itochi</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Itochi&amp;diff=5278"/>
		<updated>2019-05-06T08:49:33Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A criminal gang operating out of the badlands south of Leith, the Itochi are highly organised, if small in number. Human members of the gang ape their Nazzadi counterparts, tinting their skin, wearing red contact lenses, and sporting tattoos. The gang has ready access to firearms and often hire themselves out as muscle to other gangs, and run their own &amp;quot;protection racket&amp;quot; in their territory, but they are willing to turn their hands to anything. They often refer to each other by military titles yet few, if any, have seen active service. Once you join the Itochi, your oath is for life - the only way to leave is in a box.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cthulhutech]]&lt;br /&gt;
[[Category:Cthulhutech_NPCs]]&lt;br /&gt;
[[Category:Through_the_Looking_Glass]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Mutant_Anarchists_Cookbook&amp;diff=5260</id>
		<title>The Mutant Anarchists Cookbook</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Mutant_Anarchists_Cookbook&amp;diff=5260"/>
		<updated>2019-05-04T08:54:58Z</updated>

		<summary type="html">&lt;p&gt;Bill: /* Jammers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assuming that they find a source&lt;br /&gt;
of food and shelter, the characters&lt;br /&gt;
face two problems. First, they must&lt;br /&gt;
avoid being caught by the sentinels.&lt;br /&gt;
Second, they must try to contact&lt;br /&gt;
other mutants and form some sort of&lt;br /&gt;
resistance network.&lt;br /&gt;
&lt;br /&gt;
Avoiding being caught by the&lt;br /&gt;
sentinels is very difficult. The&lt;br /&gt;
sentinels are designed and equipped&lt;br /&gt;
specifically to capture mutants. Their&lt;br /&gt;
organic analyzers can perform&lt;br /&gt;
scanning sweeps across hundreds of&lt;br /&gt;
miles and pinpoint the location of a&lt;br /&gt;
mutant to within a few hundred feet.&lt;br /&gt;
To avoid being captured, the&lt;br /&gt;
characters must devise a means of&lt;br /&gt;
masking their presence from these&lt;br /&gt;
scanners, confusing the scanners, or&lt;br /&gt;
jamming them across a large area.&lt;br /&gt;
=Jammers=&lt;br /&gt;
Jamming the scanners is very&lt;br /&gt;
risky. It hides the mutants&#039; location&lt;br /&gt;
but it also sends a loud, clear&lt;br /&gt;
message to the sentinels that&lt;br /&gt;
something is going on. The sentinels&lt;br /&gt;
immediately go to work trying to&lt;br /&gt;
locate the source of the jamming&lt;br /&gt;
signal. If the area affected is very&lt;br /&gt;
large, this may take a long time. If&lt;br /&gt;
the jammer is weak, it can be located&lt;br /&gt;
very quickly.&lt;br /&gt;
&lt;br /&gt;
Fortunately, jammers are easy to&lt;br /&gt;
build. They have only one applicable&lt;br /&gt;
rank: range. The ranges achieved at&lt;br /&gt;
various ranks are listed on the&lt;br /&gt;
Jammer Range table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jammer Range&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039; &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shift 0      1 area&lt;br /&gt;
&lt;br /&gt;
Feeble       2 areas&lt;br /&gt;
&lt;br /&gt;
Poor         4 areas&lt;br /&gt;
&lt;br /&gt;
Typical      6 areas&lt;br /&gt;
&lt;br /&gt;
Good        20 areas&lt;br /&gt;
&lt;br /&gt;
Excellent   1 mile&lt;br /&gt;
&lt;br /&gt;
Remarkable  5 miles&lt;br /&gt;
&lt;br /&gt;
Incredible  20 miles&lt;br /&gt;
&lt;br /&gt;
Amazing     50 miles&lt;br /&gt;
&lt;br /&gt;
Monstrous   150 miles&lt;br /&gt;
&lt;br /&gt;
Unearthly   500 miles&lt;br /&gt;
&lt;br /&gt;
The jammers range is a radius.&lt;br /&gt;
For example, a jammer with&lt;br /&gt;
Incredible range has a radius of 20&lt;br /&gt;
miles, so it jams an area of&lt;br /&gt;
approximately 1,250 square miles.&lt;br /&gt;
&lt;br /&gt;
Everything within its range is blacked&lt;br /&gt;
out to a sentinel&#039;s organic analyzer.&lt;br /&gt;
As soon as a jammer is activated,&lt;br /&gt;
all sentinels in the region go on alert.&lt;br /&gt;
They are looking not only for the&lt;br /&gt;
jammer but for the mutant activity it&lt;br /&gt;
is obviously masking.&lt;br /&gt;
&lt;br /&gt;
To determine how much time the&lt;br /&gt;
sentinels need to locate and destroy&lt;br /&gt;
the jammer, make a FEAT roll using&lt;br /&gt;
the jammer&#039;s range.&lt;br /&gt;
&lt;br /&gt;
*White result-one hour.&lt;br /&gt;
*Green result- 1 to 1 0 hours.&lt;br /&gt;
*Yellow result-1 day.&lt;br /&gt;
*Red result- 1 to 10 days.&lt;br /&gt;
&lt;br /&gt;
If the jammer&#039;s range is Typical or&lt;br /&gt;
less, however, it is automatically&lt;br /&gt;
found within one hour. Such small&lt;br /&gt;
jammers are useful for creating&lt;br /&gt;
diversions, but little else.&lt;br /&gt;
&lt;br /&gt;
Because of the sentinels&#039; learning&lt;br /&gt;
program, they are hard to fool twice.&lt;br /&gt;
After locating a particular type of&lt;br /&gt;
jammer, the time needed to locate&lt;br /&gt;
any similar jammer is halved. Thus,&lt;br /&gt;
character&#039;s must redesign their&lt;br /&gt;
jammer each time they build one to&lt;br /&gt;
get full benefit from it.&lt;br /&gt;
&lt;br /&gt;
The weight of a jammer equals its&lt;br /&gt;
range rank number in pounds. An&lt;br /&gt;
Excellent range jammer, for&lt;br /&gt;
example, weighs about 20 pounds. It&lt;br /&gt;
is easily portable with its antenna&lt;br /&gt;
array folded. A Monstrous jammer,&lt;br /&gt;
however, weighs 75 pounds and is&lt;br /&gt;
significantly less portable.&lt;br /&gt;
&lt;br /&gt;
=Wild Weasels=&lt;br /&gt;
A wild weasel is an electronic&lt;br /&gt;
decoy designed to imitate the&lt;br /&gt;
organic signature of a mutant. Wild&lt;br /&gt;
weasels create a multitude of mutant&lt;br /&gt;
readings on the sentinel&#039;s scanners,&lt;br /&gt;
allowing real mutants to blend into&lt;br /&gt;
the general chaos without attracting&lt;br /&gt;
special attention.&lt;br /&gt;
&lt;br /&gt;
Obviously, a wild weasel also&lt;br /&gt;
attracts the attention of every&lt;br /&gt;
sentinel in the area. It is much harder&lt;br /&gt;
to locate than a jammer, but is&lt;br /&gt;
correspondingly more difficult to&lt;br /&gt;
design and build.&lt;br /&gt;
&lt;br /&gt;
A wild weasel has three applicable&lt;br /&gt;
ranks: range, resolution, and&lt;br /&gt;
personality.&lt;br /&gt;
&lt;br /&gt;
Wild Weasel ranges are identical&lt;br /&gt;
to jammer ranges. False readings&lt;br /&gt;
will be created within that range.&lt;br /&gt;
Resolution is the number of false&lt;br /&gt;
images the weasel can create. It&lt;br /&gt;
equals the device&#039;s resolution rank&lt;br /&gt;
number. For example, a wild weasel&lt;br /&gt;
with Remarkable resolution can&lt;br /&gt;
create up to 30 false mutant&lt;br /&gt;
readings.&lt;br /&gt;
&lt;br /&gt;
Personality is the device&#039;s ability to&lt;br /&gt;
mimic the organic signature of a&lt;br /&gt;
specific mutant. When sorting out&lt;br /&gt;
the multitude of targets, a sentinel&lt;br /&gt;
zeroes in on recognized signatures&lt;br /&gt;
before pursuing unidentified mutants&lt;br /&gt;
(unless the unidentified mutants are&lt;br /&gt;
much closer}. It is a good idea,&lt;br /&gt;
therefore, to program the weasel so&lt;br /&gt;
it creates images of famous mutant&lt;br /&gt;
fugitives; Wolverine is a favorite&lt;br /&gt;
because he tops the sentinels&#039; &amp;quot;Most&lt;br /&gt;
Wanted&amp;quot; list. Another trick is&lt;br /&gt;
programming the weasel to project&lt;br /&gt;
multiple images of the mutants who&lt;br /&gt;
will be using it for cover, making it&lt;br /&gt;
impossible for sentinels to pick out&lt;br /&gt;
the real mutants.&lt;br /&gt;
&lt;br /&gt;
To determine how much time&lt;br /&gt;
sentinels need to locate the wild&lt;br /&gt;
weasel, make a FEAT roll using its&lt;br /&gt;
range rank.&lt;br /&gt;
*White result- 1 to 1 0 hours.&lt;br /&gt;
*Green result-1 day.&lt;br /&gt;
*Yellow or Red result-1 to 10 days.&lt;br /&gt;
When moving under the cover of a &lt;br /&gt;
wild weasel, characters still risk&lt;br /&gt;
being intercepted by sentinels. Make&lt;br /&gt;
a FEAT roll using the weasel&#039;s&lt;br /&gt;
resolution rank:&lt;br /&gt;
*If the weasel&#039;s personality rank exceeds its resolution, any colored result means the mutants have not been singled out;&lt;br /&gt;
*If the weasel&#039;s resolution rank equals its personality rank, a yellow result is needed to avoid interception;&lt;br /&gt;
*If its resolution exceeds its personality, only a red result will protect the mutants.&lt;br /&gt;
This roll must be made once per&lt;br /&gt;
hour that the characters are exposed&lt;br /&gt;
to the sentinels.&lt;br /&gt;
&lt;br /&gt;
A typical wild weasel is the size of&lt;br /&gt;
a television set; those with low&lt;br /&gt;
resolution ranks are the size of small&lt;br /&gt;
portable sets, while powerful models&lt;br /&gt;
are the size of a 23-inch console.&lt;br /&gt;
=Masking Devices=&lt;br /&gt;
A masking device, or simply mask,&lt;br /&gt;
is an electronic device which fools&lt;br /&gt;
the sentinels&#039; organic analyzers into&lt;br /&gt;
concluding that no mutants are&lt;br /&gt;
present. It masks the mutants&#039;&lt;br /&gt;
presence without tipping off the&lt;br /&gt;
sentinels that anything is out of&lt;br /&gt;
order.&lt;br /&gt;
&lt;br /&gt;
A mask is the most powerful of the&lt;br /&gt;
three devices described here. Masks&lt;br /&gt;
are not terribly difficult to build,&lt;br /&gt;
either, but they require some special&lt;br /&gt;
components and data which are hard&lt;br /&gt;
to come by.&lt;br /&gt;
&lt;br /&gt;
Most importantly, building an&lt;br /&gt;
effective mask requires a thorough&lt;br /&gt;
understanding of how a sentinel&#039;s&lt;br /&gt;
organic analyzer works. This means&lt;br /&gt;
the characters need an organic&lt;br /&gt;
analyzer to examine (an actual&lt;br /&gt;
analyzer isn&#039;t needed if the designer&lt;br /&gt;
can somehow get the technical&lt;br /&gt;
specs, but these are harder to come&lt;br /&gt;
by than real analyzers}. All analyzers&lt;br /&gt;
work the same way, so the unit from&lt;br /&gt;
a mark IV sentinel is just as helpful&lt;br /&gt;
as ons from an omega sentinel.&lt;br /&gt;
&lt;br /&gt;
Also, one of the components of a&lt;br /&gt;
mask is a refractive fold generator,&lt;br /&gt;
which must be built separately. This device has a single applicable&lt;br /&gt;
rank-Remarkable-and requires no&lt;br /&gt;
special components.&lt;br /&gt;
&lt;br /&gt;
The mask itself has two applicable&lt;br /&gt;
ranks: range and density.&lt;br /&gt;
Range determines both how large&lt;br /&gt;
an area the device can conceal and&lt;br /&gt;
how many characters it can conceal.&lt;br /&gt;
This information is listed on the Mask&lt;br /&gt;
Ranges table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask Ranges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank        Range  Characters&lt;br /&gt;
&lt;br /&gt;
Feeble      2 feet    1&lt;br /&gt;
&lt;br /&gt;
Poor        4 feet    2&lt;br /&gt;
&lt;br /&gt;
Typical     6 feet    3&lt;br /&gt;
&lt;br /&gt;
Good        8 feet    4&lt;br /&gt;
&lt;br /&gt;
Excellent  10 feet    6&lt;br /&gt;
&lt;br /&gt;
Remarkable  1 area    8&lt;br /&gt;
&lt;br /&gt;
Incredible  1 area    10&lt;br /&gt;
&lt;br /&gt;
Amazing     1 area    15&lt;br /&gt;
&lt;br /&gt;
Monstrous   2 areas   25&lt;br /&gt;
&lt;br /&gt;
Unearthly   4 areas   40&lt;br /&gt;
&lt;br /&gt;
For example, a mask with Remarkable range conceals up to&lt;br /&gt;
eight characters in the same area as&lt;br /&gt;
the device. A mask with Monstrous&lt;br /&gt;
range conceals up to 25 characters&lt;br /&gt;
in the same area as the device and&lt;br /&gt;
one adjacent area.&lt;br /&gt;
&lt;br /&gt;
The mask&#039;s density rank measures&lt;br /&gt;
how difficult it is for an organic&lt;br /&gt;
analyzer to penetrate the screen.&lt;br /&gt;
&lt;br /&gt;
A typical mask is portable, about&lt;br /&gt;
the size of a suitcase. It can be made&lt;br /&gt;
smaller, of course, for additional&lt;br /&gt;
column shifts.&lt;br /&gt;
&lt;br /&gt;
=Minuteman=&lt;br /&gt;
A minuteman is a remote sentinel&lt;br /&gt;
ambushing device. It lures sentinels&lt;br /&gt;
into range by creating the image of a&lt;br /&gt;
mutant and then detonates,&lt;br /&gt;
destroying the sentinels along with&lt;br /&gt;
itself.&lt;br /&gt;
&lt;br /&gt;
A minuteman has two ranks: lure&lt;br /&gt;
and blast. Once the device is placed&lt;br /&gt;
and activated, a FEAT roll is made&lt;br /&gt;
once per day against its lure rank. A&lt;br /&gt;
green result means that one sentinel&lt;br /&gt;
has been lured close to the device. A&lt;br /&gt;
yellow result lures two sentinels and&lt;br /&gt;
a red result lures a triad of sentinels.&lt;br /&gt;
A white result means that no&lt;br /&gt;
sentinels found the minuteman, but&lt;br /&gt;
another roll can be made the next&lt;br /&gt;
day.&lt;br /&gt;
&lt;br /&gt;
