Dinosaur, Dilophosaurus

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Large Animal


Hit Dice: 4d8+16 (34 hp)

Initiative: +6

Speed: 50 ft. (10 squares)

AC: 16 (-1 size, +2 Dex, +5 natural), touch 11,flat-footed 14

Attacks: Bite +6 melee and 2 foreclaws +4 melee

Damage: Bite (1d8+4) and 2 foreclaws (1d6+2)

Face/Reach: 10 ft./5 ft.

Special Attacks: Pounce, spit

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +6, Will +2

Abilities: Str 19, Dex 15, Con 18, Int 2, Wis 12, Cha 7

Skills: Hide +0, Jump +24, Listen +2, Move Silently +3, Spot +2

Feats: Multiattack, Power Attack Climate/Terrain: Warm Forests

Organization: Solitary, pair, or pack (5-8)

Challenge Rating: 3

Treasure: None

Alignment: Always neutral

Advancement: 5-10 HD (Huge)

Level Adjustment: -

These carnivores possess two distinctive crests on their heads. They are able to spit venom at their prey.


Pounce (Ex): If dilophosaurus charges, it can make a full attack.

Spit (Ex): As a standard action, a dilophosaurus can spit up a gooey, black substance at an opponent within 30 feet. Any opponent hit with this attack must succeed on a DC 16 Reflex save or be blinded for 1d6 rounds. The save DC is Constitution based.

Skills: A dilophosaurus has a +4 racial bonus on Jump and Move Silently checks.