Hit Dice: 18d8+95 (179 hp)
Speed: 40 ft. (8 squares)
AC: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Attacks: Bite +20 melee and 2 foreclaws +15 melee
Damage: Bite (3d6+12) and 2 foreclaws (1d8+4)
Face/Reach: 15 ft. /10 ft. (5 ft. with foreclaws)
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +16, Ref +12, Will +8
Abilities: Str 26, Dex 12, Con 21,Int 2, Wis 15, Cha 10
Skills: Jump +12, Listen +11, Spot +10, Swim +12
Feats: Alertness, Awesome Blow, Combat Reflexes, Improved Initiative, Power Attack, Run, Snatch
Climate/Terrain: Warm plains
Organization: Solitary or pair
Challenge Rating: 9
Alignment: Always neutral
Advancement: 20-37 HD (Huge); 38-55 HD (Gargantuan)
Level Adjustment: -
Baryonyx is about 40 feet long from nose to tail, weighing about 4 tons. It feeds mainly on fish.
Improved Grab (Ex): To use this ability, a baryonyx must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: A baryonyx has a +2 racial bonus on Listen and Spot checks.