Devil, Amnizu (Baatezu)

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Medium-Size Outsider (Baatezu, Evil, Lawful)

Devil.gif

Hit Dice: 9d8+9 (49 hp)

Initiative: 4

Speed: 30 ft., fly 60 ft. (average)

AC: 21 (+11 natural), touch 10, flat-footed 21

Attacks: Touch +10 melee

Damage: Touch 2d4 plus feeblemind

Face/Reach: 5 ft./5 ft.

Special Attacks: Feeblemind touch, spell-like abilities, summon baatezu

Special Qualities: Baatezu traits, outsider traits, regeneration 4, secure intelligence, SR 18

Saves: Fort +7, Ref +6, Will +8

Abilities: Str 12, Dex 11, Con 13, Int 16, Wis 15, Cha 10

Skills: Balance +14, Concentration +13,Diplomacy +14, Hide +12, Jump +3, Knowledge (the planes) +15, Search +15,Sense Motive +14, Spellcraft +15, Spot +14, Swim +13, Tumble +12;

Feats: Combat Casting, Combat Expertise, Improved Initiative, Quicken Spell-Like Ability

Climate/Terrain: Any land and underground

Organization: Solitary, pair, team (3-4), or troupe (1-3 amnizus plus 2-4 advespas)

Challenge Rating: 7

Treasure: Standard

Alignment: Always lawful evil

Advancement: 10-18 HD (Medium-size); 19-27 HD (Large)

Level Adjustment: +5

Devils are fiends from the plane of Baator, a lawful evil realm. The most numerous devils are the baatezu, who are infamous for their strength, evil temperament, and ruthlessly efficient organization. These creatures are constantly in conflict with every force of good in the universe, as well as with the chaotic evil demons and tanar’ri of the Abyss.

Baatezu have a rigid caste system, in which authority derives not only from power but also from station. These creatures occupy themselves with extending their influence throughout the planes, primarily by corrupting mortals. Baatezu who further this agenda are usually rewarded with improved stations.

Most baatezu have a Gothic gargoyle look. They are grotesque and unsightly by human standards, corrupted physically by the evil they embrace. A few have an infernal sort of beauty in their natural forms, but these are rare.

The advespa, amnizu, and malebranche are vicious devils usually found in the service of more powerful baatezu, or of evil mortals who treat with such beings. These baatezu appear wherever their infernal masters send them, though the amnizus in particular are rarely deployed on other planes.

Unless otherwise noted, devils speak Infernal, Celestial, and Draconic.

Amnizus are short, stocky, winged devils that serve as guardians at the gates of the Nine Hells of Baator. The typical amnizu has one or more squads of advespas at its disposal at all times.

An amnizu has an oversized, elongated head, small pig-like eyes, a pug nose, and a large, fang-filled mouth. Its wings are large and bat-like.

Amnizus speak Common and Infernal.

COMBAT

Devils enjoy bullying those weaker than themselves, and they often attack good creatures just to gain a trophy or three. Some devils are surrounded by fear auras, which they use to break up powerful groups so that they can defeat opponents piecemeal.

The baatezu tend to use their illusion abilities to delude and confuse foes as much as possible in combat. One of their favourite tricks is to create illusory reinforcements, so that enemies can never be entirely sure whether a threat is only a figment or a group of real devils that has been summoned to join the fray.

An amnizu’s task is not so much to keep interlopers out of the infernal domains as it is to ensure that, once they enter, they never escape. To that end, the creature usually softens up opponents with quickened fireballs and the attacks of its advespa troops before attempting to use its feeblemind touch to capture and detain its foes.

Feeblemind Touch (Su): The touch of an amnizu duplicates the effect of a feeblemind spell (caster level 14th; Will save DC 14).

Spell-Like Abilities: At will—major image; 3/day— fireball; 1/day—sequester. Caster level 14th; save DC 10 + spell level.

Regeneration (Ex): An amnizu takes normal damage from acid, from holy weapons, and from attacks that deal holy damage.

Secure Intelligence (Ex): An amnizu is immune to any effect that would drain, damage, or otherwise reduce its Intelligence score.

Summon Baatezu (Sp): Once per day, an amnizu may summon 1d3 advespas or 1 amnizu with a 50% chance of success.