The minuteman&#039;s blast rank is the&lt;br /&gt;
strength of its attack when it&lt;br /&gt;
explodes. It makes one edged attack&lt;br /&gt;
against each sentinel in range. Since&lt;br /&gt;
most sentinels have Incredible body&lt;br /&gt;
armor, a device with less than&lt;br /&gt;
Incredible blast has no chance to&lt;br /&gt;
damage a sentinel.&lt;br /&gt;
&lt;br /&gt;
Other sorts of minutemen can be&lt;br /&gt;
designed: incendiaries, energy&lt;br /&gt;
attacks, electronic brain scramblers,&lt;br /&gt;
or anything else the characters can&lt;br /&gt;
cobble together.&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel_Super_Heroes]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Through_the_Looking_Glass&amp;diff=5257</id>
		<title>Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Through_the_Looking_Glass&amp;diff=5257"/>
		<updated>2019-05-04T08:44:53Z</updated>

		<summary type="html">&lt;p&gt;Bill: /* Edinburgh in 2085 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Bill&#039;s Cthulhutech RPG setting, Through the Looking Glass, set in 2085. Welcome to Edinburgh during the Aeon War! Includes a city map and describes Edinburgh and Scotland in 2085 in a world where Lovecraftian horror and emergent technologies blur the line between sorcery and technology.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
[[File:CthulhutechLogo.png|center]]&lt;br /&gt;
&#039;&#039;We will not go gently into the night. We&#039;re taking back what belongs to us. We&#039;re taking back our planet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bill&#039;s Cthulhutech game set in the Edinburgh of 2085. It concentrates upon strong character-driven play, in games that will also feature my Arunstoun setting. Rather than focus on the tager/mecha angle, the game will concentrate more on the hapless mortals that are brought into contact with the World Beyond We Know.&lt;br /&gt;
&lt;br /&gt;
This is the Strange Aeon. This is the future of Edinburgh. This is Cthulhutech.&lt;br /&gt;
&lt;br /&gt;
=Edinburgh in 2085=&lt;br /&gt;
Edinburgh itself is not a single [http://en.wikipedia.org/wiki/Arcology Arcology], but a group of district arcologies, owing to Edinburgh&#039;s unusual geography and geology. The arcologies themselves are closed off with a stringent series of checks in place, normally through single access points. Identities are checked thoroughly by NEG guards and all air traffic through the roof access ports are carefully monitored, and a sophisticated defence grid stands ready to protect the arcologies from attack.&lt;br /&gt;
&lt;br /&gt;
Although much of Edinburgh has been rebuilt, the building styles remain faithful to their tenement roots - however these blocks are now far bigger, and often have the parks and hanging gardens throughout their structure. A shopping mall and arcade usually comprise the lower levels, often with a parking area. The weather within the arcologies is controlled to a certain degree, and occasional rain is scheduled to fall at specific times. Detached housing is popular among the rich, but few can afford the cost of a private home and garden within an arcology. Such individuals often live in large mansions outside the arcology, protected by a security grid and bodyguards.&lt;br /&gt;
&lt;br /&gt;
The no-mans land between the arcologies consists of ruined tenements and overgrown structures - a basic subsistence lifestyle is the lot for those choosing this life. A few hardy souls live outside the city in this fashion, either out of choice or necessity. While gangs can be a problem, most communities are usually well-equipped and quite capable of defending themselves this close to the city. Police and NEG patrols regularly sweep the area, but there are plenty of places for people - and other things - to hide. Although local law enforcement does what it can, many of these areas are under control of gangs like the [[Black Banshees]] or [[Itochi]] ([[Nazzadi]] for &amp;quot;razorblades&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The roads between the arcolgies are carefully monitored, but there are those desperate enough to try to prey on passing traffic. Only a few organised gangs attempt this as the NEG takes a measured but harsh response to those attacking their citizens.&lt;br /&gt;
&lt;br /&gt;
[[File:EdinburghMap2085.jpg |center]]&lt;br /&gt;
&lt;br /&gt;
===Granton===&lt;br /&gt;
Granton is the oldest arcology in Scotland, and it shows it. Much of it is in in need of repair after the Arcanotech wars, and the whole district is dilapidated, with power outages, poor environmental control, and other mechanical and electrical faults. Living space is cheap if somewhat crowded, and crime and poverty are high here. The NEG are aware of the &amp;quot;lack of facilities&amp;quot; in the area, but have yet to act.&lt;br /&gt;
*[[Gallery of Modern Art]] - located in an area of open parkland, the site is now a war memorial.&lt;br /&gt;
*[[Hailesland]] - this badland is the site of the former Hailesland arcology south of the Granton arcology.&lt;br /&gt;
*[[The McKenzie Scheme]] - a dilapidated development that has somehow resisted demolition.&lt;br /&gt;
&lt;br /&gt;
===New Town===&lt;br /&gt;
Although many of the old Georgian buildings were destroyed in the Arcanotech war, the actual appearance of the New Town has become grander, with the arcology following an &amp;quot;Neo-Georgian&amp;quot; architectural style. This means the buildings look much as they did, although they are far taller, and make better use of the internal space. The New Town district is one of the newer arcologies and remains popular among the wealthy.&lt;br /&gt;
&lt;br /&gt;
===Old Town===&lt;br /&gt;
The Old Town district is believed to be the safest arcology in Scotland. Sentry weapon pods and law enforcement professionals are everywhere. Much of the city&#039;s commercial and government offices are here, and they take their safety and security seriously.&lt;br /&gt;
&lt;br /&gt;
Many of the open areas contain war memorials and heroes of the Arcanotech war, including the [[Nazzadi]] leader, Vreta. A full size replica statue of a Claymore Mecha stands at the foot of where the Mound begins, overlooking the Gardens of Remembrance.&lt;br /&gt;
&lt;br /&gt;
The District houses a number of NEG Offices (the [[Office Of Internal Security]], and the [[GIA]]) as well as being the seat of local government within the Castle Rock. The branch offices of a number of corporations are nearby including the [[Ashcroft Foundation]] (the Bank of Scotland building on the Mound) and [[Chrysalis Corporation]] (within the old Standard Life building on Lothian Road).&lt;br /&gt;
&lt;br /&gt;
*[[Ashcroft Foundation Office]]&lt;br /&gt;
*[[Edinburgh Castle]]&lt;br /&gt;
*[[Princes Street]]&lt;br /&gt;
*[[Chrysalis Corporation Office]]&lt;br /&gt;
*[[OIS Station]]&lt;br /&gt;
*[[GIA Station]]&lt;br /&gt;
*Section 13 HQ, known as the &amp;quot;[[The Basement]]&amp;quot;.&lt;br /&gt;
*[[Waverley Station]]&lt;br /&gt;
&lt;br /&gt;
===Leith===&lt;br /&gt;
The Leith district extends down to Musselburgh. The old tenements that comprise much of the area were lucky to survive much of the bombing, and the developments were upgraded to heritage status. Although the buildings are old, many have been modernised and the area is extremely popular and lively. Most of Edinburgh&#039;s Nazzadi live here, and the arcology has a far more positive energy to it than other Districts. The Shore area remains a popular retail centre, with designer stores and improved amenities such as theatres and performance arenas - many of the Edinburgh Festival events take place here.&lt;br /&gt;
&lt;br /&gt;
The area south of the Leith arcology is where warring gangs, including the [[Itochi]], compete for resources and control of this warren of craters bombed-out buildings. Some of the larger houses are still intact and are often claimed by gang leaders as their headquarters. It remains one of the most dangerous areas in Edinburgh, along with the badlands of the [[Hailesland]].&lt;br /&gt;
&lt;br /&gt;
A mechanised infantry battalion maintains a presence in Musselburgh, due to the proximity to the [[Port Seton Quarantine Zone]].&lt;br /&gt;
&lt;br /&gt;
*[[Red Light Club]]&lt;br /&gt;
&lt;br /&gt;
===Southside===&lt;br /&gt;
The biggest Arcology in Edinburgh, and was rebuilt after being bombed heavily in the wars. Some younger Southsiders have never left the Arcology, attending school, then University before taking their first job without ever leaving the area.&lt;br /&gt;
&lt;br /&gt;
The pace of life in the Southside is frenetic and rarely quiet. All streets have noise dampeners, but there&#039;s still a background hubbub at the best of times. Street markets are everywhere, selling university peeks and academic paraphernalia as well as more mundane items such as food and clothing. Many nightclubs, bars and eateries cater to the arcology&#039;s population and some are open 24 hours a day.&lt;br /&gt;
&lt;br /&gt;
*[[Edinburgh University]]&lt;br /&gt;
*The [[Fielding Building]]&lt;br /&gt;
*[[King&#039;s Buildings]]&lt;br /&gt;
*[[Renfield Mall]]&lt;br /&gt;
&lt;br /&gt;
===Outside the City===&lt;br /&gt;
*[[Port Seton Quarantine Zone]]&lt;br /&gt;
*[[The Toll]]&lt;br /&gt;
*[[Holyrood]]&lt;br /&gt;
*[[Pentland Hills]]&lt;br /&gt;
*[[The Lowlands]]&lt;br /&gt;
*[[The Highlands]]&lt;br /&gt;
*[[Rosyth]]&lt;br /&gt;
*[[Forth Bridges]]&lt;br /&gt;
&lt;br /&gt;
==Transport in the Strange Aeon==&lt;br /&gt;
Transport within the Edinburgh districts is limited to foot and mag-lev trams and trains. The confines and air controls of the arcologies make it near impossible to drive motor vehicles, especially older hybrids and petrol-driven cars. &lt;br /&gt;
&lt;br /&gt;
Each Edinburgh district has a large parking area located besides their gates. Although the costs are high it is possible to drive from one district to another. A thriving trade in car rentals (both old petrol and d-engine) has sprung up and many Edinburgh natives enjoy &amp;quot;a drive in the countryside&amp;quot; in their spare time, free of the confines of the Edinburgh Arcologies. The roads and transport channels are surrounded on both sides by large embankments - so most Edinburgh residents do not have to look at the bombed-out ruins as they commute between the districts. In heavy rain, these channels have been known to flood.&lt;br /&gt;
&lt;br /&gt;
Although most avoid travelling too far from the city, some foolhardy individuals have been known to drive to Glasgow, although the roads are in a poor state of repair (a mag-lev train links Glasgow and Edinburgh), with the exception of those that lead to the airports.&lt;br /&gt;
&lt;br /&gt;
Air travel is the proviso of the wealthy and powerful - most long-haul flights require a military escort, and commercial airlines all route through mainland Europe. The [[Migou]] presence at the Poles, and [[Esoteric Order of Dagon]] activity in the oceans make travel risky at the best of times. In the Far East and Eastern Europe, the [[Rapine Storm]] forces field enough flying horrors to make air travel through there near-impossible.&lt;br /&gt;
&lt;br /&gt;
==The Arcane Underground in Edinburgh==&lt;br /&gt;
With the passing of the Hopkins Act, the Arcane Underground in Edinburgh (and the UK) is effectively fragmented into small cells who distrust outsiders. Obviously this makes things difficult for the [[Eldritch Society]], who have to keep one step ahead of the OIS and GIA who see them as dangerous cultists as well. The Beltane incident legitimised the Eldritch society to Edinburgh law enforcement to a certain degree, but there&#039;s no &amp;quot;special relationship&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Tager packs in the UK are very much &amp;quot;on the road&amp;quot; most of the time. They have to keep moving in case Chrysalis Corp (or the NEG OIS) identifies them from previous operations. Communication amongst society members is very much dead-letter drops and cold-war style espionage.&lt;br /&gt;
&lt;br /&gt;
The lack of arcane magic users among the society&#039;s ranks in the UK has been a cause for concern for sometime among the Eldritch Society leadership.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*2024: David Wilkinson, a happily married father of three, and an office worker at the Scottish Parliament with no history of criminality or mental illness calmly walks into the Parliament chamber and detonates a home-made bomb, demolishing the structure, and killing over 400 people in the blast. Forensic scientists are baffled at three unknown elements found in the bomb fragments. The [[NUN]] orders the transfer of Scottish government to Edinburgh Castle.&lt;br /&gt;
&lt;br /&gt;
*2033: Research into [[D-engine technology]] at Cockenzie Power station goes badly wrong. A attempt to bring the power grid online using D-Engine technology results in a rift that swallows Port Seton and results in the area being quarantined by NEG forces. No one goes there any more.&lt;br /&gt;
