Legendary Shark

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Huge Animal (Aquatic)

Hit Dice: 30d8+237 (372 hp).

Initiative: +4

Speed: Swim 100 ft.

AC: 22 (-2 size, +4 Dex, +10 natural), touch 12, flat-footed 18

Attacks: Bite +30 melee.

Damage: Bite 2d8+13

Face/Reach: 15 ft. /10 ft.

Special Attacks: Improved grab, swallow whole

Special Qualities: Keen scent, low-light vision

Saves: Fort +24, Ref +21, Will +19

Abilities: Str 28, Dex 19, Con 24, Int 1, Wis 14, Cha 7

Skills: Listen +19, Spot +18, Swim +17

Feats Improved Critical (bite), Toughness x9, Weapon Focus (bite)

Climate/Terrain: Any aquatic

Organization: Solitary, pair, or school (3-5)

Challenge Rating: 10

Treasure: None

Alignment: Always neutral

Advancement: 31-60 HD (Huge)

Level Adjustment: -

The legendary shark hunts anything it finds in the sea.

Throughout the world, legends describe extraordinary animals of incredible strength, speed, and power. Such an animal may have saved a village, fended off a pack of predators to protect the young, aided some legendary hero on a divine quest, or guided a lost child to safety. These are legendary animals.

According to some theories, such creatures have been imbued with power beyond that of all other animals so that they can serve as nature’s defenders. In fact, they do not exist at all until a need for them arises. Legendary animals are created from normal animals of their kind through the power of nature (or a deity) whenever a character of appropriate level needs such a companion. Thus, they are rarely encountered outside the presence of a high-level druid or some other advanced character.

COMBAT

Legendary animals are no larger than normal animals of the same kind, but they are considerably more dangerous in Combat.

Saving Throws: A legendary animal has all good saves.

Improved Grab (Ex): If a legendary shark hits a Large or smaller opponent with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +39). If it gets a hold, it can try to swallow in the next round. Alternatively, the legendary shark has the option to conduct the grapple normally, or simply use its mouth to hold the opponent (-20 penalty on grapple check, but the legendary shark is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.

Swallow Whole (Ex): A legendary shark can swallow a Large or smaller creature by making a successful grapple check (grapple bonus +39), provided it already has that opponent in its maw (see Improved Grab, above). Once inside the legendary shark, the opponent takes 2d8+13 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s stomach. A successful grapple check allows the swallowed creature to climb out of the stomach and return to the legendary shark’s mouth, where another successful grapple check is needed to get free. Alternatively, a swallowed creature can try to cut its way out with either claws or a light piercing or slashing weapon. Dealing at least 50 points of damage to the stomach (AC 18) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus, another swallowed opponent must cut its own way out. A legendary shark’s stomach can hold up to 2 Large, 8 Medium-size, 32 Small, or 128 Tiny or smaller opponents.

Keen Scent (Ex): A legendary shark notices creatures by scent in a 180-foot radius and detects blood in the water at a range of up to 1 mile.