Dinosaur, Carcharodontosaurus

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Gargantuan Animal

Carcharodontosaurus.gif

Hit Dice: 26d8+176 (293 hp)

Initiative: +4

Speed: 40 ft. (8 squares)

AC: 17 (-4 size, +11 natural), touch 6, flat-footed 17

Attacks: Bite +24 melee (4d6+19) and 2 foreclaws +19 melee

Damage: Bite (4d6+19) and 2 foreclaws (1d8+6)

Face/Reach: 20 ft./15 ft.

Special Attacks: Improved grab, swallow whole

Special Qualities: Low-light vision, scent

Saves: Fort +23, Ref +15, Will +10

Abilities: Str 36, Dex 11, Con 25, Int 2, Wis 15, Cha 10

Skills: Hide -2, Listen +11, Spot +11

Feats Alertness, Awesome Blow, Improved BullRush, Improved Initiative, Power Attack, Run, Toughness (2), Snatch

Climate/Terrain: Temperate plains

Organization: Solitary or pair

Challenge Rating: 11

Treasure: None

Alignment: Always neutral

Advancement: 27-55 HD (Gargantuan)

Level Adjustment: -

Carcharodontosaurus is about 47 feet long from nose to tail, weighing about 8 tons. Carcharodontosaurus is a carnivore, with enormous jaws and long, serrated teeth up to eight inches long. It may have hunted in packs, but no fossil evidence of this exists.

COMBAT

Improved Grab (Ex): To use this ability, a carcharodontosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex): A carcharodontosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+19 points of bludgeoning damage and 8 points of acid damage per round from the carcharodontosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 40 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Gargantuan carcharodontosaurus’s gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents.