Hit Dice: 15d8+75 (142 hp)
Speed: 20 ft.
AC: 11 (-2 size, -1 Dex, +4 natural), touch 7, flat-footed 11
Attacks: 4 slams +18 melee
Damage: Slam 2d6+9 plus acid
Face/Reach: 15 ft. /15 ft.
Special Attacks: Improved grab, sticky acid
Special Qualities: Immunities, plant traits, woodsense
Saves: Fort +14, Ref +4, Will +6
Abilities: Str 29, Dex 8, Con 21, Int 2, Wis 13, Cha 8
Skills: Hide +12
Feats: Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Power Attack, Skill Focus (Hide)
Climate/Terrain: Temperate and warm forests
Organization: Solitary or patch (2-5)
Challenge Rating: 13
Alignment: Always neutral
Advancement: 16-28 HD (Huge); 29-45 HD (Gargantuan)
Level Adjustment: -
Red sundews are vicious, migratory predators that roam forested areas hunting for unwary prey. Unlike many carnivorous plants, the red sundew is highly nomadic, so it rarely remains in one geographic area for long. Though they are found primarily in coastal forests and hot jungles, red sundews can also inhabit cooler woodlands far from these wet areas.
A red sundew measures almost 20 feet high and 10 feet across. Its body looks like a wide mound of tangled, ropy rags in red, green, and rust colours. These "rags" are actually rope-like vines coated with a sweet-smelling goo, which gives the plant a slick, wet appearance. Underneath the mass of vines, a red sundew has a single stem that measures about 12 feet high and 5 feet across. This stem is supported by two leg-like appendages.
A red sundew begins digesting its prey during Combat, smearing the sticky acid that coats its entire body over its opponent. Once the opponent dies, the red sundew uses its tentacles to draw the corpse inside its body mass, where it continues the digestion process.
Red sundews are aggressive hunters. They attack with their tentacles, wrapping them firmly around prey to prevent escape while the sticky acid that coats their tentacles begins the digestion process. Multiple red sundews often travel together and combine their efforts while hunting. These carnivorous plants flee when more than half their number has been slain.
Improved Grab (Ex): If a red sundew hits an opponent that is at least one size category smaller than itself with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +28). If it gets a hold, it has the option to conduct the grapple normally, or simply use its tentacle to hold the opponent (-20 penalty on grapple check, but the red sundew is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage.
Sticky Acid (Ex): A red sundew is coated with a thick, acidic goo. Any creature or object that makes physical contact with the monster is smeared with this sticky acid, which deals 1d6 points of acid damage per round until removed. Thus, any successful hit from or against the red sundew automatically deals acid damage to the opponent or the opponent’s weapon, depending upon the point of contact. Sticky acid remains on a creature or object for 1d4+1 rounds. It cannot be scraped off, but it can be washed off with a full-round action and at least 1 gallon of water.
Immunities (Ex): Red sundews are immune to fire and acid.
Plant Traits (Ex): A red sundew is immune to poison, sleep, paralysis, stunning, and polymorph. It is not subject to critical hits or mind-affecting effects. The creature also has lowlight vision.
Woodsense (Ex): A red sundew can automatically sense the location of anything within 60 feet that is in contact with vegetation, even objects or creatures that are not in contact with the same vegetation as itself.