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	<title>3.6 Combat - Revision history</title>
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	<updated>2026-04-20T09:47:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=3.6_Combat&amp;diff=4174&amp;oldid=prev</id>
		<title>Bill: Created page with &quot;My 3.6 rules incorporate some of 4th Edition&#039;s new combat rules, with a few extra modifications. The rules below can be modified by certain Feats.  ==Hit Points &amp; Damage== A P...&quot;</title>
		<link rel="alternate" type="text/html" href="https://orcedinburgh.co.uk/wiki/index.php?title=3.6_Combat&amp;diff=4174&amp;oldid=prev"/>
		<updated>2014-10-18T09:43:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;My 3.6 rules incorporate some of 4th Edition&amp;#039;s new combat rules, with a few extra modifications. The rules below can be modified by certain Feats.  ==Hit Points &amp;amp; Damage== A P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;My 3.6 rules incorporate some of 4th Edition&amp;#039;s new combat rules, with a few extra modifications. The rules below can be modified by certain Feats.&lt;br /&gt;
&lt;br /&gt;
==Hit Points &amp;amp; Damage==&lt;br /&gt;
A PC reduced to half their Hit Points, whether from melee or nonlethal damage, is considered &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Fatigue==&lt;br /&gt;
A character can only fight as long as they have the energy, after which &amp;#039;&amp;#039;Fatigue&amp;#039;&amp;#039; sets in. A Bloodied character may fight for an additional number of rounds equal to their CON ability bonus (e.g. a bloodied Character with a +3 CON Bonus can fight for three further rounds before incurring a penalty). After these number of combat rounds have passed whether in melee or not, a Character must make a Fortitude save (DC15) every round. If they fail they receive a -2 penalty to all attack rolls and Reflex saves for the remainder of the combat encounter. These rules also apply to monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==Second Wind==&lt;br /&gt;
Once per combat encounter, a Character can use their &amp;#039;&amp;#039;Second wind&amp;#039;&amp;#039; as a full action. They must be &amp;#039;&amp;#039;bloodied&amp;#039;&amp;#039; in order to do so. Use of &amp;#039;&amp;#039;Second Wind&amp;#039;&amp;#039; heals the equivalent of a 1/4 of the Character&amp;#039;s total HP, including those lost to nonlethal damage. Healing surges may not restore damage caused by certain necromantic spells, undead, disease, and poison at the DMs discretion.&lt;br /&gt;
&lt;br /&gt;
A Character has a number of Second Wind equal to their CON ability bonus +1. They can use their Second Wind that many times a day a day (i.e. between resting for at least 8 hours), once per combat encounter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons_and_Dragons]]&lt;br /&gt;
[[Category:Ashes_of_Freedom]]&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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