Ashes of Freedom Skills

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The 4th Edition skill set streamlines a number of the skills, as well as removing a number of the more esoteric ones. With my 3.6 ruleset, these skills are split into Class and Secondary skills.

  • In keeping with Star Wars Saga edition and D&D 4th edition, each skill has a bonus equal to half the PC's ECL (Effective Character Level).
  • Characters gain more Secondary skill points when they reach 9th level. They gain a number of secondary skills points depending on their class.
  • Humans gain one additional Class skill at level 1.

For every 5 levels a character possesses they can choose an additional Class Skill. Alternatively, they can improve an existing Class Skill by an additional +5. Finally they can increase 5 secondary skills by +1, or parts thereof.

Class Skills

Each class has a number of Class skills associated with it (the number of starting Class skills varies). The full list of Class skills are as follows:

  • Acrobatics (Dex)
  • Arcana (Int)
  • Athletics (Str)
  • Bluff (Cha)
  • Concentration (Con)
  • Diplomacy (Cha)
  • Dungeoneering (Wis)
  • Endurance (Con)
  • Heal (Wis)
  • History (Int)
  • Insight (Wis)
  • Intimidate (Cha)
  • Martial Lore (Int)
  • Nature (Wis)
  • Perception (Wis)
  • Religion (Int)
  • Stealth (Dex)
  • Streetwise (Cha)
  • Thievery (Dex)

A character can choose from the following range of Class skills, depending on his Character Class:

Class and Secondary skill allocations

Class Class skill slots Class skills Secondary Skill points
Barbarian 3 Acrobatics, Athletics, Endurance, Heal, Intimidate, Nature, Perception 4+Int modifier
Bard 4 Acrobatics, Arcana, Athletics, Bluff, Diplomacy, Dungeoneering, Heal, History, Insight, Intimidate, Nature, Perception, Religion, Streetwise 6+Int modifier
Beguiler 3 Arcana, Bluff, Concentration, Diplomacy, Insight, Perception 2+Int modifier
Cleric 3 Arcana, Concentration, Diplomacy, Heal, History, Insight, Religion 2+Int modifier
Duskblade 3 Arcana, Concentration, Insight, Intimidate, Martial Lore, Religion 2+Int modifier
Druid 3 Arcana, Athletics, Diplomacy, Endurance, Heal, History, Insight, Nature, Perception 4+ Int modifier
Fighter 3 Athletics, Endurance, Heal, Intimidate, Streetwise 2+Int modifier
Monk 4 Acrobatics, Athletics, Diplomacy, Endurance, Heal, Insight, Perception, Stealth, Thievery 4+Int modifier
Paladin 3 Diplomacy, Endurance, Heal, History, Insight, Intimidate, Religion 2+Int modifier
Ranger 4 Acrobatics, Athletics, Dungeoneering, Endurance, Heal, Nature, Perception, Stealth 6+Int modifier
Rogue 4 Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery 8+Int modifier
Scout 4 Acrobatics, Athletics, Dungeoneering, Endurance, Nature, Perception, Stealth 8+Int modifier
Sorceror 4 Arcana, Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, History, Insight, Intimidate, Nature 2+Int modifier
Swordsage (from the Book of Nine Swords) 3 Acrobatics, Athletics, Heal, History, Intimidate, Martial Lore, Perception, Stealth 6+Int modifier
Warlock (from the Complete Arcane) 4 Arcana, Bluff, History, Insight, Intimidate, Religion, Streetwise, Thievery 4+Int modifier
Wizard 3 Arcana, Concentration, Diplomacy, Dungeoneering,History, Insight, Nature, Religion 2+Int modifier

Secondary skills are more specialised than Class skills, but otherwise resemble their 3.5 counterparts with the following modifications. A list of the 3.5 skills and how they are effected are below:

  • Appraise is now a Secondary skill.
  • Balance is now part of the Acrobatic Class skill.
  • Bluff is now a Class skill.
  • Climb is a Secondary skill.
  • Concentration is a Class skill.
  • Control Shape is a Secondary skill.
  • Craft is now a Secondary skill.
  • Decipher Script is a Secondary skill.
  • Diplomacy is a Class skill.
  • Disable Device is now a Class skill.
  • Disguise is a Secondary skill.
  • Escape Artist is a Secondary skill.
  • Forgery is a Secondary skill.
  • Gather Information is now part of the Streetwise Class skill.
  • Handle Animal is a Secondary skill.
  • Heal is a Class skill.
  • Intimidate is a Class skill.
  • Jump is now part of the Athletics Class skill.
  • Knowledge (Arcana) has been replaced by the Arcana Class skill.
  • Knowledge (Architecture & Engineering) is a Secondary skill.
  • Knowledge (Dungeoneering) is now the Dungeoneering Class skill.
  • Knowledge (Geography) is a Secondary skill.
  • Knowledge (History) is now the History Class skill.
  • Knowledge (Local) is a Secondary skill.
  • Knowledge (Nature) has been replaced by the Nature Class skill.
  • Knowledge (Nobility & Royalty) is a Secondary skill.
  • Knowledge (Religion) is now the Religion Class skill.
  • Knowledge (The Planes) is a Secondary skill.
  • Listen is now part of the Perception Class skill.
  • Literacy is a Secondary skill. All PCs are assumed to read and write their native language.
  • Martial Lore is a Class Skill.
  • Move Silently is now part of the Stealth Class Skill.
  • Open Lock is part of the Thievery Class skill.
  • Perform is a Secondary skill.
  • Profession is a Secondary skill.
  • Ride is a Secondary skill.
  • Search is a Secondary skill.
  • Sense Motive is now part of the Insight Class skill.
  • Sleight of Hand is a Secondary skill.
  • Speak Language is a special skill (see below).
  • Spellcraft is now part of the Arcana Class skill.
  • Spot is part of the Perception Class skill
  • Survival is now part of the Nature Class skill.
  • Swim is a Secondary Skill.
  • Tumble is now part of the Acrobatics Class skill.
  • Use Magic device is now part of the Arcana skill.
  • Use Rope is a secondary skill.

List of Secondary Skills

  • Appraise
  • Climb
  • Control Shape
  • Craft
  • Decipher Script
  • Disguise
  • Escape Artist
  • Forgery
  • Handle Animal
  • Knowledge (Architecture & Engineering)
  • Knowledge (Geography)
  • Knowledge (Local)
  • Knowledge (Nobility & Royalty)
  • Knowledge (The Planes)
  • Literacy
  • Perform
  • Profession
  • Ride
  • Search
  • Sleight of Hand
  • Swim
  • Use Rope