Hit Dice: 13d8+45 (103 hp)
Speed: 40 ft., climb 20 ft.
AC: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Attacks: 2 claws +19 melee and bite + 14 melee
Damage: Claw 1d8+10, bite 2d6+5
Face/Reach: 5 ft. /5 ft.
Special Attacks: Rend 2d8+15
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +11, Will +11
Abilities: Str 30, Dex 17, Con 16, Int 2, Wis 17, Cha 11
Skills: Climb +19, Listen +5, Move Silently +11, Spot +12
Feats: Alertness, Endurance, Toughness x2, Track
Climate/Terrain: Warm forest and mountains, and underground
Organization: Solitary, pair, or company (3-5)
Challenge Rating: 7
Alignment: Always neutral
Advancement: 14-26 HD (Medium-size)
Level Adjustment: -
Throughout the world, legends describe extraordinary animals of incredible strength, speed, and power. Such an animal may have saved a village, fended off a pack of predators to protect the young, aided some legendary hero on a divine quest, or guided a lost child to safety. These are legendary animals.
This ape appears little different from the common gorilla in its markings, but even the casual observer can tell that it is stronger, faster, and tougher than others of its kind.
According to some theories, such creatures have been imbued with power beyond that of all other animals so that they can serve as nature’s defenders. In fact, they do not exist at all until a need for them arises. Legendary animals are created from normal animals of their kind through the power of nature (or a deity) whenever a character of appropriate level needs such a companion. Thus, they are rarely encountered outside the presence of a high-level druid or some other advanced character.
Legendary animals are no larger than normal animals of the same kind, but they are considerably more dangerous in combat. Legendary apes are aggressive and territorial. They drop on opponents from trees to rend flesh with their powerful claws and teeth. Saving Throws: A legendary animal has all good saves.
Rend (Ex): If a legendary ape hits a single target with both claws, it latches onto the opponent’s body and tears the flesh. This attack deals 2d8+15 points of damage.