&lt;br /&gt;
*2030-2045: A marked rise in psychosis and criminality in East Lothian residents cause the Seton Quarantine zone to be expanded. A large number of people disappear in the area before the zone is secured.&lt;br /&gt;
&lt;br /&gt;
*2046: The oil rigs of the North Sea are mothballed. The former Rosyth and Loch Fine naval bases are brought back online as [[NEG]] Naval bases.&lt;br /&gt;
&lt;br /&gt;
*2048: The Granton [http://en.wikipedia.org/wiki/Arcology Arcology] is the first to be built in Edinburgh.&lt;br /&gt;
&lt;br /&gt;
*2055: An unknown agency infiltrates the Beltane fire festival society. Only quick thinking by the [[GIA]] and [[Eldritch Society]] members prevent a catastrophe. The [[NEG]] pass the Hopkins Act, which makes any kind of neo-pagan or cult activity illegal without a permit.&lt;br /&gt;
&lt;br /&gt;
*2056: Protests against the Hopkins Act result in riots as the [[NEG]] deploy violent force to control the streets during the Edinburgh Festival.&lt;br /&gt;
&lt;br /&gt;
*2057: [[Esoteric Order of Dagon]] forces attempt to establish a foothold in the Western Isles. They fail, and their underwater city of G&#039;llho is believed destroyed by NEG forces, fielding [[Mecha]] for the first time.&lt;br /&gt;
&lt;br /&gt;
*2060-2063: Edinburgh is plagued by a serial killer. The identity of &amp;quot;the Handyman&amp;quot; is never discovered.&lt;br /&gt;
&lt;br /&gt;
*2063: [[Nazzadi]] and [[Migou]] bombings during the [[Arcanotech Wars]] destroy much of the city&#039;s landmarks, including the Scott Monument and Holyrood house.&lt;br /&gt;
&lt;br /&gt;
*2079: The famed Nazzadi artist, Tanyla, is killed in reprisal for the Arcanotech wars, during an exhibition of her work at the Edinburgh Festival. Her killer, Julie Milne, is later found to be suffering [[Aeon War Syndrome]].&lt;br /&gt;
&lt;br /&gt;
*2080: An outbreak of Enhanced Tuberculosis (ETB) causes a part of Leith&#039;s Shore district to be quarantined. A fire later sweeps through the tenement blocks concerned and is blamed on a ruptured oxygen tank. No bodies are ever found.&lt;br /&gt;
&lt;br /&gt;
*2081: The Handyman killings resume.&lt;br /&gt;
&lt;br /&gt;
*2085: Rosyth Naval base receives their first [[Engels]]; three Hamshalls.&lt;br /&gt;
=Player Characters=&lt;br /&gt;
Those Races and Professions marked with an (*) mean you should talk to Bill first. See also [[Assets and Drawbacks]].&lt;br /&gt;
===Races===&lt;br /&gt;
*Human&lt;br /&gt;
*[[Nazzadi]]&lt;br /&gt;
*[[Amlati]] Xenomix (Human/Nazzadi from Vade Mecum)&lt;br /&gt;
*[[Sidoci]] Xenomix (v.rare Human/Nazzadi from Vade Mecum)*&lt;br /&gt;
&lt;br /&gt;
===Professions===&lt;br /&gt;
note that these are &#039;&#039;suggestions&#039;&#039; only - I&#039;d prefer folk to be a bit more adventurous in character generation.&lt;br /&gt;
*Arcane Investigator (from Vade Mecum)&lt;br /&gt;
*Arcanotechnician&lt;br /&gt;
*Ashcroft Foundation Advisor (from Vade Mecum)&lt;br /&gt;
*Engel Pilot*&lt;br /&gt;
*Federal Agent (from Vade Mecum)&lt;br /&gt;
*Intelligence Agent&lt;br /&gt;
*Mecha Pilot&lt;br /&gt;
*Occult Scholar&lt;br /&gt;
*Para-psychic* (from Vade Mecum)&lt;br /&gt;
*Soldier&lt;br /&gt;
*Special Services Field Agent (from Damnation View)*&lt;br /&gt;
*Special Services Investigator (from Damnation View)*&lt;br /&gt;
*Special Services Sorceror (from Damnation View)*&lt;br /&gt;
*Tager*&lt;br /&gt;
*Zoner (from Vade Mecum)*&lt;br /&gt;
=Factions=&lt;br /&gt;
*[[NEG]]&lt;br /&gt;
**[[GIA]]&lt;br /&gt;
**[[Section 13]]&lt;br /&gt;
**[[FSB]]&lt;br /&gt;
**[[OIS]]&lt;br /&gt;
*[[Ashcroft Foundation]]&lt;br /&gt;
*[[Chrysalis Corporation]]&lt;br /&gt;
*Gangs&lt;br /&gt;
**[[Black Banshees]]&lt;br /&gt;
**[[Itochi]]&lt;br /&gt;
*[[Eldritch Society]]&lt;br /&gt;
**[[Eldritch Society PCs (Tagers)]]&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Agent Smith]]&lt;br /&gt;
*[[Colin Thomson]]&lt;br /&gt;
*[[Dave Carmichael]]&lt;br /&gt;
*[[David Nichols]]&lt;br /&gt;
*[[Donalds]]&lt;br /&gt;
*[[Eric Matheson]]&lt;br /&gt;
*[[Jerry Wainwright]]&lt;br /&gt;
*[[Kanly]]&lt;br /&gt;
*Nepoka&lt;br /&gt;
*Mudzingwa Undage&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
*[[Pierre McFalloch]]&lt;br /&gt;
*[[Johansen Bartlette]]&lt;br /&gt;
*[[Aya Brea]]&lt;br /&gt;
&lt;br /&gt;
=Fiction=&lt;br /&gt;
*[[Under a heavy rain]]&lt;br /&gt;
*[[Corporate Ties]]&lt;br /&gt;
*[[Vanguard Vengeance]]&lt;br /&gt;
&lt;br /&gt;
=Adventure Summaries=&lt;br /&gt;
*[[Heavy Metal]]&lt;br /&gt;
*[[When the ocean wept]]&lt;br /&gt;
*[[The Damascus Road]]&lt;br /&gt;
&lt;br /&gt;
=Player Character&#039;s Story=&lt;br /&gt;
*[[First Day At Work]] by [[Pierre McFalloch]]&lt;br /&gt;
*[[Second ish Day At Work]] by [[Pierre McFalloch]]&lt;br /&gt;
&lt;br /&gt;
Disclaimer: The Through the Looking Glass setting is not canonical: in Cthulhutech canon, the [[Migou]] have forced the [[NEG]] forces and population in Britain to retreat to an Arcology in Manchester. Note that some of my games feature themes that some may find disturbing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cthulhutech]]&lt;br /&gt;
[[Category:Through_the_Looking_Glass]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=How_to_request_a_namespace_on_the_Wiki&amp;diff=5255</id>
		<title>How to request a namespace on the Wiki</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=How_to_request_a_namespace_on_the_Wiki&amp;diff=5255"/>
		<updated>2019-05-04T08:40:06Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is very simple to get a page in the wiki: send Bill a Personal Message (a PM), with a brief description of your campaign and the system it uses. Bill will then create the placeholder on the [[Main Page]] after which you can edit and create further pages as necessary for your game.&lt;br /&gt;
Note that your password for the wiki and the password for the ORC site are not the same thing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Nihon&amp;diff=5246</id>
		<title>Nihon</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Nihon&amp;diff=5246"/>
		<updated>2019-03-22T22:49:54Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;Nihon is an all-encompassing D&amp;amp;D-genre campaign, covering a huge range of cultures and settings and using an original rule set devised by Vince Fitzpatrick. It has been runnin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nihon is an all-encompassing D&amp;amp;D-genre campaign, covering a huge range of cultures and settings and using an original rule set devised by Vince Fitzpatrick. It has been running since 1999. While many starting settings are possible, the one currently being run in Edinburgh is located in a fantasy version of medieval Japan. Flexible and highly-playable, it features a free-form magic system, large-scale battle system, plus rules for weather, fatigue, morale and other aspects often missing from commercial games like D&amp;amp;D 5e. &lt;br /&gt;
&lt;br /&gt;
[[Category: Nihon]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=MediaWiki:Category-article-count&amp;diff=5244</id>
		<title>MediaWiki:Category-article-count</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=MediaWiki:Category-article-count&amp;diff=5244"/>
		<updated>2019-03-21T23:05:03Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PLURAL:$2|This category contains only the following page.|The following {{PLURAL:$1|page is|$1 pages are}} in this category, out of $2 total.}}&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Kingdom_Under_Siege&amp;diff=5243</id>
		<title>Kingdom Under Siege</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Kingdom_Under_Siege&amp;diff=5243"/>
		<updated>2019-03-21T23:03:12Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CAMPAIGN BACKGROUND ==&lt;br /&gt;
&lt;br /&gt;
First page of a tattered journal:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...The Border Princes have never been the most hospitable of regions but now, with orcs pillaging the countryside, skaven infiltrating cities, life has never been more difficult. War isn&#039;t good for normal people. Never was. Lives lost. Families broken. Rampaging poverty and disease. It was a time of strife, when brother fought brother for a piece of bread. But this is not a story of suffering and hunger and death.&lt;br /&gt;
&lt;br /&gt;
It is a tale of a group that decided to cry out against fate, rather than bow their heads and succumb. It is a story of a band of individuals that would have never worked together in time of peace. It is a testament of how a motley band rises to the challenge of heroic feats - because they have to.&lt;br /&gt;
&lt;br /&gt;
It is a story of times when the die of fate are cast by the gods, when the gods watch, interfere and cheat...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== FEW CHANGES IN THE SETTING ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MONEY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have gold, you are rich. I mean it. One gold crown will be enough to sleep, eat and sparingly drink in an average tavern/pub/guesthouse for a MONTH. Don&#039;t get me started on precious stones. Oooooft.&lt;br /&gt;
All prices have been reworked to reflect that&lt;br /&gt;
&lt;br /&gt;
1 gc(golden crown) = 20ss(silver shillings) = 400cp (copper pence)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEITIES &amp;amp; RELIGION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a few new deities to choose from. Oh, and try and not piss them off. They are fickle and vengeful, but sometimes will grant you boons. Boons are granted to people who follow the tenets of their faith, make offerings and pray.&lt;br /&gt;
&lt;br /&gt;
== CHANGES IN GAMEPLAY MECHANICS ==&lt;br /&gt;
&lt;br /&gt;
Just forget what you learned from the books, apart from the d100 rolls. Forget the professions - know who you want your character to be:&lt;br /&gt;
&lt;br /&gt;
Warriors / Fighters : They are limited by weapon proficiencies, but there are &amp;quot;maneouvers&amp;quot; that expand them quite nicely. They are for warriors what magic spells are for spellcasters&lt;br /&gt;
&lt;br /&gt;
Thieves / Assassins : They are considerably more badass and will have the skills / equipment to f*ck people up badly. Stealth, poisons, bombs, smokescreens, disguises - what have you.&lt;br /&gt;
&lt;br /&gt;
Priests : They have considerable sway over people of their religion and are limited spellcasters. Warrior priests are not uncommon.&lt;br /&gt;
&lt;br /&gt;
Spellcasters : Please consider them mainly as mobile artillery in a fight - kind of glass cannons.&lt;br /&gt;
&lt;br /&gt;
Anything in between is cool as long as you have an idea...&lt;br /&gt;
&lt;br /&gt;
== NOTABLE PLACES ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alvinion:&#039;&#039;&#039;&lt;br /&gt;
Alvinion is a flying castle, which one can enter through a portal located in a rock outcropping smack in the middle of the Border Princes. Beware they, who try to come in uninvited. It is ruled by consensus by six lords (one of which is Lord Keldon von Richthoffen, while the others&#039; identities remain unknown), residing mostly in the six towers of the castle. It is sparsely populated with individuals hand-picked and invited to live and work there. There are no taxes per se, but everyone has to contribute where needed. All residents are subject to 2 laws: that the lords&#039; word is law, and everyone is to show respect to everyone else (if at least for the fact that offending a lord can and will end in any of the following: flogging, torture, execution or what is called Deathjump)&lt;br /&gt;
&lt;br /&gt;
== NOTABLE PEOPLE ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Keldon von Richthoffen:&#039;&#039;&#039;&lt;br /&gt;
One of the six lords of Alvinion (more commonly known as The Goddamn Flying Castle). Skilled in the art of warfare, politics and subterfuge. He holds absolute power in the castle, unless contested by any of the other lords (whose identities are currently unknown). Sometimes introduces himself as The Corporal - the rank with which he ended regular military service years ago. Has a particular dislike of mages and elves (one named Len in particular) - the source of which seem to stem from past experiences rather than common racial bias (he IS biased now). He is the face of Alvinion in &amp;quot;foreign&amp;quot; relations as well as recruitment. It has recently been revealed by The Storyteller that he keeps his religious beliefs and practices to himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thagrim Ironbeard:&#039;&#039;&#039;&lt;br /&gt;
The resident blacksmith and quartermaster. Known for his short (even for a dwarf) temper, fondness of mechanical contraptions and drink. Oh and as most Dwarves he dislikes elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shila:&#039;&#039;&#039;&lt;br /&gt;
