Hit Dice: 12d8+36 (90 hp)
Speed: 10 ft., fly 100 ft. (average)
AC: 25 (+1 size, +10 Dex, +4 natural), touch 21, flat-footed 15
Attacks: 2 claws +20 melee and bite +15 melee
Damage: Claw 1d6+2, bite 1d8+1
Face/Reach: 5 ft. /5 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +11, Ref +18, Will +11
Abilities: Str 15, Dex 30, Con 17, Int 2, Wis 16, Cha 13
Skills: Listen +12, Spot +16
Feats: Alertness, Flyby Attack, Hover, Skill Focus (Spot), Weapon Finesse
Climate/Terrain: Any forest, hills, plains, and mountains
Organization: Solitary or pair
Challenge Rating: 6
Alignment: Always neutral
Advancement: 13-24 HD (Small)
Level Adjustment: -
Throughout the world, legends describe extraordinary animals of incredible strength, speed, and power. Such an animal may have saved a village, fended off a pack of predators to protect the young, aided some legendary hero on a divine quest, or guided a lost child to safety. These are legendary animals.
According to some theories, such creatures have been imbued with power beyond that of all other animals so that they can serve as nature’s defenders. In fact, they do not exist at all until a need for them arises. Legendary animals are created from normal animals of their kind through the power of nature (or a deity) whenever a character of appropriate level needs such a companion. Thus, they are rarely encountered outside the presence of a high-level druid or some other advanced character.
With its feathers of bright white and brilliant yellow, the legendary eagle is considered an omen of good weather and good times to come.
Legendary animals are no larger than normal animals of the same kind, but they are considerably more dangerous in combat.
Like all birds of prey, the legendary eagle is a carnivore that hunts other birds, as well as small reptiles, snakes, and mammals. It attacks from the air with its claws and beak.
Saving Throws: A legendary animal has all good saves.
Skills: *A legendary eagle receives a +12 racial bonus on Spot checks made in daylight.