Demon, Abyssal Skulker
Small Outsider (Chaotic, Evil, Tanar’ri)
Hit Dice: 2d8+2 (11 hp)
Speed: 40 ft.
AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Attacks: 2 claws +5 melee
Damage: Claw 1d2
Face/Reach: 5 ft. /5 ft.
Special Attacks: —
Special Qualities: Outsider traits
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 10, Dex 15, Con 12, Int 13, Wis 14, Cha 9
Skills: Bluff +4, Climb +5, Diplomacy +1, Hide +11, Intimidate +6, Jump +9 (includes speed), Listen +7, Move Silently +7, Spot +7, Survival +7;
Feats: Weapon Finesse (claw)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or gang (3-5)
Challenge Rating: 2
Alignment: Always chaotic evil
Advancement: 3-4 HD (Small); 5-6 HD (Medium-size)
Level Adjustment: +2
In the countless, nearly infinite realms of the Abyss, demons grow numerous and varied. Though all embrace the path of evil, the tanar’ri stand as the supreme villains within the Abyssal hierarchy of iniquity. These creatures are constantly in conflict with every force of good in the universe, as well as with the lawful evil devils and baatezu of the Nine Hells.
The abyssal maw, abyssal skulker, and abyssal ravager are vicious but servile demons that can be found in the service of more powerful demons, or of evil mortals who treat with such beings. All three creatures speak Abyssal and Common, though abyssal maws and abyssal ravagers speak none too clearly, thanks to their low Intelligence scores and toothy maws.
This demon is small but mean. Gangs of abyssal skulkers usually stalk ahead of evil armies and raiding parties to seek out and eliminate enemy scouts and pickets.
An abyssal skulker resembles a hairless ape with large hands and feet. Knobs of horn run along the crown of its head and down its spine. Although capable of walking upright, it habitually creeps about on all fours, keeping its body close to the ground.
Demons are ferocity personified. They are willing to attack any creatures—even other demons—just for the sheer fun of it. Demons enjoy terrifying their victims before slaying them, and they often devour the slain. Many demons can create darkness, so they frequently blanket their enemies with it before joining battle.
Abyssal skulkers love to sneak up on their prey, and then charge as a group. Their victims rarely have time to sound an alarm.