The resident healer. She keeps a decent library of tomes on medicine, biology, chemistry and monsters. Also runs the infirmary. She seems a bit cold and lacking in bedside manner, but no-one doubts her skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wilhelm Tratter:&#039;&#039;&#039;&lt;br /&gt;
Resident carpenter and woodworker. Mostly keeps to himself in his workshop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Mage&amp;quot;:&#039;&#039;&#039;&lt;br /&gt;
There is a resident mage in the castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Marius von Bohenwald&amp;quot;:&#039;&#039;&#039;&lt;br /&gt;
Merchant who turned out to be a Witchhunter, inconveniencing players at one point. I has become apparent later on, that he is, in fact, leader of an Assassins&#039; Guild cell, and has since been employed by the lords of Alvinion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Storyteller:&#039;&#039;&#039;&lt;br /&gt;
A man in his 50s, with greying hair. He travels and trades real stories, one for one. He seems to have an uncanny ability to see through deception and lies. When asked for a story, he reads from The Book of Proverbs, which he carries on his person at all times. He claims to have met an elf named Len many years ago (more than his age would suggest), as well as a man named Keldon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Free Company of Nuln:&#039;&#039;&#039;&lt;br /&gt;
A six man strong mercenary band, rumored to be around since a century and a half ago. They never take on new members. The only exception being when one of them dies or retires, they find someone looking alike and train him to join. They are led by a man named Aaron Gallowglass, who rides a giant wolf into combat. There are some dwarves who claim to have met the men 150 years ago during The Great Siege of Karak and claim they are the same people still. It is obviously rubbish, since no human lives that long, but dwarves kind of forget that (and since the men claiming this are short, bearded and carry axes - no one tells them that).&lt;br /&gt;
&lt;br /&gt;
[[Category:WFRP]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Sands_of_Time&amp;diff=5222</id>
		<title>Sands of Time</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Sands_of_Time&amp;diff=5222"/>
		<updated>2018-11-21T12:13:04Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammut’s Womb=&lt;br /&gt;
&lt;br /&gt;
Ammut’s Womb is the name of the delta marking where the Sanjin empties into the Western Sea. The trees grow to towering sizes there, and there are several layers of eco-system exist. Monstrous versions of animals are also found here – some of which can threaten nearby ships on the coast - along with a number of varieties of carnivorous vegetation. No modern Hykarian would willingly live there, but there are rumours of tribes of primitives living deep within, not to mention those who wish to evade scrutiny or the law.&lt;br /&gt;
&lt;br /&gt;
=Black Pyramid=&lt;br /&gt;
&lt;br /&gt;
The tomb of the Black Pharaoh, He Who is Not Named, towers above the Blood Waste, dominating the horizon for miles. Mortared with the blood and bones of the Hykarian slaves, the edifice is thousands of years old. The top of the of the pyramid appears to be flat, with what looks like a piece of solid obsidian acting as a capstone. The Old Hykarians venerated the Black Pharaoh until their fall, possibly worshipping him too, but no history of the Pharaoh exists. Perhaps for a very good reason.  &lt;br /&gt;
&lt;br /&gt;
=Blood Waste=&lt;br /&gt;
&lt;br /&gt;
The red coloured stones of the desert where once believed to be the blood of the slaves that toiled in the once verdant land of Old Hykaria. Now it is a barren wasteland, where savage creatures live and the desert nomads cross at great risk. The nomads are a hardy bunch, savage and unforgiving – some are rumoured to be cannibals – and anyone crossing the desert is fair game. It is believed that they were cast out from the Forbidden City for some transgression, doomed to wander the Blood Waste for eternity. Nonetheless, they have adapted and nare &lt;br /&gt;
&lt;br /&gt;
=Chasm of N’gai=&lt;br /&gt;
&lt;br /&gt;
The black rift cuts across the landscape. The crevasse floor never sees the daylight sun, and tunnels worm their way through the rock. There are obvious signs that these tunnels were constructed but their purpose and their builders remain unknown. The deepest cavern floors are littered with strange blue crystals, and local nomads consider it a rite of passage to venture there and retrieve one. Some return, others do not. Even then, sometimes the young nomad will babble of “living darkness” and beg for death.&lt;br /&gt;
&lt;br /&gt;
=City of Nitocris, the City of the Dead=&lt;br /&gt;
&lt;br /&gt;
Named for the Queen who built the first tomb, this necropolis is vast. Used by the Old Hykarians to honour their dead, it is largely shunned in modern times. Most of the tombs have been picked clean by grave robbers, but the sands regularly reveal new wonders – and horrors. The Hykarian dead do not sleep quietly and many would-be thieves seeking easy pickings do not return.&lt;br /&gt;
&lt;br /&gt;
=Mountains of the Moon=&lt;br /&gt;
&lt;br /&gt;
The central mountain range of Hykaria is the ancestral home of the nomads and is believed to house the Forbidden City. It was from here that the nomads were driven out 2,000 years ago and is now taboo. The terrain is inhospitable, steep-sided valleys and narrow passes confusing even the most dedicated cartographer. It is believed that there is only one path to the Forbidden City: many have tried to find it, but few return.&lt;br /&gt;
&lt;br /&gt;
=Plain of Bones=&lt;br /&gt;
&lt;br /&gt;
In old Hykaria, slaves that were no longer of viable use (as workers or raw material), or who somehow displeased their masters, were sent to the Plain of Bones to die. Their legs were broken and the merciless sun allowed to take its toll. Their bones litter the desert, along with those of larger beasts from Ammut’s Womb that have fallen foul of magical wards set long ago by Old Hykaria.&lt;br /&gt;
&lt;br /&gt;
=Sarnac=&lt;br /&gt;
&lt;br /&gt;
The capital of Hykaria, Sarnac is really two cities: the relatively modern Western bank of the river is ruled by the Council of Thirteen, rich lords who control much of the trade and income, and the Eastern bank, the Dead city (see below). The city is at the mercy of the &#039;&#039;Crimson Sha&#039;in&#039;&#039;, an occult sandstorm of magic that requires the city to employ magical wards to repel. Some have whispered that the storm is the spirits of the Old Hykarians, and talk of “voices on the wind”. Much of the city is a tent bazaar but bigger structures of up to five storeys exist.&lt;br /&gt;
&lt;br /&gt;
=River Sanjin=&lt;br /&gt;
&lt;br /&gt;
Once “blessed” by the Old Hykarians with the blood of 12 virgins every flood time, the reddish tint of the Sanjin is all evident. The water itself is rich in minerals and most of the Hykarian foodstuffs are grown on its banks. It floods every year when the first Monsoon rains land on Nilambur, but a complicated irrigation structure allows for this.&lt;br /&gt;
&lt;br /&gt;
=The Dead City =&lt;br /&gt;
&lt;br /&gt;
Technically Old Sarnac, the Dead City is very much Old Hykaria. Buried by the sands a hundred years ago, the fate of the cruel Hykarian sorcerer-nobility remains unknown, but their legacy remains. The City ruins are awash with wealth and occult knowledge, but there are significant risks: some are still guarded, and Hykarian wards are as efficient now as they were a century ago. The Council of Thirteen constantly send expeditions here, to either seize a site or to stymie their rivals. Notably, there are a large number of obsidian obelisks scattered around the city. Called the Silent Sentinels, these markers are covered in a similar script to the Black Pyramid, and it is rumoured that, at certain times of the year, looking within will show images of Old Hykaria.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pathfinder]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Template:Profile&amp;diff=5167</id>
		<title>Template:Profile</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Template:Profile&amp;diff=5167"/>
		<updated>2018-09-10T08:55:26Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox vcard vevent&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;width:23em; font-size:0.9em; line-height:1.4em; text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:1.4em; line-height:1.3em; background:&amp;amp;#35;f0e68c&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{Img|}}}|&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot; {{{Img}}} colspan=&amp;quot;2&amp;quot; {{!}} [[Image:{{{Img}}}|300|{{{Img_capt|}}}]]&amp;lt;br /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;{{{Img_capt|}}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;text-align:center; line-height:1.5em; background:&amp;amp;#35;f0e68c&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} Profile Information&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} Name&lt;br /&gt;
{{!}} {{{Name}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Born|}}}|&lt;br /&gt;
! Born&lt;br /&gt;
{{!}} {{{Born}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
{{#if:{{{From|}}}|&lt;br /&gt;
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{{!}} {{{From}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
{{#if:{{{Location|}}}|&lt;br /&gt;
! Current location&lt;br /&gt;
{{!}} {{{Location}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Interests|}}}|&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} Interests&lt;br /&gt;
{{!}} {{{Interests}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Music|}}}|&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} Musical taste&lt;br /&gt;
{{!}} {{{Music}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Alignment|}}}|&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} Alignment&lt;br /&gt;
{{!}} {{{Alignment}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Player|}}}|&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} Player in&lt;br /&gt;
{{!}} {{{Player}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{GM|}}}|&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} GM of&lt;br /&gt;
{{!}} {{{GM}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Planning|}}}|&lt;br /&gt;
! style=&amp;quot;white-space:nowrap;&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} Planning&lt;br /&gt;
{{!}} {{{Planning}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Wishlist|}}}|&lt;br /&gt;
! style=&amp;quot;external;&amp;quot; valign=&amp;quot;top&amp;quot; {{!}}&lt;br /&gt;
{{!}} {{#ifeq:{{#sub:{{{Wishlist}}}|0|4}}|&amp;quot;http&amp;quot;|[{{{Wishlist}}} Wishlist]|[http://www.amazon.co.uk/wishlist/{{{Wishlist}}} Amazon Wishlist]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:{{{Category|Members}}}]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=ORC_Forum&amp;diff=5075</id>
		<title>ORC Forum</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=ORC_Forum&amp;diff=5075"/>
		<updated>2018-07-27T13:19:11Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to ORC!&#039;&#039;&#039; You may need to be registered and logged in to view some areas.&lt;br /&gt;
If you&#039;re player looking for a group, please use the Inevitable Introduction Thread (http://orcedinburgh.co.uk/forum/introductions/13944-the-inevitable-introduction-thread) if you&#039;re new to the site and just want to say hello. That way you&#039;re posting in an established thread, and it helps to cross posting.&lt;br /&gt;
If you&#039;re a GM looking for players - either for an existing group, or looking to form one, please post in http://orcedinburgh.co.uk/forum/looking-to-run-a-game. This area of the forum is for ORC members to gauge interest in games whether they be one-shots or campaigns, as GMs. So, if you&#039;ve got a game you want to run, post it here.&lt;br /&gt;
Please don&#039;t post anything like mobile or email addresses, dropbox links, etc. as this area is searchable by the &#039;net and general public! &lt;br /&gt;
&lt;br /&gt;
As GMs and players, you can promote ORC by word-of-mouth to other societies or to existing GMs/players. If you&#039;re a GM looking for players, check here first - contact prospective players rather than waiting on them. You can also contact prospective players through the LookingforGame distribution list in the PM system. Send a PM to the LookingforGame list (ORC Messaging -&amp;gt; Compose -&amp;gt; Contacts drop-down list). Give it a few weeks and make sure you start a relevant forum thread and mention it in the PM!&lt;br /&gt;
&lt;br /&gt;
