Dinosaur, Baryonyx

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Huge Animal

Baryonyx.gif

Hit Dice: 18d8+95 (179 hp)

Initiative: +5

Speed: 40 ft. (8 squares)

AC: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16

Attacks: Bite +20 melee and 2 foreclaws +15 melee

Damage: Bite (3d6+12) and 2 foreclaws (1d8+4)

Face/Reach: 15 ft. /10 ft. (5 ft. with foreclaws)

Special Attacks: Improved grab

Special Qualities: Low-light vision, scent

Saves: Fort +16, Ref +12, Will +8

Abilities: Str 26, Dex 12, Con 21,Int 2, Wis 15, Cha 10

Skills: Jump +12, Listen +11, Spot +10, Swim +12

Feats: Alertness, Awesome Blow, Combat Reflexes, Improved Initiative, Power Attack, Run, Snatch

Climate/Terrain: Warm plains

Organization: Solitary or pair

Challenge Rating: 9

Treasure: None

Alignment: Always neutral

Advancement: 20-37 HD (Huge); 38-55 HD (Gargantuan)

Level Adjustment: -

Baryonyx is about 40 feet long from nose to tail, weighing about 4 tons. It feeds mainly on fish.

COMBAT

Improved Grab (Ex): To use this ability, a baryonyx must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: A baryonyx has a +2 racial bonus on Listen and Spot checks.