Hit Dice: 16d8+121 (193 hp)
Speed: 30 ft., climb 30 ft., swim 30 ft.
AC: 22 (-1 size, +7 Dex, +6 natural), touch 16, flat-footed 15
Attacks: Bite +19 melee
Damage: Bite 1d8+12 plus poison
Face/Reach: 10 ft. /10 ft.
Special Attacks: Constrict 1d8+12, improved grab, poison
Special Qualities: Low-light vision, scent
Saves: Fort +17, Ref +17, Will +12
Abilities: Str 27, Dex 24, Con 24, Int 1, Wis 14, Cha 7
Skills: Balance +27, Climb +24, Hide +14, Listen +15, Spot +15, Swim +18
Feats Alertness, Athletic, Endurance, Toughness x3
Climate/Terrain: Temperate and warm land, aquatic, and underground
Challenge Rating: 8
Alignment: Always neutral
Advancement: 17-32 HD (Large)
Level Adjustment: -
Throughout the world, legends describe extraordinary animals of incredible strength, speed, and power. Such an animal may have saved a village, fended off a pack of predators to protect the young, aided some legendary hero on a divine quest, or guided a lost child to safety. These are legendary animals.
According to some theories, such creatures have been imbued with power beyond that of all other animals so that they can serve as nature’s defenders. In fact, they do not exist at all until a need for them arises. Legendary animals are created from normal animals of their kind through the power of nature (or a deity) whenever a character of appropriate level needs such a companion. Thus, they are rarely encountered outside the presence of a high-level druid or some other advanced character.
A strong constrictor with a potent venomous bite, the legendary snake is found in underwater lakes, rivers, and streams. It attacks only when threatened.
Legendary animals are no larger than normal animals of the same kind, but they are considerably more dangerous in Combat.
Saving Throws: A legendary animal has all good saves.
Constrict (Ex): With a successful grapple check, a legendary snake can constrict a grabbed opponent, dealing 1d8+12 points of bludgeoning damage.
Improved Grab (Ex): If a legendary snake hits a Large or smaller opponent with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +24). If it gets a hold, it can constrict in the same round. Thereafter, the legendary snake has the option to conduct the grapple normally, or simply use its coils to hold the opponent (-20 penalty on grapple check, but the legendary snake is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite and constrict damage.
Poison (Ex): A legendary snake delivers its poison (Fortitude save DC 25) with each successful bite attack. The initial and secondary damage is the same (1d8 points of Constitution damage).
Skills: A legendary snake receives a +8 racial bonus on Hide, Listen, and Spot checks, and a +16 racial bonus on Balance checks. It can use its Strength or Dexterity modifier (whichever is better) for Climb checks.