Can people PLEASE let Bill know if there are any games planned for ORC that AREN&#039;T listed on the site. If we have games scheduled without them being &#039;published&#039; on the site then it can make things harder for us to know where the gaps are and indeed if we have games planned. GMs, remember that if you are intending to run a game, please make sure that you put it up on the calendars, especially if you&#039;re looking for players. ORC Edinburgh also has a Facebook page (www.facebook.com/orcedinburgh).&lt;br /&gt;
&lt;br /&gt;
It also functions as a &amp;quot;booking slot&amp;quot; to a certain extent as well - remember that we have finite space at some venues.&lt;br /&gt;
&lt;br /&gt;
Most games at ORC are fortnightly, so consider following a similar format if you are new to ORC or running a game. As a GM, you may want to consider 4 players the minimum for running a game initially too. It&#039;s best to run a couple of sessions first to see how your group may play together, rather than launching into a massive campaign with an unknown group.&lt;br /&gt;
&lt;br /&gt;
We also have a wiki area (http://www.orcedinburgh.co.uk/wiki), based on Wikipedia&#039;s MediaWiki software, with a lot of functionality built-in for GMs and players to use for settings, houserules, NPCs, and the like. Send Bill a PM if you&#039;d like to use it for games.&lt;br /&gt;
&lt;br /&gt;
If you know of any games that are planned for this weekend or any other weekend either PM Bill or submit the event yourself and he&#039;ll do the tidying up.&lt;br /&gt;
&lt;br /&gt;
Some basic guidance to using the site:&lt;br /&gt;
&lt;br /&gt;
# The Introductions area of the Forum will be purged of messages over a year old.&lt;br /&gt;
# The Games/Players Wanted area of the Forum will be purged of messages over a year old - this means that there won&#039;t be quite so much clutter and keeps things relatively current!&lt;br /&gt;
# The Trades/Sales/Wants area of the Forum will be purged of messages over a year old. &lt;br /&gt;
# Some posts may be moved to the relevant area if they are out of date or relevant.&lt;br /&gt;
&lt;br /&gt;
Note that you can:&lt;br /&gt;
&lt;br /&gt;
* Subscribe to a thread so that you&#039;ll get an email every time someone posts in that thread (or unsubscribe if necessary).&lt;br /&gt;
* Add a Thread as Favorite, so that it is &amp;quot;bookmarked&amp;quot; for you in the ORC forum.&lt;br /&gt;
* Export a Forum thread to a no-frills PDF file by using the Forum Tools.&lt;br /&gt;
* Change your profile avatar and password at https://orcedinburgh.co.uk/kunena/profile. Choose Edit. You can reset your password in the User Account tab.&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Category:Star_Trek_Adventures&amp;diff=4980</id>
		<title>Category:Star Trek Adventures</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Category:Star_Trek_Adventures&amp;diff=4980"/>
		<updated>2018-03-20T18:42:32Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The best-selling officially-licensed 2d20 RPG from Modiphius Entertainment based on the popular franchise. &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The best-selling officially-licensed 2d20 RPG from Modiphius Entertainment based on the popular franchise.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=USS_Resolute&amp;diff=4979</id>
		<title>USS Resolute</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=USS_Resolute&amp;diff=4979"/>
		<updated>2018-03-20T18:41:25Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;Category: Star Trek Adventures &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Star Trek Adventures]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Category:PbP&amp;diff=4893</id>
		<title>Category:PbP</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Category:PbP&amp;diff=4893"/>
		<updated>2017-08-14T13:28:35Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;Play by Post games carried out in the ORC forum. &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Play by Post games carried out in the ORC forum.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Zero_Point&amp;diff=4799</id>
		<title>Zero Point</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Zero_Point&amp;diff=4799"/>
		<updated>2016-03-27T16:14:48Z</updated>

		<summary type="html">&lt;p&gt;Bill: /* Heroes of the Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bill&#039;s game of WW2 battles against the Nazis and the threat of the Mythos.... Using the Achtung! Cthulhu setting for Call of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
=Three Kings=&lt;br /&gt;
Having successfully made contact with the Czechoslovak resistance, the Section D Operatives prepare to storm the castle.[[File:KarlsteinCastle.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
==Castle Karlstein==&lt;br /&gt;
&lt;br /&gt;
#First Gate&lt;br /&gt;
#The Old Gate&lt;br /&gt;
#The Well Tower&lt;br /&gt;
#The Second Gate&lt;br /&gt;
#Burgrave&#039;s Court&lt;br /&gt;
#Burgrave&#039;s House&lt;br /&gt;
#Main Court&lt;br /&gt;
#Imperial Palace&lt;br /&gt;
#St. Nicholas&#039; Chapel&lt;br /&gt;
#St. Catherine&#039;s Chapel&lt;br /&gt;
#St. Mary’s Tower&lt;br /&gt;
#Wooden Bridge&lt;br /&gt;
#Great Tower&lt;br /&gt;
#Cemetery&lt;br /&gt;
#Outer Ward&lt;br /&gt;
===Enemy Forces===&lt;br /&gt;
Castle Karlstein houses a full company of &#039;&#039;Heer&#039;&#039; forces, approximately 130 men, plus a detachment of 10 SS troopers.&lt;br /&gt;
&lt;br /&gt;
The company comprises three &#039;&#039;Züge&#039;&#039;, or platoons, each of which is commanded by a junior officer (usually a Leutnant or lieutenant), and is made up of 4 10-man infantry squads, or &#039;&#039;Gruppen&#039;&#039;. Each squad (&#039;&#039;Gruppe&#039;&#039;) is made up of a squad leader and deputy squad leader (often NCOs), a 3-man machine gun “&#039;&#039;Trup&#039;&#039;”, and a 5-man rifle “&#039;&#039;Trup&#039;&#039;”. A command and support staff of 10 men complete the company. Apparently the Black Sun contingent are headed up by &#039;&#039;&#039;Herr Doktor Graf Ernst von Kammerstein&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The SS detachment comprises 10 troopers plus one commanding officer — &#039;&#039;&#039;Obersturmführer Heinrich Schlachter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
At any one time, one platoon of 40 men is guarding the castle or down in the surrounding villages on guard and patrol duty, and two platoons (80 men) are off duty or asleep. This means there are as many as 100 &#039;&#039;Heer&#039;&#039; soldiers in the castle.&lt;br /&gt;
&lt;br /&gt;
=Heroes of the Sea=&lt;br /&gt;
HEADQUARTERS SECTION D&lt;br /&gt;
OPERATION “WOTAN”&lt;br /&gt;
==Commanding Officer’s Briefing==&lt;br /&gt;
0915 Hours, 26 May 1940&lt;br /&gt;
/1940/BEF16.D&lt;br /&gt;
&lt;br /&gt;
===Section-7 Report:===&lt;br /&gt;
[[File:Nieuport.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the 10th of May the overwhelming attack by German armed forces has&lt;br /&gt;
placed the B.E.F. (“British Expeditionary Force”) and our French and Belgian&lt;br /&gt;
allies in a dangerously precarious situation. Faced with the possibility&lt;br /&gt;
of total loss of B.E.F. forces, the Admiralty has today announced OPERATION&lt;br /&gt;
DYNAMO, the complete evacuation of the B.E.F. and whatever Allied forces can be&lt;br /&gt;
accommodated by sea to south-east England.&lt;br /&gt;
&lt;br /&gt;
Furious fighting is raging in Northern France and Belgium, and the B.E.F.&lt;br /&gt;
and Allied forces are retreating to the French port of DUNKIRK (“DUNKERQUE”).&lt;br /&gt;
The aim is to evacuate more than 300,000 armed forces personnel before the&lt;br /&gt;
entire region falls to the Germans, a result which we believe is now only a&lt;br /&gt;
matter of time.&lt;br /&gt;
&lt;br /&gt;
DUNKIRK itself has been heavily bombed. Evacuations are to be made by&lt;br /&gt;
ship from the 17 1/2 mile stretch of beaches between DUNKIRK and the town of&lt;br /&gt;
NIEUPORT. A bridgehead has been established, some 5 miles deep, between the&lt;br /&gt;
two towns, for the regrouping of B.E.F. and Allied forces. A shrinking pocket&lt;br /&gt;
exists to the south of the bridgehead, funnelling retreating B.E.F. and Allied&lt;br /&gt;
forces. Beset on all sides by overwhelming German forces, British and Allied&lt;br /&gt;
forces are suffering heavy losses in order to make time for our troops to&lt;br /&gt;
withdraw.&lt;br /&gt;
&lt;br /&gt;
The DUNKIRK area comprises low-lying coastal plains, comprising sand&lt;br /&gt;
dunes giving way to agricultural lands criss-crossed by drainage canals. The&lt;br /&gt;
terrain is not considered favourable to armour, and roads are raised above the&lt;br /&gt;
surrounding plains and flanked by drainage ditches, making traffic using them&lt;br /&gt;
easily visible.&lt;br /&gt;
&lt;br /&gt;
===Section VIII Report:===&lt;br /&gt;
Belgian forces are crumbling and the surrender of King Leopold is expected&lt;br /&gt;
imminently. Communications on the ground are difficult, and it is unclear &lt;br /&gt;
if the French command under General BLANCHARD appreciate the full nature of&lt;br /&gt;
OPERATION DYNAMO.&lt;br /&gt;
&lt;br /&gt;
Due to the speed of the German advance, there are limited Resistance or&lt;br /&gt;
intelligence assets on the ground. The presence of tens of thousands of B.E.F.&lt;br /&gt;
troops with inadequate communication and a rapidly changing situation is&lt;br /&gt;
expected to provide a chaotic environment.&lt;br /&gt;
===Section D Analysis:===&lt;br /&gt;
Section D agent Agatha MARCHAM (codename: WOTAN) has made a recent&lt;br /&gt;
transmission from what is now German territory in the combat zone. She has&lt;br /&gt;
reported the existence of a secret operation named FALL NADEL (“Operation&lt;br /&gt;
Needle”) by a German S.S. SONDERGRUPPE (“Special Group of the S.S.”) under the&lt;br /&gt;
aegis of Heinrich HIMMLER, designed to thwart OPERATION DYNAMO. WOTAN is tasked&lt;br /&gt;
with gathering information relating to activities pursuant to OPERATION THREE&lt;br /&gt;
KINGS in the area of Castle Karlstein last year: it is unknown precisely what&lt;br /&gt;
FALL NADEL refers to or what other information WOTAN has received. WOTAN was&lt;br /&gt;
attempting to return to the B.E.F. occupation zone but has been stranded behind&lt;br /&gt;
enemy lines by the speed of the German advance. Her last known position (radio&lt;br /&gt;
transmission) was the village of MESEGEN. Recent attempts to retake MESEGEN&lt;br /&gt;
have failed.&lt;br /&gt;
&lt;br /&gt;
London station considers WOTAN’s information to be highly sensitive and&lt;br /&gt;
critical to the success of OPERATION DYNAMO. Authorisation is given to take&lt;br /&gt;
command of an appropriate unit of 3rd Grenadier Guards and penetrate enemy&lt;br /&gt;
lines to make contact with WOTAN and discover the goals and nature of OPERATION NEEDLE.&lt;br /&gt;
[[File:WOTANSnotes.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
=Shadows of Atlantis=&lt;br /&gt;
Discover the secret history of the earliest days of the war: a tale of murder, greed, and deceit, where forbidden knowledge is more highly prized than a man’s life (or his sanity); the quest for an ancient artefact of immense power; the race against the occult forces of the German High Command and even against time itself...&lt;br /&gt;
==The City of Broken Dreams (Oh, Vienna!)==&lt;br /&gt;
[[File:Shadows_of_Atlantis_-_Handouts_Page_1.png]]&lt;br /&gt;
[[File:Shadows_of_Atlantis_-_Handouts_Page_2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call_of_Cthulhu]]&lt;br /&gt;
[[Category:Achtung!_Cthulhu]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=File:Shadows_of_Atlantis_-_Handouts_Page_2.png&amp;diff=4798</id>
		<title>File:Shadows of Atlantis - Handouts Page 2.png</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=File:Shadows_of_Atlantis_-_Handouts_Page_2.png&amp;diff=4798"/>
		<updated>2016-03-27T16:13:43Z</updated>

		<summary type="html">&lt;p&gt;Bill: Achtung! Cthulhu Handouts (Vienna), page 2

{{PAGENAME}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achtung! Cthulhu Handouts (Vienna), page 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Call_of_Cthulhu|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=File:Shadows_of_Atlantis_-_Handouts_Page_1.png&amp;diff=4797</id>
		<title>File:Shadows of Atlantis - Handouts Page 1.png</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=File:Shadows_of_Atlantis_-_Handouts_Page_1.png&amp;diff=4797"/>
		<updated>2016-03-27T16:12:41Z</updated>

		<summary type="html">&lt;p&gt;Bill: Achtung! Cthulhu Handouts (Vienna), page 1

{{PAGENAME}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achtung! Cthulhu Handouts (Vienna), page 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Call_of_Cthulhu|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Quotes&amp;diff=4564</id>
		<title>Quotes</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Quotes&amp;diff=4564"/>
		<updated>2015-10-28T21:28:55Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Open Roleplaying Community member quotes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
=Overheard at ORC=&lt;br /&gt;
Quotes by ORC Members.&lt;br /&gt;
