Hit Dice: 4d8+16 (34 hp)
Speed: 50 ft. (10 squares)
AC: 16 (-1 size, +2 Dex, +5 natural), touch 11,flat-footed 14
Attacks: Bite +6 melee and 2 foreclaws +4 melee
Damage: Bite (1d8+4) and 2 foreclaws (1d6+2)
Face/Reach: 10 ft./5 ft.
Special Attacks: Pounce, spit
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 18, Int 2, Wis 12, Cha 7
Skills: Hide +0, Jump +24, Listen +2, Move Silently +3, Spot +2
Feats: Multiattack, Power Attack Climate/Terrain: Warm Forests
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 3
Alignment: Always neutral
Advancement: 5-10 HD (Huge)
Level Adjustment: -
These carnivores possess two distinctive crests on their heads. They are able to spit venom at their prey.
Pounce (Ex): If dilophosaurus charges, it can make a full attack.
Spit (Ex): As a standard action, a dilophosaurus can spit up a gooey, black substance at an opponent within 30 feet. Any opponent hit with this attack must succeed on a DC 16 Reflex save or be blinded for 1d6 rounds. The save DC is Constitution based.
Skills: A dilophosaurus has a +4 racial bonus on Jump and Move Silently checks.