Pathfinder house rules

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<metadesc>Grim and gritty D&D campaign with tones of dark fantasy. Uses alternative D&D 3.G rules for free-form character creation.</metadesc>


Post-Myth uses the Pathfinder rules, but changes a few things to make it more realistic, deadly and easier to deal with practical adventuring.


Rules guidelines

  • Advancement - changes to leveling up from the Pathfinder rules.


--Nuno (talk) 21:39, 4 July 2012 (BST)