*&amp;quot;I jump on the bulette&#039;s back&amp;quot; - Adam as [http://wiki.themandragora.com/Tonrar Tonrar], in [http://www.themandragora.com/ashes-of-freedom Ashes of Freedom] ([http://en.wikipedia.org/wiki/Bulette Bulettes] or landsharks are armour-plated eating machines in D&amp;amp;D).&lt;br /&gt;
*&amp;quot;Okay, I fire the gas cylinders, and crash the combine harvester through the dining room window.&amp;quot; - Bill as [[Whorl]], in the [[Dark Heresy]] [[Highest Noon, Lowest Dawn]] campaign, after a dinner party goes badly wrong.&lt;br /&gt;
*&amp;quot;Brula not need bathroom, Brula go outside&amp;quot; - Steve as [[Brula]] in [[Highest Noon, Lowest Dawn]], answering the age old Imperial question - do feral psykers sh*t in the woods?&lt;br /&gt;
*&amp;quot;I nut the Lizardman.&amp;quot; - Bill as [[Rafael de Fabrizi]] in [[The New World setting]], after losing his bastard sword. It worked!&lt;br /&gt;
*&amp;quot;I&#039;ll use my dwarven cleavage on them again&amp;quot; - Euan&#039;s dwarf fighter defines a new martial power in &#039;&#039;&#039;Against the Odds&#039;&#039;&#039;.&lt;br /&gt;
*&amp;quot;If it&#039;s stupid and cinematic, do it.&amp;quot; -  Jill&#039;s advice to Ali in [[Fires of Perdition]].&lt;br /&gt;
*&amp;quot;What&#039;s the one thing we know about bugbears!? They&#039;re dicks.&amp;quot; - Euan R&lt;br /&gt;
*&amp;quot;&amp;lt;I&#039;m a florist.&amp;gt; in a heavy Russian accent&amp;quot; - Marge: playing a heavily-armed and -armoured Enforcer in Bill&#039;s The Void game; while trying to con the local Sheriff.&lt;br /&gt;
&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Category:Escape_from_UnderMountain&amp;diff=4561</id>
		<title>Category:Escape from UnderMountain</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Category:Escape_from_UnderMountain&amp;diff=4561"/>
		<updated>2015-10-27T01:45:58Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot; Alex&amp;#039;s (Jabbuk) 5th Ed. Forgotten Realms D&amp;amp;D game.  {{PAGENAME}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Alex&#039;s (Jabbuk) 5th Ed. Forgotten Realms D&amp;amp;D game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Escape_from_UnderMountain&amp;diff=4560</id>
		<title>Escape from UnderMountain</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Escape_from_UnderMountain&amp;diff=4560"/>
		<updated>2015-10-27T01:45:12Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;Category: Escape from UnderMountain  Category:Dungeons_and_Dragons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Escape from UnderMountain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=File:WOTANSnotes.png&amp;diff=4539</id>
		<title>File:WOTANSnotes.png</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=File:WOTANSnotes.png&amp;diff=4539"/>
		<updated>2015-10-12T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;Bill: {{PAGENAME}}
{{PAGENAME}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Call_of_Cthulhu|{{PAGENAME}}]]&lt;br /&gt;
[[Category:Achtung!_Cthulhu|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=File:Nieuport.png&amp;diff=4538</id>
		<title>File:Nieuport.png</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=File:Nieuport.png&amp;diff=4538"/>
		<updated>2015-10-12T18:13:19Z</updated>

		<summary type="html">&lt;p&gt;Bill: {{PAGENAME}}
{{PAGENAME}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Call_of_Cthulhu|{{PAGENAME}}]]&lt;br /&gt;
[[Category:Achtung!_Cthulhu|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Category:Mists_of_Moray&amp;diff=4524</id>
		<title>Category:Mists of Moray</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Category:Mists_of_Moray&amp;diff=4524"/>
		<updated>2015-09-24T15:34:37Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;Filip Eski&amp;#039;s 5e D&amp;amp;D game set in the Forgotten Realms.  {{PAGENAME}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Filip Eski&#039;s 5e D&amp;amp;D game set in the Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Mists_of_Moray&amp;diff=4523</id>
		<title>Mists of Moray</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Mists_of_Moray&amp;diff=4523"/>
		<updated>2015-09-24T15:33:43Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;Category: Mists of Moray  Category:Dungeons_and_Dragons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Mists of Moray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Category:Achtung!_Cthulhu&amp;diff=4355</id>
		<title>Category:Achtung! Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Category:Achtung!_Cthulhu&amp;diff=4355"/>
		<updated>2015-05-24T12:37:50Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Modiphius Entertainment game of WW2 and the Cthulhu Mythos.  {{PAGENAME}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modiphius Entertainment game of WW2 and the Cthulhu Mythos.&lt;br /&gt;
&lt;br /&gt;
[[Category:Call_of_Cthulhu|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=File:KarlsteinCastle.png&amp;diff=4353</id>
		<title>File:KarlsteinCastle.png</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=File:KarlsteinCastle.png&amp;diff=4353"/>
		<updated>2015-05-24T12:32:13Z</updated>

		<summary type="html">&lt;p&gt;Bill: Bill uploaded a new version of File:KarlsteinCastle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Achtung!_Cthulhu|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Stormwrack_Keep&amp;diff=4336</id>
		<title>Stormwrack Keep</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Stormwrack_Keep&amp;diff=4336"/>
		<updated>2015-04-21T14:47:10Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These foreboding ruins have a sinister reputation. The former Baron of the region was believed to have dabbled in the dark arts, and there were disappearances that resulted in a mob burning the keep to a gutted, blackened shell. Locals believe it haunted, and report hearing maniacal laughter from within the keeps&#039; depths. Some foolhardy souls make wagers to spend the night within, and sometimes they do not return from the blackened chambers of this ruin.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ashes_of_Freedom]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Category:GURPS&amp;diff=4319</id>
		<title>Category:GURPS</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Category:GURPS&amp;diff=4319"/>
		<updated>2015-03-02T16:49:30Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Generic Universal RolePlaying System from Steve Jackson Games. &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Generic Universal RolePlaying System from Steve Jackson Games.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=How_to_use_the_ORC_Wiki&amp;diff=4312</id>
		<title>How to use the ORC Wiki</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=How_to_use_the_ORC_Wiki&amp;diff=4312"/>
		<updated>2014-12-17T13:16:39Z</updated>

		<summary type="html">&lt;p&gt;Bill: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For basic details on how to format text in the ORC wiki, please see [http://meta.wikimedia.org/wiki/Help:Wikitext here]. To see an example page, see the [[ORC_Wiki_Template]].&lt;br /&gt;
=Content=&lt;br /&gt;
*Assign a Category or Categories to each page you create - this should be the name of the campaign e.g. &amp;lt;pre&amp;gt;Category: New World&amp;lt;/pre&amp;gt;. You can view a list of available categories at [[Special:Categories]] or you can create your own by entering &amp;lt;pre&amp;gt;Category: Your choice&amp;lt;/pre&amp;gt; at the top of the page. When you edit a page, a list of categories will also be displayed.&lt;br /&gt;
*Check your spelling and grammar and make sure others can read what you type, or you may find your content being edited by them!&lt;br /&gt;
*Try and create content-rich pages rather than stubs (where there is only a sentence or so).&lt;br /&gt;
*Don&#039;t create page links unnecessarily - especially if they go nowhere. Only create links when you need them. The website admin frequently checks for, and may remove, dead links.&lt;br /&gt;
*Leave a blank line between each paragraph.&lt;br /&gt;
*If you create the wiki entry in another product, preview the entry in the wiki before submitting.&lt;br /&gt;
*Make sure that any links you create actually work!&lt;br /&gt;
*Use meta tags to describe your page content - mention the game and some of the background but try and keep it to 256 characters or less&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;metadesc&amp;gt;A description of your campaign&amp;lt;/metadesc&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Create unique game-specific pages. Consider other users of the wiki - dont create a page called Players or RPG campaign for something. Admins may rename a page and link if it isn&#039;t specific enough.&lt;br /&gt;
&lt;br /&gt;
=Headings=&lt;br /&gt;
You can create headings using the &amp;quot;=&amp;quot; symbols e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
=Heading 1=&lt;br /&gt;
==Heading 2==&lt;br /&gt;
===Heading 3=== etc.&amp;lt;/pre&amp;gt; &lt;br /&gt;
The heading below is Heading 2.&lt;br /&gt;
&lt;br /&gt;
=Uploading Files=&lt;br /&gt;
You can only upload image files at this point in time. Allowed filetypes are .png .gif .jpg, .fcw, and .jpeg. If you want to add other files please use the [http://www.orcedinburgh.co.uk/index.php?option=com_remository&amp;amp;Itemid=68 ORC Downloads page], then add a link.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to upload the files first using [[Special:Upload]], then point to that file in your wiki page e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[File:File.jpg]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*Links are case sensitive - creating a link using the &amp;lt;nowiki&amp;gt;[[ ]]&amp;lt;/nowiki&amp;gt; brackets, means that links called &amp;lt;nowiki&amp;gt;[[Ashes of Freedom]]&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;[[ashes of freedom]]&amp;lt;/nowiki&amp;gt; are two separate links!&lt;br /&gt;
*Links in red point to pages that have not been created yet. Always check your spelling.&lt;br /&gt;
*Links in blue point to existing pages.&lt;br /&gt;
*Hyperlinks to other pages outside the wiki should be enclosed in &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt; not &amp;lt;nowiki&amp;gt;[[ ]]&amp;lt;/nowiki&amp;gt; e.g. a link to Bill&#039;s website called &amp;lt;nowiki&amp;gt;http://www.themandragora.com&amp;lt;/nowiki&amp;gt; is  written as &amp;lt;nowiki&amp;gt;[http://www.themandragora.com Bills website]&amp;lt;/nowiki&amp;gt; and appears as [http://www.themandragora.com Bills website]&lt;br /&gt;
&lt;br /&gt;
=Tables=&lt;br /&gt;
Tables are a bit tricky to set up at first, but you can create them using the Advanced option in the Editor.&lt;br /&gt;
&lt;br /&gt;
=User: Pages=&lt;br /&gt;
When you create your first page it will also create a User Page for you. It&#039;s up to you whether you use this or not - see [[User Pages]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Bill|Bill]] ([[User talk:Bill|talk]]) 12:57, 17 December 2014 (UTC)&lt;br /&gt;
[[Category:Website]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=ORC_Edinburgh_RPG_Wiki:General_disclaimer&amp;diff=4302</id>
		<title>ORC Edinburgh RPG Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=ORC_Edinburgh_RPG_Wiki:General_disclaimer&amp;diff=4302"/>
		<updated>2014-12-17T12:45:43Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By using this wiki you agree to abide by the following conditions:&lt;br /&gt;
&lt;br /&gt;
#Revisions to Wiki pages are kept for up to a month. No guarantee is provided.&lt;br /&gt;
#Anyone found using the wiki to spam or antagonise other ORC members will have their access revoked.&lt;br /&gt;
#Keep it civil. No profanity - if you must swear, use asterisks or other characters, such as %^&amp;amp;%$!&lt;br /&gt;
#Keep the image sizes as small as possible.&lt;br /&gt;
#Certain pages WILL be edited by other users!&lt;br /&gt;
#Aside from the [[ORC_Edinburgh_RPG_Wiki:Privacy_policy]], please be aware that any materials on these pages are considered &amp;quot;fair use&amp;quot;. Please note that all contributions to ORC Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Website|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=New_World_Explorers_Guide&amp;diff=4290</id>
		<title>New World Explorers Guide</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=New_World_Explorers_Guide&amp;diff=4290"/>
		<updated>2014-11-28T15:21:29Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Welcome to the New World Explorers Guide, designed specifically with players in mind. Use these pages to help build you own Player Character for the New World setting.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;The New World Awaits...&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;New World Explorers Guide&#039;&#039;&#039;, designed specifically with players in mind. You can use the pages here to create your own New World character. Note that there are a number of house rules (or custom rules) regarding characters, so it is recommended you read through the sections below before use. The New World Explorers guide is also available for [http://orcedinburgh.co.uk/orc-downloads/The-New-World-Setting/New-World-Explorers-Guide/] in a PDF format).&lt;br /&gt;
&lt;br /&gt;
[[New World Races]]&lt;br /&gt;
&lt;br /&gt;
[[New World Classes]]&lt;br /&gt;
&lt;br /&gt;
[[New World Skills]]&lt;br /&gt;
&lt;br /&gt;
[[New World Feats]]&lt;br /&gt;
&lt;br /&gt;
[[New World Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[New World Religion]]&lt;br /&gt;
&lt;br /&gt;
[[New World Combat]]&lt;br /&gt;
&lt;br /&gt;
[[New World Magic]]&lt;br /&gt;
&lt;br /&gt;
[[New World Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:New_World]]&lt;br /&gt;
[[Category:New_World_Explorers_Guide]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Zhentarim&amp;diff=4288</id>
		<title>The Zhentarim</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Zhentarim&amp;diff=4288"/>
		<updated>2014-11-12T18:49:29Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn. The organization is ambitious, opportunistic, and meritocratic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Zhentarim is an unscrupulous shadow network&lt;br /&gt;
that seeks to expand its influence and power throughout&lt;br /&gt;
Faerûn. The organization is ambitious, opportunistic,&lt;br /&gt;
and meritocratic. Rogues and warlocks of neutral and/or evil alignments are commonly drawn to the Zhentarim.&lt;br /&gt;
==Goals==&lt;br /&gt;
*Amass wealth.&lt;br /&gt;
*Look for opportunities to seize power.&lt;br /&gt;
*Gain influence over important people and organizations.&lt;br /&gt;
*Dominate Faerûn.&lt;br /&gt;
==Beliefs==&lt;br /&gt;
*The Zhentarim is your family. You watch out for it, and it watches out for you.&lt;br /&gt;
*You are the master of your own destiny. Never be less than what you deserve to be.&lt;br /&gt;
*Everything —and everyone— has a price.&lt;br /&gt;
==Member Traits==&lt;br /&gt;
A member of the Zhentarim thinks of himself or herself&lt;br /&gt;
as a member of a large family, and relies on the Black&lt;br /&gt;
Network for resources and security. However, members&lt;br /&gt;
are granted enough autonomy to pursue their own&lt;br /&gt;
interests and gain some measure of personal power&lt;br /&gt;
or influence. The Black Network is a meritocracy. As&lt;br /&gt;
a whole, it promises &amp;quot;the best of the best,&amp;quot; although in&lt;br /&gt;
truth, the Zhentarim is more interested in spreading&lt;br /&gt;
its own propaganda and influence than investing in the&lt;br /&gt;
improvement of its individual members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Tyranny_of_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Lords%27_Alliance&amp;diff=4284</id>
		<title>The Lords&#039; Alliance</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Lords%27_Alliance&amp;diff=4284"/>
		<updated>2014-11-12T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Lords’ Alliance is a loose coalition of established political powers concerned with mutual security and prosperity. The organization is aggressive, militant, and politic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lords’ Alliance is a loose coalition of established&lt;br /&gt;
political powers concerned with mutual security and&lt;br /&gt;
prosperity. The organization is aggressive, militant, and&lt;br /&gt;
political. Fighters and sorcerers of lawful or neutral&lt;br /&gt;
alignments are commonly drawn to the Lords’ Alliance.&lt;br /&gt;
==Goals==&lt;br /&gt;
*Ensure the safety and prosperity of cities and other settlements of Faerûn.&lt;br /&gt;
*Maintain a strong coalition against the forces of disorder.&lt;br /&gt;
*Pro-actively eliminate threats to the established powers.&lt;br /&gt;
*Bring honor and glory to one’s leaders and one’s homeland.&lt;br /&gt;
==Beliefs==&lt;br /&gt;
*If civilization is to survive, all must unite against the dark forces that threaten it.&lt;br /&gt;
*Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.&lt;br /&gt;
*Don’t wait for the enemy to come to you. The best defense is a strong offense.&lt;br /&gt;
==Member Traits==&lt;br /&gt;
In order to seek out and destroy threats to their&lt;br /&gt;
homelands, agents of the Lords’ Alliance must be highly&lt;br /&gt;
trained at what they do. Few can match their skills in&lt;br /&gt;
the field. They fight for the glory and the security of&lt;br /&gt;
their people and for the lords who rule over them, and&lt;br /&gt;
they do so with pride. However, the Lords’ Alliance&lt;br /&gt;
can only survive if its members “play nice” with one&lt;br /&gt;
another, which requires a certain measure of diplomacy.&lt;br /&gt;
Rogue agents within the Lords’ Alliance are rare, but&lt;br /&gt;
defections have been known to occur.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Tyranny_of_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Emerald_Enclave&amp;diff=4282</id>
		<title>The Emerald Enclave</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Emerald_Enclave&amp;diff=4282"/>
		<updated>2014-11-12T18:44:42Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, har...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Emerald Enclave is a widespread group of&lt;br /&gt;
wilderness survivalists who preserve the natural order&lt;br /&gt;
while rooting out unnatural threats. The organization&lt;br /&gt;
is decentralized, hardy, and reclusive. Barbarians,&lt;br /&gt;
druids, and rangers of good or neutral alignments are&lt;br /&gt;
commonly drawn to the Emerald Enclave.&lt;br /&gt;
==Goals==&lt;br /&gt;
*Restore and preserve the natural order.&lt;br /&gt;
*Destroy all that is unnatural.&lt;br /&gt;
*Keep the elemental forces of the world in check.&lt;br /&gt;
*Keep civilization and the wilderness from destroying each other.&lt;br /&gt;
==Beliefs==&lt;br /&gt;
*The natural order must be respected and preserved.&lt;br /&gt;
*Forces that upset the natural order must be destroyed.&lt;br /&gt;
*Civilization and the wilderness must learn to coexist peacefully.&lt;br /&gt;
==Member Traits==&lt;br /&gt;
Members of the Emerald Enclave are spread far and&lt;br /&gt;
wide, and usually operate in isolation. They learn to&lt;br /&gt;
depend on themselves more than others. Survival in a&lt;br /&gt;
harsh world also demands great fortitude and mastery&lt;br /&gt;
of certain fighting and survival skills. Members of the&lt;br /&gt;
Enclave who dedicate themselves to helping others&lt;br /&gt;
survive the perils of the wilderness are more social than&lt;br /&gt;
others who are charged with defending sacred glades&lt;br /&gt;
and preserving the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Tyranny_of_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Order_of_the_Gauntlet&amp;diff=4280</id>
		<title>The Order of the Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Order_of_the_Gauntlet&amp;diff=4280"/>
		<updated>2014-11-12T18:42:13Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilant, and zealous. Clerics, monks, and paladins of good (and often lawful good) alignments are commonly drawn to the Order of the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
*Be armed and vigilant against evil.&lt;br /&gt;
*Identify evil threats such as secretive power groups and inherently evil creatures.&lt;br /&gt;
*Enforce justice.&lt;br /&gt;
*Enact retribution against evil actions—do not strike pre-emptively.&lt;br /&gt;
==Beliefs==&lt;br /&gt;
*Faith is the greatest weapon against evil—faith in one’s god, one’s friends, and one’s self.&lt;br /&gt;
*Battling evil is an extraordinary task that requires extraordinary strength and bravery. &lt;br /&gt;
*Punishing an evil act is just. Punishing an evil thought is not.&lt;br /&gt;
==Member Traits==&lt;br /&gt;
The Order of the Gauntlet is a dedicated, tightly knit group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. Friendship and camaraderie are important to members of the order, and they share a trust and a bond normally reserved for siblings. Like highly motivated soldiers, members of the Order of the Gauntlet seek to become the best at what they do and look forward to testing their mettle. There are few, if any, “lone wolves” in this organization.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Tyranny_of_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Harpers&amp;diff=4278</id>
		<title>The Harpers</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Harpers&amp;diff=4278"/>
		<updated>2014-11-12T18:39:14Z</updated>

		<summary type="html">&lt;p&gt;Bill: Created page with &amp;quot;The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers.&lt;br /&gt;
==Goals==&lt;br /&gt;
*Gather information throughout Faerûn.&lt;br /&gt;
*Promote fairness and equality by covert means.&lt;br /&gt;
*Thwart tyrants and leaders, governments, and organizations that grow too powerful.&lt;br /&gt;
*Aid the weak, poor and oppressed.&lt;br /&gt;
==Beliefs==&lt;br /&gt;
*One can never have too much information or arcane knowledge.&lt;br /&gt;
*Too much power leads to corruption. The abuse of magic, in particular, must be closely monitored.&lt;br /&gt;
* No one should be powerless.&lt;br /&gt;
==Member Traits==&lt;br /&gt;
Harper agents are trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one&lt;br /&gt;
another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Tyranny_of_Dragons]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=The_Enemy_Within&amp;diff=4272</id>
		<title>The Enemy Within</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=The_Enemy_Within&amp;diff=4272"/>
		<updated>2014-11-08T09:13:30Z</updated>

		<summary type="html">&lt;p&gt;Bill: /* Enemy Within - Session Summaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bill&#039;s game of 1e WFRP, featuring the epic Enemy Within campaign.&lt;br /&gt;
=People, PCs, &amp;amp; NPCs=&lt;br /&gt;
[[Places]]&lt;br /&gt;
&lt;br /&gt;
[[WFRP Enemy Within NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[WFRP Enemy Within PCs]]&lt;br /&gt;
&lt;br /&gt;
= The Cults of the Enemy Within=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hammers of Sigmar&#039;&#039;&#039; - an order within the church of Sigmar, who seem to be skilled in infiltration and also seem to operate outside the law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ordo Septanarius&#039;&#039;&#039;, now disbanded. A Bogenhafen secret society for businessmen, actually a front for a demon-summoning ritual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ordo Ultima&#039;&#039;&#039;, a Slaaneshi Cult from Altdorf, status unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whisperers in the Darkness&#039;&#039;&#039;, a Tzeentchian cult wiped out by the PCs early in the campaign (Night of Blood).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Crown&#039;&#039;&#039; - worshippers of Tzeentch, and rivals of The Purple Hand. Actively recruiting beastmen and mutants to their cause, it appears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Purple Hand&#039;&#039;&#039;. A Tzeentchian cult, whose members appears to be hidden all over the Empire. Kastor Lieberung (deceased), Ernst Heidelman, and Etelka Herzen are members.&lt;br /&gt;
&lt;br /&gt;
=Enemy Within - Session Summaries=&lt;br /&gt;
[[Enemy Within - Session 1]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 2]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 3]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 4]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 5]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 6]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 7]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 8]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 9]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Session 10]]&lt;br /&gt;
&lt;br /&gt;
Enemy Within - [[Taking the bull by the horns]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Within - Death on the Reik]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy_Within_-_Power_Behind_the_Throne]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
Various house rules for the game.&lt;br /&gt;
&lt;br /&gt;
==Min30==&lt;br /&gt;
To allow players some flexibility in choosing their classes (if not their careers).&lt;br /&gt;
#You choose your race, most of of you will be Human.&lt;br /&gt;
#You randomly generate your stats in order. These scores cannot be switched. If you want to reroll any bad stat you do the whole lot.&lt;br /&gt;
#Depending on your stats you can choose a class. The classes are Warrior, Ranger, Rogue, and Academic. CAVEAT: if you want to play a specific class, you may substitute the minimum required for the relevant stat as follows (I&#039;m calling it the Min30 rule).&lt;br /&gt;
##Warriors - replace their generated WS score with a minimum of 30.&lt;br /&gt;
##Rangers - replace their generated BS score with a minimum of 30.&lt;br /&gt;
##Rogue - replace their generated I score with a minimum of 30. Elves do not automatically get the I 65 needed - they must roll that naturally!&lt;br /&gt;
##Academics - replace their generated Int and WP score with a minimum of 30.&lt;br /&gt;
#These scores cannot be switched around so once you&#039;ve applied the Min30 rules: that&#039;s it.&lt;br /&gt;
#The basic CharGen rules apply as normal for career generation, i.e. randomly roll for your starting careers and skills. Note that most class exits may allow you to follow specific careers.&lt;br /&gt;
&lt;br /&gt;
==Elf Psychology==&lt;br /&gt;
Elves are somewhat overpowered in the WFRP 1e. To balance this, Elves start with mild Claustrophobia and Agoraphobia, plus d6 appropriate Insanities.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
The WFRP rules state that you roll 1d6 and add S to the basic damage roll. However, the new damage house rules state the  following:&lt;br /&gt;
&lt;br /&gt;
Damage is calculated by rolling a 1d10 and adding Strength. The defender rolls 1d6 and adds their Toughness. Any Armour reduces the damage further.&lt;br /&gt;
&lt;br /&gt;
[[Category:WFRP]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Enemy_Within_-_Power_Behind_the_Throne&amp;diff=4271</id>
		<title>Enemy Within - Power Behind the Throne</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=Enemy_Within_-_Power_Behind_the_Throne&amp;diff=4271"/>
		<updated>2014-11-08T09:12:06Z</updated>

		<summary type="html">&lt;p&gt;Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party arrive in the City of the White Wolf.&lt;br /&gt;
&lt;br /&gt;
=Day 0=&lt;br /&gt;
Right, the party finally entered [[Middenheim]], after being gouged for taxes upon entry (with Stefan copping a Scroll Tax too). Their weapons have also been secured at the South Gate (with the exception of a dagger or two). The group headed to The Templars Arms (area 43 on the map in the Geldmund Commercial district (see here www.orcedinburgh.co.uk/wiki/Middenheim). Ilsa and Giacomo bouth bought meat pies which saw them largely confined to the privy for the day...&lt;br /&gt;
&lt;br /&gt;
The rest of the group headed to the Palace and delivered their letter to Kirsten Jung and her neices, and met with two individuals:&lt;br /&gt;
Dieter Scheimedehammer, the Graf&#039;s champion (Kirsten&#039;s fiance) and Rallane Lafarel (an Elf), Court Minstrel. Both greeted the PCs warmly and had them stay for a drink.&lt;br /&gt;
On the subject of the taxes, Dieter seemed to respond in a near monotone, especially when talking about the Dwarf tax. Some of the group suspect he has been hypnotised or compelled in some way.&lt;br /&gt;
Lafarel, while quite happy about the Dwarf tax, resents the fact that the city&#039;s Dwarves blame him for it - they&#039;re constantly saying that it was his idea. It wasn&#039;t. He believes it was Chancellor Josef Sparsam&#039;s.&lt;br /&gt;
&lt;br /&gt;
The group returns to the Templars Arms, with the intention of meeting the Kirsten&#039;s party later at the Laughing Jackass (a restaurant/cabaret/bar). Giacomo and Ilsa are still unavailable obviously. The place is lively, busy and a number of satircal pieces are taking place. An impressionist is on stage as they arrive, singing an onviously popular song:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;I&#039;m Gruber Goebbels,&lt;br /&gt;
How do you (&#039;&#039;the audience &amp;quot;whoop-whoop&amp;quot;s&#039;&#039;)&lt;br /&gt;
I swindle all the merchants (&#039;&#039;the audience &amp;quot;whoop-whoop&amp;quot;s&#039;&#039;)&lt;br /&gt;
And I&#039;m hear to cheat you too...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was also a satirical piece showing a doddering Graf Boris Todbringer (audience booes when he falls over), his heir (a palsied and drooling) Baron &#039;Shaking&#039; Stefan Todbringer, and of course Baron Heinrich, who waves from the wings. &#039;Princess&#039; Katarina is reading poetry (upside down) whilst around them a heavily padded Tilean caricature dances around. &amp;quot;Herr Doktor&amp;quot; Luigi Pavorotti sprinkles glitter on the recumbent Stefan who then gets up and makes rude gestures to the crowd, and tries to dance with his father.&lt;br /&gt;
&lt;br /&gt;
The audience laughs uproariously, none more than &amp;quot;Herr Doktor&amp;quot; Luigi Pavorotti! He himself is in the audience, a larger than life individual who enjoys wine, women and song (sometimes in abundance). As well as being something of a lech, he happily regales the party of life on the high seas as a Tilean Entrepreneur (possibly a pirate). He doesn&#039;t have any opinion on the taxes, but reckons Chancellor Josef Sparsam must have had help from the three Law lords (Reiner Ehrlich, Joachim Hoflich, Karl-Heniz Weismier) to ratify the tax laws.&lt;br /&gt;
&lt;br /&gt;
As the group returns to The Templar&#039;s Arms the streets are already festooned with carnival finery, and there&#039;s an air of anticipation. Even as this late hour preparations are still taking place. Tomorrow is the Carnival - one that all Middenehimers will never forget!&lt;br /&gt;
&lt;br /&gt;
=Day 1=&lt;br /&gt;
As told by Priscilla (Captain Orion)&lt;br /&gt;
“Hmm..... You want to hear more of my adventures do you? I don&#039;t know. My sister doesn’t want me telling you these stories you know…” &lt;br /&gt;
The child takes a deep breath for forthcoming histrionics of apocalyptic proportions.&lt;br /&gt;
“Fine, fine. Come here - and not a word to your mother about this, or she will kill me.”&lt;br /&gt;
&lt;br /&gt;
Priscilla picks up the child and puts her onto her knee. &lt;br /&gt;
“Now, what story do I tell you? Have I ever told you about the time I met a prince of Athel Loren? No? Well, my story starts in an human city called Middenheim, a great stone behemoth settled on a great pillar of rock about three hundred foot tall - a wonder to see, and a pain to get into; but that&#039;s got nothing to do with this story so I&#039;ll skip that.&lt;br /&gt;
&lt;br /&gt;
“What? Yes Johann, Ilsa and the others were with me as well. I know how much you like to hear about the antics my friends and I get into! Now let me get on telling this story and finish it before your mother get home. Now where was I...? Well, it was the first day of the carnival and we all went see the Challenges to the Champion Dieter Schmeidehammer… Who&#039;s Dieter? He was the Graf&#039;s champion and skilled he was, easily took on all challengers and won: even took on Giacomo. Giacomo need a bit of persuasion to get in the ring with Dieter in the form of a push in the back but in the end the two went at it! With the first left hook into his face, Giacomo was sent flying back onto his back and was out cold. We never did let him forget about it. We did a little socializing and got little tip bits about town.&lt;br /&gt;
&lt;br /&gt;
“Well, the show ended and we all spit up and went our own way to different activities. Ilsa and our new friend Klaus went off to do a bit of Archery, I heard that they both did well. Well, they at least hit something, I think it was a one cat, a dog, one pigeon, and a chicken - and I think Ilsa did most of that.&lt;br /&gt;
&lt;br /&gt;
“As for Stefan, he went away to get drunk at the Fine Ales Festival and got in to some mischief with a high-ranking member of the Merchant guild. I recall something about getting him drunk and using his magic to put him to sleep; I don&#039;t remember too much about that. All I know is that he got on the wrong side of the guard and so were going to keep an eye on him.&lt;br /&gt;
&lt;br /&gt;
“What was I doing? Well, I was at Elven Gymnasts Event and what a fantastic event it was! There was tumbling in the air, swinging from one places to an another;, it was a great dance a hundred feet about the crowd with nothing to stop them falling to the ground but their skill. One day I&#039;ll take you and your mother to see this; it something to be seen to truly know it&#039;s beauty. After the show I ran into a Rallane Lafarel; and he was from Athel Loren.&lt;br /&gt;
&lt;br /&gt;
“Yes, yes, he was the Prince. Now, Rallane was an idiot: he spoke in the oddest Old Worlder I’ve ever heard; it had a lot of “Dudes” and “Wow” in it. He said he learned it up north from a human on a beach. Anyway, I got in a conversation with him and that were I found out he was a prince. Now I was shocked to learn this; one of our noble-born was this man. Well, I quickly made friends with him. One thing you should know always make friends with important people even if they’re idiots. It is always useful to have someone like that on your side when things go wrong and sometime you learn to like them, but anyway.  &lt;br /&gt;
“One great thing was he introduced me to the gymnasts: they looked impressive in the air but even more so in person, powerful bodies and they all looked battle-hardened. It turns out they were Wardancers, of all things and that they came here on Rallane’s request! When you get someone that can request Wardancers to put on a show in a human city; then you know he’s someone very important. But sadly I had to go, as I was going to meet the others at the Minotaur fights.&lt;br /&gt;
&lt;br /&gt;
“No, I did not fight it. Fighting a Minotaur is something you try not to do. Anyways, it was a small one and not that strong-looking. Gladiators would take it on: when you look at them the Minotaur looks the better fighter than the humans, being much bigger. Don&#039;t let looks fool you - just because someone looks weak does not mean they are. I’ve learned that one the hard way many a time on my travels. &lt;br /&gt;
“Well, this little Gladiator was fast - real fast - dancing around the Minotaur’s blows and landing small blows of his own, slowly wearing the Minotaur down. And then, in a blink of the eye, he stuck a hard blow and down it went, flat on its back. Minotaur are hard beasts to take down and he did it in minutes. Very impressive feat it was. That all happened in just the first half of the day, so we had a bit of time before the next event started. So we ... “&lt;br /&gt;
&lt;br /&gt;
A terse Elven voice cuts across Priscilla.&lt;br /&gt;
“You know you’re not a very good influence on little Prisc there! I leave you alone and you’re telling my child these gruesome stories! Well, you may as well finish it - and before you ask, I’ve been here from the start. So, tell us more about this Prince of yours!”&lt;br /&gt;
&lt;br /&gt;
Embarrassed for failing to notice her sister being there from the outset, Priscilla clears her throat.&lt;br /&gt;
“Well, you better take a seat; there’s still six and a half days to recount before I&#039;m done. So, where was I? That&#039;s right. And so we......”&lt;br /&gt;
&lt;br /&gt;
=Day 2 &amp;amp; Day 3=&lt;br /&gt;
The party spent much of their time hob-nobbing with the locals and getting a taste for life in the big city&lt;br /&gt;
&lt;br /&gt;
Charlotte, the mysterious woman who hypnotised Dieter? Grom&#039;s latest literary creation which looks surprising familiar - with regards to a shapechanging demon, heist, a murder, a chase through the streets and fire? Ar-Ulric&#039;s interst in Emmanuelle Schlagen, the Graf&#039;s Paramour (that&#039;s going to get messy)? Herr Doctor&#039;s interest in Priscilla? Sparsam&#039;s weird behaviour? A possible coach chase? Goebbel&#039;s roles in all this? And will Kirsten talk to any of you ever again?.... &lt;br /&gt;
&lt;br /&gt;
Kyle Schmidt recalls the events &amp;quot;As far as I recall, we were investigating the red-headed green eyed woman, her possible connection to Sparsam, planning to talk to him.&lt;br /&gt;
&lt;br /&gt;
Also Karl woke up in the party after a hard, hard night with chainmail links in his hair, tried to help Kirsten&#039;s relationship, afterwards got the Dude to get the Knights Panther incredibly drunk, dragged his dwarven Grudge Band to the beer tent, and a 5-way fight broke between Dwarf Grudge Musicians, Elven Wardancers, Guards, Knight Panther and the party. Afterwards we got the Grand Champion clean and sober both outside and inside and sent him home.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t recall what happened afterwards, but I don&#039;t think we&#039;ll be going to the beer tent soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Johann Koch&#039;s recollections are much the same: &amp;quot;I also narrowly avoided being kidnapped by Slanneshi cultists while trailing Wittgenstein. Not by cunning and wiles, but by losing him. And someone *cough* yokel *cough* started a brawl between the Knights panther, the dwarfs and the Merry Band which resulted in beer tents collapsing and all the slates from a nearby rooftop being lost in a freak gust of wind. I blame fracking.&amp;quot;&lt;br /&gt;
=Day 4=&lt;br /&gt;
&lt;br /&gt;
[[Category:WFRP]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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